morton_swizzle: Use tiled_buffer instead of reading data from g_memory
* It's much safer and removes hardcoded global state usage
This commit is contained in:
@ -26,13 +26,16 @@ MICROPROFILE_DEFINE(RasterizerCache_SurfaceLoad, "RasterizerCache", "Surface Loa
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void CachedSurface::LoadGLBuffer(PAddr load_start, PAddr load_end) {
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DEBUG_ASSERT(load_start >= addr && load_end <= end);
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auto source_ptr = VideoCore::g_memory->GetPhysicalRef(load_start);
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if (!source_ptr) {
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// We start reading from addr instead of load_start, otherwise LookupTexture
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// in UnswizzleTexture will not sample texels correctly
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auto source_ptr = VideoCore::g_memory->GetPhysicalRef(addr);
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if (!source_ptr) [[unlikely]] {
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return;
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}
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const auto upload_size = std::clamp<std::size_t>(load_end - load_start, 0u, source_ptr.GetSize());
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const auto upload_data = source_ptr.GetBytes(upload_size);
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const auto start_offset = load_start - addr;
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const auto texture_data = source_ptr.GetBytes(load_end - addr);
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const auto upload_size = texture_data.size() - start_offset;
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if (gl_buffer.empty()) {
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gl_buffer.resize(width * height * GetBytesPerPixel(pixel_format));
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@ -42,15 +45,18 @@ void CachedSurface::LoadGLBuffer(PAddr load_start, PAddr load_end) {
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if (!is_tiled) {
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ASSERT(type == SurfaceType::Color);
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auto upload_data = texture_data.subspan(start_offset, upload_size);
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auto dest_buffer = std::span{gl_buffer}.subspan(start_offset, upload_size);
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if (pixel_format == PixelFormat::RGBA8 && GLES) {
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Pica::Texture::ConvertABGRToRGBA(upload_data, gl_buffer);
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Pica::Texture::ConvertABGRToRGBA(upload_data, dest_buffer);
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} else if (pixel_format == PixelFormat::RGB8 && GLES) {
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Pica::Texture::ConvertBGRToRGB(upload_data, gl_buffer);
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Pica::Texture::ConvertBGRToRGB(upload_data, dest_buffer);
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} else {
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std::memcpy(gl_buffer.data() + load_start - addr, source_ptr, upload_size);
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std::memcpy(dest_buffer.data(), upload_data.data(), upload_size);
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}
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} else {
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UnswizzleTexture(*this, load_start, load_end, upload_data, gl_buffer);
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UnswizzleTexture(*this, load_start, load_end, texture_data, gl_buffer);
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}
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}
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@ -59,15 +65,14 @@ void CachedSurface::FlushGLBuffer(PAddr flush_start, PAddr flush_end) {
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DEBUG_ASSERT(flush_start >= addr && flush_end <= end);
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auto dest_ptr = VideoCore::g_memory->GetPhysicalRef(addr);
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if (!dest_ptr) {
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if (!dest_ptr) [[unlikely]] {
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return;
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}
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const auto download_size = std::clamp<std::size_t>(flush_end - flush_start, 0u, dest_ptr.GetSize());
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const auto download_loc = dest_ptr.GetBytes(download_size);
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const u32 start_offset = flush_start - addr;
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const u32 end_offset = flush_end - addr;
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const auto start_offset = flush_start - addr;
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const auto end_offset = flush_end - addr;
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const auto texture_data = dest_ptr.GetBytes(flush_end - addr);
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const auto download_size = texture_data.size() - start_offset;
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MICROPROFILE_SCOPE(RasterizerCache_SurfaceFlush);
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@ -88,15 +93,18 @@ void CachedSurface::FlushGLBuffer(PAddr flush_start, PAddr flush_end) {
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std::memcpy(&dest_ptr[coarse_start_offset], &backup_data[0], backup_bytes);
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} else if (!is_tiled) {
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ASSERT(type == SurfaceType::Color);
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auto dest_buffer = texture_data.subspan(start_offset, download_size);
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auto download_data = std::span{gl_buffer}.subspan(start_offset, download_size);
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if (pixel_format == PixelFormat::RGBA8 && GLES) {
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Pica::Texture::ConvertABGRToRGBA(gl_buffer, download_loc);
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Pica::Texture::ConvertABGRToRGBA(gl_buffer, download_data);
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} else if (pixel_format == PixelFormat::RGB8 && GLES) {
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Pica::Texture::ConvertBGRToRGB(gl_buffer, download_loc);
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Pica::Texture::ConvertBGRToRGB(gl_buffer, download_data);
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} else {
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std::memcpy(download_loc.data() + start_offset, gl_buffer.data() + start_offset, flush_end - flush_start);
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std::memcpy(dest_buffer.data(), download_data.data(), download_size);
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}
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} else {
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SwizzleTexture(*this, flush_start, flush_end, gl_buffer, download_loc);
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SwizzleTexture(*this, flush_start, flush_end, gl_buffer, texture_data);
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}
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}
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@ -69,8 +69,7 @@ inline void MortonCopyTile(u32 stride, std::span<std::byte> tile_buffer, std::sp
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}
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template <bool morton_to_linear, PixelFormat format>
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static void MortonCopy(u32 stride, u32 height,
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std::span<std::byte> linear_buffer, std::span<std::byte> tiled_buffer,
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static void MortonCopy(u32 stride, u32 height, std::span<std::byte> linear_buffer, std::span<std::byte> tiled_buffer,
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PAddr base, PAddr start, PAddr end) {
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constexpr u32 bytes_per_pixel = GetFormatBpp(format) / 8;
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@ -83,6 +82,7 @@ static void MortonCopy(u32 stride, u32 height,
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// This only applies for D24 format, by shifting the span one byte all pixels
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// are written properly without byteswap
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u32 linear_offset = aligned_bytes_per_pixel - bytes_per_pixel;
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u32 tiled_offset = 0;
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const PAddr aligned_down_start = base + Common::AlignDown(start - base, tile_size);
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const PAddr aligned_start = base + Common::AlignUp(start - base, tile_size);
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@ -97,7 +97,6 @@ static void MortonCopy(u32 stride, u32 height,
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// In OpenGL the texture origin is in the bottom left corner as opposed to other
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// APIs that have it at the top left. To avoid flipping texture coordinates in
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// the shader we read/write the linear buffer backwards
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//linear_buffer += ((height - 8 - y) * stride + x) * aligned_bytes_per_pixel;
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linear_offset += ((height - 8 - y) * stride + x) * aligned_bytes_per_pixel;
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auto linear_next_tile = [&] {
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@ -113,24 +112,16 @@ static void MortonCopy(u32 stride, u32 height,
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}
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};
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u8* tile_buffer;
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if constexpr (morton_to_linear) {
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tile_buffer = (u8*)tiled_buffer.data();
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} else {
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tile_buffer = VideoCore::g_memory->GetPhysicalPointer(start);
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}
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// If during a texture download the start coordinate is inside a tile, swizzle
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// the tile to a temporary buffer and copy the part we are interested in
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if (start < aligned_start && !morton_to_linear) {
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std::array<std::byte, tile_size> tmp_buf;
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std::span<std::byte> linear_data = linear_buffer.last(linear_buffer.size() - linear_offset);
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auto linear_data = linear_buffer.subspan(linear_offset, linear_tile_size);
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MortonCopyTile<morton_to_linear, format>(stride, tmp_buf, linear_data);
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std::memcpy(tile_buffer, tmp_buf.data() + start - aligned_down_start,
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std::memcpy(tiled_buffer.data(), tmp_buf.data() + start - aligned_down_start,
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std::min(aligned_start, end) - start);
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tile_buffer += aligned_start - start;
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tiled_offset += aligned_start - start;
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linear_next_tile();
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}
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@ -143,21 +134,20 @@ static void MortonCopy(u32 stride, u32 height,
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aligned_end = clamped_end;
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}
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const u8* buffer_end = tile_buffer + aligned_end - aligned_start;
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while (tile_buffer < buffer_end) {
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std::span<std::byte> linear_data = linear_buffer.last(linear_buffer.size() - linear_offset);
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auto tiled_data = std::span<std::byte>{(std::byte*)tile_buffer, tile_size};
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const u32 buffer_end = tiled_offset + aligned_end - aligned_start;
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while (tiled_offset < buffer_end) {
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auto linear_data = linear_buffer.subspan(linear_offset, linear_tile_size);
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auto tiled_data = tiled_buffer.subspan(tiled_offset, tile_size);
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MortonCopyTile<morton_to_linear, format>(stride, tiled_data, linear_data);
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tile_buffer += tile_size;
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tiled_offset += tile_size;
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linear_next_tile();
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}
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if (end > std::max(aligned_start, aligned_end) && !morton_to_linear) {
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std::array<std::byte, tile_size> tmp_buf;
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std::span<std::byte> linear_data = linear_buffer.last(linear_buffer.size() - linear_offset);
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auto linear_data = linear_buffer.subspan(linear_offset, linear_tile_size);
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MortonCopyTile<morton_to_linear, format>(stride, tmp_buf, linear_data);
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std::memcpy(tile_buffer, tmp_buf.data(), end - aligned_end);
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std::memcpy(tiled_buffer.data() + tiled_offset, tmp_buf.data(), end - aligned_end);
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}
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}
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@ -77,14 +77,18 @@ void UnswizzleTexture(const SurfaceParams& params, u32 load_start, u32 load_end,
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tex_info.SetDefaultStride();
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tex_info.physical_address = params.addr;
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const u32 start_pixel = params.PixelsInBytes(load_start - params.addr);
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const u8* source_data = reinterpret_cast<const u8*>(source_tiled.data());
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for (u32 i = 0; i < params.PixelsInBytes(load_end - load_start); i++) {
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const u32 x = (i + start_pixel) % params.stride;
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const u32 y = (i + start_pixel) / params.stride;
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const SurfaceInterval load_interval(load_start, load_end);
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const auto rect = params.GetSubRect(params.FromInterval(load_interval));
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DEBUG_ASSERT(params.FromInterval(load_interval).GetInterval() == load_interval);
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auto vec4 = Pica::Texture::LookupTexture(source_data, x, params.height - 1 - y, tex_info);
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std::memcpy(dest_linear.data() + i * sizeof(u32), vec4.AsArray(), sizeof(u32));
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const u8* source_data = reinterpret_cast<const u8*>(source_tiled.data());
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for (u32 y = rect.bottom; y < rect.top; y++) {
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for (u32 x = rect.left; x < rect.right; x++) {
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auto vec4 =
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Pica::Texture::LookupTexture(source_data, x, params.height - 1 - y, tex_info);
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const std::size_t offset = (x + (params.width * y)) * 4;
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std::memcpy(dest_linear.data() + offset, vec4.AsArray(), 4);
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}
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}
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} else {
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@ -53,6 +53,14 @@ class SurfaceParams;
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void SwizzleTexture(const SurfaceParams& params, u32 flush_start, u32 flush_end,
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std::span<std::byte> source_linear, std::span<std::byte> dest_tiled);
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/**
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* Converts a morton swizzled texture to linear format.
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*
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* @param params Structure used to query the surface information.
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* @param load_start, load_end The address range to unswizzle texture data.
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* @param source_tiled The source swizzled data. The span begins at surface base address not load_start.
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* @param dest_linear The output buffer where the generated linear data will be written to.
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*/
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void UnswizzleTexture(const SurfaceParams& params, u32 load_start, u32 load_end,
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std::span<std::byte> source_tiled, std::span<std::byte> dest_linear);
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