Add Get(Inv)WindowResolution shader functions (#5818)
Those are available in upstream Dolphin, so it will help with keeping things compatible.
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@ -90,6 +90,16 @@ float2 GetIInvResolution()
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return i_resolution.zw;
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}
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float2 GetWindowResolution()
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{
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return o_resolution.xy;
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}
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float2 GetInvWindowResolution()
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{
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return o_resolution.zw;
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}
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float2 GetOResolution()
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{
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return o_resolution.xy;
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