gpu: move MemoryFill, TextureCopy and DisplayTransfer into functions
The old code indented too much to read. Split into functions and do general cleanup.
This commit is contained in:
		@@ -80,6 +80,234 @@ static Math::Vec4<u8> DecodePixel(Regs::PixelFormat input_format, const u8* src_
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MICROPROFILE_DEFINE(GPU_DisplayTransfer, "GPU", "DisplayTransfer", MP_RGB(100, 100, 255));
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MICROPROFILE_DEFINE(GPU_CmdlistProcessing, "GPU", "Cmdlist Processing", MP_RGB(100, 255, 100));
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static void MemoryFill(const Regs::MemoryFillConfig& config) {
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    u8* start = Memory::GetPhysicalPointer(config.GetStartAddress());
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    u8* end = Memory::GetPhysicalPointer(config.GetEndAddress());
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    // TODO: Consider always accelerating and returning vector of
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    //       regions that the accelerated fill did not cover to
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    //       reduce/eliminate the fill that the cpu has to do.
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    //       This would also mean that the flush below is not needed.
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    //       Fill should first flush all surfaces that touch but are
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    //       not completely within the fill range.
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    //       Then fill all completely covered surfaces, and return the
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    //       regions that were between surfaces or within the touching
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    //       ones for cpu to manually fill here.
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    if (VideoCore::g_renderer->Rasterizer()->AccelerateFill(config))
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        return;
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    Memory::RasterizerFlushAndInvalidateRegion(config.GetStartAddress(),
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                                               config.GetEndAddress() - config.GetStartAddress());
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    if (config.fill_24bit) {
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        // fill with 24-bit values
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        for (u8* ptr = start; ptr < end; ptr += 3) {
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            ptr[0] = config.value_24bit_r;
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            ptr[1] = config.value_24bit_g;
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            ptr[2] = config.value_24bit_b;
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        }
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    } else if (config.fill_32bit) {
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        // fill with 32-bit values
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        if (end > start) {
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            u32 value = config.value_32bit;
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            size_t len = (end - start) / sizeof(u32);
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            for (size_t i = 0; i < len; ++i)
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                memcpy(&start[i * sizeof(u32)], &value, sizeof(u32));
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        }
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    } else {
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        // fill with 16-bit values
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        u16 value_16bit = config.value_16bit.Value();
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        for (u8* ptr = start; ptr < end; ptr += sizeof(u16))
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            memcpy(ptr, &value_16bit, sizeof(u16));
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    }
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}
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static void DisplayTransfer(const Regs::DisplayTransferConfig& config) {
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    if (VideoCore::g_renderer->Rasterizer()->AccelerateDisplayTransfer(config))
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        return;
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    u8* src_pointer = Memory::GetPhysicalPointer(config.GetPhysicalInputAddress());
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    u8* dst_pointer = Memory::GetPhysicalPointer(config.GetPhysicalOutputAddress());
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    if (config.scaling > config.ScaleXY) {
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        LOG_CRITICAL(HW_GPU, "Unimplemented display transfer scaling mode %u",
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                     config.scaling.Value());
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        UNIMPLEMENTED();
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        return;
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    }
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    if (config.input_linear && config.scaling != config.NoScale) {
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        LOG_CRITICAL(HW_GPU, "Scaling is only implemented on tiled input");
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        UNIMPLEMENTED();
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        return;
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    }
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    int horizontal_scale = config.scaling != config.NoScale ? 1 : 0;
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    int vertical_scale = config.scaling == config.ScaleXY ? 1 : 0;
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    u32 output_width = config.output_width >> horizontal_scale;
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    u32 output_height = config.output_height >> vertical_scale;
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    u32 input_size =
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        config.input_width * config.input_height * GPU::Regs::BytesPerPixel(config.input_format);
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    u32 output_size = output_width * output_height * GPU::Regs::BytesPerPixel(config.output_format);
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    Memory::RasterizerFlushRegion(config.GetPhysicalInputAddress(), input_size);
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    Memory::RasterizerFlushAndInvalidateRegion(config.GetPhysicalOutputAddress(), output_size);
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    for (u32 y = 0; y < output_height; ++y) {
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        for (u32 x = 0; x < output_width; ++x) {
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            Math::Vec4<u8> src_color;
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            // Calculate the [x,y] position of the input image
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            // based on the current output position and the scale
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            u32 input_x = x << horizontal_scale;
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            u32 input_y = y << vertical_scale;
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            if (config.flip_vertically) {
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                // Flip the y value of the output data,
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                // we do this after calculating the [x,y] position of the input image
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                // to account for the scaling options.
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                y = output_height - y - 1;
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            }
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            u32 dst_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.output_format);
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            u32 src_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.input_format);
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            u32 src_offset;
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            u32 dst_offset;
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            if (config.input_linear) {
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                if (!config.dont_swizzle) {
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                    // Interpret the input as linear and the output as tiled
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                    u32 coarse_y = y & ~7;
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                    u32 stride = output_width * dst_bytes_per_pixel;
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                    src_offset = (input_x + input_y * config.input_width) * src_bytes_per_pixel;
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                    dst_offset =
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                        VideoCore::GetMortonOffset(x, y, dst_bytes_per_pixel) + coarse_y * stride;
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                } else {
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                    // Both input and output are linear
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                    src_offset = (input_x + input_y * config.input_width) * src_bytes_per_pixel;
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                    dst_offset = (x + y * output_width) * dst_bytes_per_pixel;
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                }
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            } else {
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                if (!config.dont_swizzle) {
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                    // Interpret the input as tiled and the output as linear
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                    u32 coarse_y = input_y & ~7;
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                    u32 stride = config.input_width * src_bytes_per_pixel;
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                    src_offset = VideoCore::GetMortonOffset(input_x, input_y, src_bytes_per_pixel) +
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                                 coarse_y * stride;
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                    dst_offset = (x + y * output_width) * dst_bytes_per_pixel;
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                } else {
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                    // Both input and output are tiled
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                    u32 out_coarse_y = y & ~7;
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                    u32 out_stride = output_width * dst_bytes_per_pixel;
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                    u32 in_coarse_y = input_y & ~7;
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                    u32 in_stride = config.input_width * src_bytes_per_pixel;
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                    src_offset = VideoCore::GetMortonOffset(input_x, input_y, src_bytes_per_pixel) +
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                                 in_coarse_y * in_stride;
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                    dst_offset = VideoCore::GetMortonOffset(x, y, dst_bytes_per_pixel) +
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                                 out_coarse_y * out_stride;
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                }
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            }
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            const u8* src_pixel = src_pointer + src_offset;
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            src_color = DecodePixel(config.input_format, src_pixel);
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            if (config.scaling == config.ScaleX) {
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                Math::Vec4<u8> pixel =
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                    DecodePixel(config.input_format, src_pixel + src_bytes_per_pixel);
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                src_color = ((src_color + pixel) / 2).Cast<u8>();
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            } else if (config.scaling == config.ScaleXY) {
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                Math::Vec4<u8> pixel1 =
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                    DecodePixel(config.input_format, src_pixel + 1 * src_bytes_per_pixel);
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                Math::Vec4<u8> pixel2 =
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                    DecodePixel(config.input_format, src_pixel + 2 * src_bytes_per_pixel);
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                Math::Vec4<u8> pixel3 =
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                    DecodePixel(config.input_format, src_pixel + 3 * src_bytes_per_pixel);
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                src_color = (((src_color + pixel1) + (pixel2 + pixel3)) / 4).Cast<u8>();
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            }
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            u8* dst_pixel = dst_pointer + dst_offset;
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            switch (config.output_format) {
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            case Regs::PixelFormat::RGBA8:
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                Color::EncodeRGBA8(src_color, dst_pixel);
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                break;
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            case Regs::PixelFormat::RGB8:
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                Color::EncodeRGB8(src_color, dst_pixel);
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                break;
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            case Regs::PixelFormat::RGB565:
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                Color::EncodeRGB565(src_color, dst_pixel);
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                break;
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            case Regs::PixelFormat::RGB5A1:
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                Color::EncodeRGB5A1(src_color, dst_pixel);
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                break;
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            case Regs::PixelFormat::RGBA4:
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                Color::EncodeRGBA4(src_color, dst_pixel);
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                break;
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            default:
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                LOG_ERROR(HW_GPU, "Unknown destination framebuffer format %x",
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                          config.output_format.Value());
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                break;
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            }
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        }
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    }
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}
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static void TextureCopy(const Regs::DisplayTransferConfig& config) {
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    if (VideoCore::g_renderer->Rasterizer()->AccelerateTextureCopy(config))
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        return;
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    u8* src_pointer = Memory::GetPhysicalPointer(config.GetPhysicalInputAddress());
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    u8* dst_pointer = Memory::GetPhysicalPointer(config.GetPhysicalOutputAddress());
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    u32 input_width = config.texture_copy.input_width * 16;
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    u32 input_gap = config.texture_copy.input_gap * 16;
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    u32 output_width = config.texture_copy.output_width * 16;
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    u32 output_gap = config.texture_copy.output_gap * 16;
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    size_t contiguous_input_size =
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        config.texture_copy.size / input_width * (input_width + input_gap);
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    Memory::RasterizerFlushRegion(config.GetPhysicalInputAddress(),
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                                  static_cast<u32>(contiguous_input_size));
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    size_t contiguous_output_size =
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        config.texture_copy.size / output_width * (output_width + output_gap);
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    Memory::RasterizerFlushAndInvalidateRegion(config.GetPhysicalOutputAddress(),
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                                               static_cast<u32>(contiguous_output_size));
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    u32 remaining_size = config.texture_copy.size;
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    u32 remaining_input = input_width;
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    u32 remaining_output = output_width;
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    while (remaining_size > 0) {
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        u32 copy_size = std::min({remaining_input, remaining_output, remaining_size});
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        std::memcpy(dst_pointer, src_pointer, copy_size);
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        src_pointer += copy_size;
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        dst_pointer += copy_size;
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        remaining_input -= copy_size;
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        remaining_output -= copy_size;
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        remaining_size -= copy_size;
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        if (remaining_input == 0) {
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            remaining_input = input_width;
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            src_pointer += input_gap;
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        }
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        if (remaining_output == 0) {
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            remaining_output = output_width;
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            dst_pointer += output_gap;
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        }
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    }
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}
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template <typename T>
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inline void Write(u32 addr, const T data) {
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    addr -= HW::VADDR_GPU;
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@@ -102,55 +330,14 @@ inline void Write(u32 addr, const T data) {
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        auto& config = g_regs.memory_fill_config[is_second_filler];
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        if (config.trigger) {
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            if (config.address_start) { // Some games pass invalid values here
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                u8* start = Memory::GetPhysicalPointer(config.GetStartAddress());
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                u8* end = Memory::GetPhysicalPointer(config.GetEndAddress());
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            MemoryFill(config);
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            LOG_TRACE(HW_GPU, "MemoryFill from 0x%08x to 0x%08x", config.GetStartAddress(),
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                      config.GetEndAddress());
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                // TODO: Consider always accelerating and returning vector of
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                //       regions that the accelerated fill did not cover to
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                //       reduce/eliminate the fill that the cpu has to do.
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                //       This would also mean that the flush below is not needed.
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                //       Fill should first flush all surfaces that touch but are
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                //       not completely within the fill range.
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                //       Then fill all completely covered surfaces, and return the
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                //       regions that were between surfaces or within the touching
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                //       ones for cpu to manually fill here.
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                if (!VideoCore::g_renderer->Rasterizer()->AccelerateFill(config)) {
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                    Memory::RasterizerFlushAndInvalidateRegion(config.GetStartAddress(),
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                                                               config.GetEndAddress() -
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                                                                   config.GetStartAddress());
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                    if (config.fill_24bit) {
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                        // fill with 24-bit values
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                        for (u8* ptr = start; ptr < end; ptr += 3) {
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                            ptr[0] = config.value_24bit_r;
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                            ptr[1] = config.value_24bit_g;
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                            ptr[2] = config.value_24bit_b;
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                        }
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                    } else if (config.fill_32bit) {
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                        // fill with 32-bit values
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                        if (end > start) {
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                            u32 value = config.value_32bit;
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                            size_t len = (end - start) / sizeof(u32);
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                            for (size_t i = 0; i < len; ++i)
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                                memcpy(&start[i * sizeof(u32)], &value, sizeof(u32));
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                        }
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                    } else {
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                        // fill with 16-bit values
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                        u16 value_16bit = config.value_16bit.Value();
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                        for (u8* ptr = start; ptr < end; ptr += sizeof(u16))
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                            memcpy(ptr, &value_16bit, sizeof(u16));
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                    }
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                }
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                LOG_TRACE(HW_GPU, "MemoryFill from 0x%08x to 0x%08x", config.GetStartAddress(),
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                          config.GetEndAddress());
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                if (!is_second_filler) {
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                    GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PSC0);
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                } else {
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                    GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PSC1);
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                }
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            if (!is_second_filler) {
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                GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PSC0);
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            } else {
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                GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PSC1);
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            }
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            // Reset "trigger" flag and set the "finish" flag
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@@ -171,207 +358,22 @@ inline void Write(u32 addr, const T data) {
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                Pica::g_debug_context->OnEvent(Pica::DebugContext::Event::IncomingDisplayTransfer,
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                                               nullptr);
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            if (!VideoCore::g_renderer->Rasterizer()->AccelerateDisplayTransfer(config)) {
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                u8* src_pointer = Memory::GetPhysicalPointer(config.GetPhysicalInputAddress());
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                u8* dst_pointer = Memory::GetPhysicalPointer(config.GetPhysicalOutputAddress());
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                if (config.is_texture_copy) {
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                    u32 input_width = config.texture_copy.input_width * 16;
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                    u32 input_gap = config.texture_copy.input_gap * 16;
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                    u32 output_width = config.texture_copy.output_width * 16;
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                    u32 output_gap = config.texture_copy.output_gap * 16;
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                    size_t contiguous_input_size =
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                        config.texture_copy.size / input_width * (input_width + input_gap);
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                    Memory::RasterizerFlushRegion(config.GetPhysicalInputAddress(),
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                                                  static_cast<u32>(contiguous_input_size));
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                    size_t contiguous_output_size =
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                        config.texture_copy.size / output_width * (output_width + output_gap);
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                    Memory::RasterizerFlushAndInvalidateRegion(
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                        config.GetPhysicalOutputAddress(),
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                        static_cast<u32>(contiguous_output_size));
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                    u32 remaining_size = config.texture_copy.size;
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                    u32 remaining_input = input_width;
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                    u32 remaining_output = output_width;
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                    while (remaining_size > 0) {
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                        u32 copy_size =
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                            std::min({remaining_input, remaining_output, remaining_size});
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                        std::memcpy(dst_pointer, src_pointer, copy_size);
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                        src_pointer += copy_size;
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                        dst_pointer += copy_size;
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                        remaining_input -= copy_size;
 | 
			
		||||
                        remaining_output -= copy_size;
 | 
			
		||||
                        remaining_size -= copy_size;
 | 
			
		||||
 | 
			
		||||
                        if (remaining_input == 0) {
 | 
			
		||||
                            remaining_input = input_width;
 | 
			
		||||
                            src_pointer += input_gap;
 | 
			
		||||
                        }
 | 
			
		||||
                        if (remaining_output == 0) {
 | 
			
		||||
                            remaining_output = output_width;
 | 
			
		||||
                            dst_pointer += output_gap;
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    LOG_TRACE(
 | 
			
		||||
                        HW_GPU,
 | 
			
		||||
                        "TextureCopy: 0x%X bytes from 0x%08X(%u+%u)-> 0x%08X(%u+%u), flags 0x%08X",
 | 
			
		||||
                        config.texture_copy.size, config.GetPhysicalInputAddress(), input_width,
 | 
			
		||||
                        input_gap, config.GetPhysicalOutputAddress(), output_width, output_gap,
 | 
			
		||||
                        config.flags);
 | 
			
		||||
 | 
			
		||||
                    GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PPF);
 | 
			
		||||
                    break;
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                if (config.scaling > config.ScaleXY) {
 | 
			
		||||
                    LOG_CRITICAL(HW_GPU, "Unimplemented display transfer scaling mode %u",
 | 
			
		||||
                                 config.scaling.Value());
 | 
			
		||||
                    UNIMPLEMENTED();
 | 
			
		||||
                    break;
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                if (config.input_linear && config.scaling != config.NoScale) {
 | 
			
		||||
                    LOG_CRITICAL(HW_GPU, "Scaling is only implemented on tiled input");
 | 
			
		||||
                    UNIMPLEMENTED();
 | 
			
		||||
                    break;
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                int horizontal_scale = config.scaling != config.NoScale ? 1 : 0;
 | 
			
		||||
                int vertical_scale = config.scaling == config.ScaleXY ? 1 : 0;
 | 
			
		||||
 | 
			
		||||
                u32 output_width = config.output_width >> horizontal_scale;
 | 
			
		||||
                u32 output_height = config.output_height >> vertical_scale;
 | 
			
		||||
 | 
			
		||||
                u32 input_size = config.input_width * config.input_height *
 | 
			
		||||
                                 GPU::Regs::BytesPerPixel(config.input_format);
 | 
			
		||||
                u32 output_size =
 | 
			
		||||
                    output_width * output_height * GPU::Regs::BytesPerPixel(config.output_format);
 | 
			
		||||
 | 
			
		||||
                Memory::RasterizerFlushRegion(config.GetPhysicalInputAddress(), input_size);
 | 
			
		||||
                Memory::RasterizerFlushAndInvalidateRegion(config.GetPhysicalOutputAddress(),
 | 
			
		||||
                                                           output_size);
 | 
			
		||||
 | 
			
		||||
                for (u32 y = 0; y < output_height; ++y) {
 | 
			
		||||
                    for (u32 x = 0; x < output_width; ++x) {
 | 
			
		||||
                        Math::Vec4<u8> src_color;
 | 
			
		||||
 | 
			
		||||
                        // Calculate the [x,y] position of the input image
 | 
			
		||||
                        // based on the current output position and the scale
 | 
			
		||||
                        u32 input_x = x << horizontal_scale;
 | 
			
		||||
                        u32 input_y = y << vertical_scale;
 | 
			
		||||
 | 
			
		||||
                        if (config.flip_vertically) {
 | 
			
		||||
                            // Flip the y value of the output data,
 | 
			
		||||
                            // we do this after calculating the [x,y] position of the input image
 | 
			
		||||
                            // to account for the scaling options.
 | 
			
		||||
                            y = output_height - y - 1;
 | 
			
		||||
                        }
 | 
			
		||||
 | 
			
		||||
                        u32 dst_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.output_format);
 | 
			
		||||
                        u32 src_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.input_format);
 | 
			
		||||
                        u32 src_offset;
 | 
			
		||||
                        u32 dst_offset;
 | 
			
		||||
 | 
			
		||||
                        if (config.input_linear) {
 | 
			
		||||
                            if (!config.dont_swizzle) {
 | 
			
		||||
                                // Interpret the input as linear and the output as tiled
 | 
			
		||||
                                u32 coarse_y = y & ~7;
 | 
			
		||||
                                u32 stride = output_width * dst_bytes_per_pixel;
 | 
			
		||||
 | 
			
		||||
                                src_offset =
 | 
			
		||||
                                    (input_x + input_y * config.input_width) * src_bytes_per_pixel;
 | 
			
		||||
                                dst_offset = VideoCore::GetMortonOffset(x, y, dst_bytes_per_pixel) +
 | 
			
		||||
                                             coarse_y * stride;
 | 
			
		||||
                            } else {
 | 
			
		||||
                                // Both input and output are linear
 | 
			
		||||
                                src_offset =
 | 
			
		||||
                                    (input_x + input_y * config.input_width) * src_bytes_per_pixel;
 | 
			
		||||
                                dst_offset = (x + y * output_width) * dst_bytes_per_pixel;
 | 
			
		||||
                            }
 | 
			
		||||
                        } else {
 | 
			
		||||
                            if (!config.dont_swizzle) {
 | 
			
		||||
                                // Interpret the input as tiled and the output as linear
 | 
			
		||||
                                u32 coarse_y = input_y & ~7;
 | 
			
		||||
                                u32 stride = config.input_width * src_bytes_per_pixel;
 | 
			
		||||
 | 
			
		||||
                                src_offset = VideoCore::GetMortonOffset(input_x, input_y,
 | 
			
		||||
                                                                        src_bytes_per_pixel) +
 | 
			
		||||
                                             coarse_y * stride;
 | 
			
		||||
                                dst_offset = (x + y * output_width) * dst_bytes_per_pixel;
 | 
			
		||||
                            } else {
 | 
			
		||||
                                // Both input and output are tiled
 | 
			
		||||
                                u32 out_coarse_y = y & ~7;
 | 
			
		||||
                                u32 out_stride = output_width * dst_bytes_per_pixel;
 | 
			
		||||
 | 
			
		||||
                                u32 in_coarse_y = input_y & ~7;
 | 
			
		||||
                                u32 in_stride = config.input_width * src_bytes_per_pixel;
 | 
			
		||||
 | 
			
		||||
                                src_offset = VideoCore::GetMortonOffset(input_x, input_y,
 | 
			
		||||
                                                                        src_bytes_per_pixel) +
 | 
			
		||||
                                             in_coarse_y * in_stride;
 | 
			
		||||
                                dst_offset = VideoCore::GetMortonOffset(x, y, dst_bytes_per_pixel) +
 | 
			
		||||
                                             out_coarse_y * out_stride;
 | 
			
		||||
                            }
 | 
			
		||||
                        }
 | 
			
		||||
 | 
			
		||||
                        const u8* src_pixel = src_pointer + src_offset;
 | 
			
		||||
                        src_color = DecodePixel(config.input_format, src_pixel);
 | 
			
		||||
                        if (config.scaling == config.ScaleX) {
 | 
			
		||||
                            Math::Vec4<u8> pixel =
 | 
			
		||||
                                DecodePixel(config.input_format, src_pixel + src_bytes_per_pixel);
 | 
			
		||||
                            src_color = ((src_color + pixel) / 2).Cast<u8>();
 | 
			
		||||
                        } else if (config.scaling == config.ScaleXY) {
 | 
			
		||||
                            Math::Vec4<u8> pixel1 = DecodePixel(
 | 
			
		||||
                                config.input_format, src_pixel + 1 * src_bytes_per_pixel);
 | 
			
		||||
                            Math::Vec4<u8> pixel2 = DecodePixel(
 | 
			
		||||
                                config.input_format, src_pixel + 2 * src_bytes_per_pixel);
 | 
			
		||||
                            Math::Vec4<u8> pixel3 = DecodePixel(
 | 
			
		||||
                                config.input_format, src_pixel + 3 * src_bytes_per_pixel);
 | 
			
		||||
                            src_color = (((src_color + pixel1) + (pixel2 + pixel3)) / 4).Cast<u8>();
 | 
			
		||||
                        }
 | 
			
		||||
 | 
			
		||||
                        u8* dst_pixel = dst_pointer + dst_offset;
 | 
			
		||||
                        switch (config.output_format) {
 | 
			
		||||
                        case Regs::PixelFormat::RGBA8:
 | 
			
		||||
                            Color::EncodeRGBA8(src_color, dst_pixel);
 | 
			
		||||
                            break;
 | 
			
		||||
 | 
			
		||||
                        case Regs::PixelFormat::RGB8:
 | 
			
		||||
                            Color::EncodeRGB8(src_color, dst_pixel);
 | 
			
		||||
                            break;
 | 
			
		||||
 | 
			
		||||
                        case Regs::PixelFormat::RGB565:
 | 
			
		||||
                            Color::EncodeRGB565(src_color, dst_pixel);
 | 
			
		||||
                            break;
 | 
			
		||||
 | 
			
		||||
                        case Regs::PixelFormat::RGB5A1:
 | 
			
		||||
                            Color::EncodeRGB5A1(src_color, dst_pixel);
 | 
			
		||||
                            break;
 | 
			
		||||
 | 
			
		||||
                        case Regs::PixelFormat::RGBA4:
 | 
			
		||||
                            Color::EncodeRGBA4(src_color, dst_pixel);
 | 
			
		||||
                            break;
 | 
			
		||||
 | 
			
		||||
                        default:
 | 
			
		||||
                            LOG_ERROR(HW_GPU, "Unknown destination framebuffer format %x",
 | 
			
		||||
                                      config.output_format.Value());
 | 
			
		||||
                            break;
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                LOG_TRACE(HW_GPU, "DisplayTriggerTransfer: 0x%08x bytes from 0x%08x(%ux%u)-> "
 | 
			
		||||
            if (config.is_texture_copy) {
 | 
			
		||||
                TextureCopy(config);
 | 
			
		||||
                LOG_TRACE(HW_GPU, "TextureCopy: 0x%X bytes from 0x%08X(%u+%u)-> "
 | 
			
		||||
                                  "0x%08X(%u+%u), flags 0x%08X",
 | 
			
		||||
                          config.texture_copy.size, config.GetPhysicalInputAddress(),
 | 
			
		||||
                          config.texture_copy.input_width * 16, config.texture_copy.input_gap * 16,
 | 
			
		||||
                          config.GetPhysicalOutputAddress(), config.texture_copy.output_width * 16,
 | 
			
		||||
                          config.texture_copy.output_gap * 16, config.flags);
 | 
			
		||||
            } else {
 | 
			
		||||
                DisplayTransfer(config);
 | 
			
		||||
                LOG_TRACE(HW_GPU, "DisplayTransfer: 0x%08x(%ux%u)-> "
 | 
			
		||||
                                  "0x%08x(%ux%u), dst format %x, flags 0x%08X",
 | 
			
		||||
                          config.output_height * output_width *
 | 
			
		||||
                              GPU::Regs::BytesPerPixel(config.output_format),
 | 
			
		||||
                          config.GetPhysicalInputAddress(), config.input_width.Value(),
 | 
			
		||||
                          config.input_height.Value(), config.GetPhysicalOutputAddress(),
 | 
			
		||||
                          output_width, output_height, config.output_format.Value(), config.flags);
 | 
			
		||||
                          config.output_width.Value(), config.output_height.Value(),
 | 
			
		||||
                          config.output_format.Value(), config.flags);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            g_regs.display_transfer_config.trigger = 0;
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user