video_core: Remove global screenshot state

This commit is contained in:
GPUCode
2023-02-01 01:01:10 +02:00
parent b6427d0ee0
commit ccf36b5e25
7 changed files with 67 additions and 42 deletions

View File

@ -634,11 +634,13 @@ void GRenderWindow::ReleaseRenderTarget() {
}
void GRenderWindow::CaptureScreenshot(u32 res_scale, const QString& screenshot_path) {
if (res_scale == 0)
if (res_scale == 0) {
res_scale = VideoCore::GetResolutionScaleFactor();
}
const auto layout{Layout::FrameLayoutFromResolutionScale(res_scale, is_secondary)};
screenshot_image = QImage(QSize(layout.width, layout.height), QImage::Format_RGB32);
VideoCore::RequestScreenshot(
VideoCore::g_renderer->RequestScreenshot(
screenshot_image.bits(),
[this, screenshot_path] {
const std::string std_screenshot_path = screenshot_path.toStdString();

View File

@ -11,6 +11,10 @@ RendererBase::RendererBase(Frontend::EmuWindow& window, Frontend::EmuWindow* sec
RendererBase::~RendererBase() = default;
void RendererBase::RefreshBaseSettings() {
UpdateCurrentFramebufferLayout();
}
void RendererBase::UpdateCurrentFramebufferLayout(bool is_portrait_mode) {
const auto update_layout = [is_portrait_mode](Frontend::EmuWindow& window) {
const Layout::FramebufferLayout& layout = window.GetFramebufferLayout();
@ -21,3 +25,19 @@ void RendererBase::UpdateCurrentFramebufferLayout(bool is_portrait_mode) {
update_layout(*secondary_window);
}
}
bool RendererBase::IsScreenshotPending() const {
return renderer_settings.screenshot_requested;
}
void RendererBase::RequestScreenshot(void* data, std::function<void()> callback,
const Layout::FramebufferLayout& layout) {
if (renderer_settings.screenshot_requested) {
LOG_ERROR(Render, "A screenshot is already requested or in progress, ignoring the request");
return;
}
renderer_settings.screenshot_bits = data;
renderer_settings.screenshot_complete_callback = callback;
renderer_settings.screenshot_framebuffer_layout = layout;
renderer_settings.screenshot_requested = true;
}

View File

@ -13,6 +13,14 @@ namespace Frontend {
class EmuWindow;
}
struct RendererSettings {
// Screenshot
std::atomic<bool> screenshot_requested{false};
void* screenshot_bits{};
std::function<void()> screenshot_complete_callback;
Layout::FramebufferLayout screenshot_framebuffer_layout;
};
class RendererBase : NonCopyable {
public:
explicit RendererBase(Frontend::EmuWindow& window, Frontend::EmuWindow* secondary_window);
@ -46,6 +54,7 @@ public:
/// Cleans up after video dumping is ended
virtual void CleanupVideoDumping() = 0;
/// Synchronizes fixed function renderer state
virtual void Sync() = 0;
/// Updates the framebuffer layout of the contained render window handle.
@ -70,7 +79,26 @@ public:
return render_window;
}
[[nodiscard]] RendererSettings& Settings() {
return renderer_settings;
}
[[nodiscard]] const RendererSettings& Settings() const {
return renderer_settings;
}
/// Refreshes the settings common to all renderers
void RefreshBaseSettings();
/// Returns true if a screenshot is being processed
bool IsScreenshotPending() const;
/// Request a screenshot of the next frame
void RequestScreenshot(void* data, std::function<void()> callback,
const Layout::FramebufferLayout& layout);
protected:
RendererSettings renderer_settings;
Frontend::EmuWindow& render_window; ///< Reference to the render window handle.
Frontend::EmuWindow* secondary_window; ///< Reference to the secondary render window handle.
f32 m_current_fps = 0.0f; ///< Current framerate, should be set by the renderer

View File

@ -354,7 +354,7 @@ void RendererOpenGL::SwapBuffers() {
}
void RendererOpenGL::RenderScreenshot() {
if (VideoCore::g_renderer_screenshot_requested) {
if (renderer_settings.screenshot_requested) {
// Draw this frame to the screenshot framebuffer
screenshot_framebuffer.Create();
GLuint old_read_fb = state.draw.read_framebuffer;
@ -362,7 +362,7 @@ void RendererOpenGL::RenderScreenshot() {
state.draw.read_framebuffer = state.draw.draw_framebuffer = screenshot_framebuffer.handle;
state.Apply();
Layout::FramebufferLayout layout{VideoCore::g_screenshot_framebuffer_layout};
const Layout::FramebufferLayout layout{renderer_settings.screenshot_framebuffer_layout};
GLuint renderbuffer;
glGenRenderbuffers(1, &renderbuffer);
@ -374,7 +374,7 @@ void RendererOpenGL::RenderScreenshot() {
DrawScreens(layout, false);
glReadPixels(0, 0, layout.width, layout.height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
VideoCore::g_screenshot_bits);
renderer_settings.screenshot_bits);
screenshot_framebuffer.Release();
state.draw.read_framebuffer = old_read_fb;
@ -382,8 +382,8 @@ void RendererOpenGL::RenderScreenshot() {
state.Apply();
glDeleteRenderbuffers(1, &renderbuffer);
VideoCore::g_screenshot_complete_callback();
VideoCore::g_renderer_screenshot_requested = false;
renderer_settings.screenshot_complete_callback();
renderer_settings.screenshot_requested = false;
}
}

View File

@ -277,7 +277,8 @@ void RendererVulkan::BeginRendering() {
present_textures[3].sampler = present_samplers[current_sampler];
vk::DescriptorSet set = desc_manager.AllocateSet(present_descriptor_layout);
instance.GetDevice().updateDescriptorSetWithTemplate(set, present_update_template, present_textures[0]);
instance.GetDevice().updateDescriptorSetWithTemplate(set, present_update_template,
present_textures[0]);
scheduler.Record([this, set, pipeline_index = current_pipeline](vk::CommandBuffer cmdbuf) {
cmdbuf.bindPipeline(vk::PipelineBindPoint::eGraphics, present_pipelines[pipeline_index]);
@ -550,7 +551,8 @@ void RendererVulkan::ConfigureFramebufferTexture(TextureInfo& texture,
vmaDestroyImage(instance.GetAllocator(), texture.image, texture.allocation);
}
const VideoCore::PixelFormat pixel_format = VideoCore::PixelFormatFromGPUPixelFormat(framebuffer.color_format);
const VideoCore::PixelFormat pixel_format =
VideoCore::PixelFormatFromGPUPixelFormat(framebuffer.color_format);
const vk::Format format = instance.GetTraits(pixel_format).native;
const vk::ImageCreateInfo image_info = {
.imageType = vk::ImageType::e2D,
@ -1159,11 +1161,11 @@ void RendererVulkan::SwapBuffers() {
}
void RendererVulkan::RenderScreenshot() {
if (!VideoCore::g_renderer_screenshot_requested) {
if (!renderer_settings.screenshot_requested) {
return;
}
const Layout::FramebufferLayout layout{VideoCore::g_screenshot_framebuffer_layout};
const Layout::FramebufferLayout layout{renderer_settings.screenshot_framebuffer_layout};
const vk::Extent2D extent = swapchain.GetExtent();
const u32 width = std::min(layout.width, extent.width);
const u32 height = std::min(layout.height, extent.height);
@ -1354,19 +1356,18 @@ void RendererVulkan::RenderScreenshot() {
const vk::SubresourceLayout subresource_layout =
device.getImageSubresourceLayout(staging_image, subresource);
// Map image memory so we can start copying from it
// Copy backing image data to the QImage screenshot buffer
const u8* data = reinterpret_cast<const u8*>(alloc_info.pMappedData);
std::memcpy(VideoCore::g_screenshot_bits, data + subresource_layout.offset,
std::memcpy(renderer_settings.screenshot_bits, data + subresource_layout.offset,
subresource_layout.size);
// Destroy allocated resources
vmaDestroyImage(instance.GetAllocator(), unsafe_image, allocation);
vmaDestroyImage(instance.GetAllocator(), frame.image, frame.allocation);
device.destroyFramebuffer(frame.framebuffer);
device.destroyImageView(frame.image_view);
VideoCore::g_screenshot_complete_callback();
VideoCore::g_renderer_screenshot_requested = false;
renderer_settings.screenshot_complete_callback();
renderer_settings.screenshot_requested = false;
}
void RendererVulkan::NotifySurfaceChanged() {

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@ -31,11 +31,6 @@ std::atomic<bool> g_renderer_bg_color_update_requested;
std::atomic<bool> g_renderer_sampler_update_requested;
std::atomic<bool> g_renderer_shader_update_requested;
std::atomic<bool> g_texture_filter_update_requested;
// Screenshot
std::atomic<bool> g_renderer_screenshot_requested;
void* g_screenshot_bits;
std::function<void()> g_screenshot_complete_callback;
Layout::FramebufferLayout g_screenshot_framebuffer_layout;
Memory::MemorySystem* g_memory;
@ -80,18 +75,6 @@ void Shutdown() {
LOG_DEBUG(Render, "shutdown OK");
}
void RequestScreenshot(void* data, std::function<void()> callback,
const Layout::FramebufferLayout& layout) {
if (g_renderer_screenshot_requested) {
LOG_ERROR(Render, "A screenshot is already requested or in progress, ignoring the request");
return;
}
g_screenshot_bits = data;
g_screenshot_complete_callback = std::move(callback);
g_screenshot_framebuffer_layout = layout;
g_renderer_screenshot_requested = true;
}
u16 GetResolutionScaleFactor() {
if (g_hw_renderer_enabled && g_renderer) {
return Settings::values.resolution_factor.GetValue()

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@ -39,11 +39,6 @@ extern std::atomic<bool> g_renderer_bg_color_update_requested;
extern std::atomic<bool> g_renderer_sampler_update_requested;
extern std::atomic<bool> g_renderer_shader_update_requested;
extern std::atomic<bool> g_texture_filter_update_requested;
// Screenshot
extern std::atomic<bool> g_renderer_screenshot_requested;
extern void* g_screenshot_bits;
extern std::function<void()> g_screenshot_complete_callback;
extern Layout::FramebufferLayout g_screenshot_framebuffer_layout;
extern Memory::MemorySystem* g_memory;
@ -56,10 +51,6 @@ ResultStatus Init(Frontend::EmuWindow& emu_window, Frontend::EmuWindow* secondar
/// Shutdown the video core
void Shutdown();
/// Request a screenshot of the next frame
void RequestScreenshot(void* data, std::function<void()> callback,
const Layout::FramebufferLayout& layout);
u16 GetResolutionScaleFactor();
template <class Archive>