cfg: Update preferred region data on-demand. (#7206)

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Steveice10 2023-11-24 23:10:58 -08:00 committed by GitHub
parent 68e6a2185d
commit c0ecdb689d
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11 changed files with 66 additions and 59 deletions

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@ -19,11 +19,7 @@ void Java_org_citra_citra_1emu_utils_SystemSaveGame_save([[maybe_unused]] JNIEnv
void Java_org_citra_citra_1emu_utils_SystemSaveGame_load([[maybe_unused]] JNIEnv* env,
[[maybe_unused]] jobject obj) {
if (Core::System::GetInstance().IsPoweredOn()) {
cfg = Service::CFG::GetModule(Core::System::GetInstance());
} else {
cfg = std::make_shared<Service::CFG::Module>();
}
cfg = Service::CFG::GetModule(Core::System::GetInstance());
}
jboolean Java_org_citra_citra_1emu_utils_SystemSaveGame_getIsSystemSetupNeeded(

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@ -293,16 +293,11 @@ void ConfigureSystem::SetConfiguration() {
QTime time = QTime::fromMSecsSinceStartOfDay(static_cast<int>(time_offset * 1000));
ui->edit_init_time_offset_time->setTime(time);
if (!enabled) {
cfg = Service::CFG::GetModule(system);
ASSERT_MSG(cfg, "CFG Module missing!");
ReadSystemSettings();
ui->group_system_settings->setEnabled(false);
} else {
// This tab is enabled only when game is not running (i.e. all service are not initialized).
cfg = std::make_shared<Service::CFG::Module>();
ReadSystemSettings();
cfg = Service::CFG::GetModule(system);
ReadSystemSettings();
ui->group_system_settings->setEnabled(enabled);
if (enabled) {
ui->label_disable_info->hide();
}

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@ -148,7 +148,6 @@ void DefaultKeyboard::Execute(const Frontend::KeyboardConfig& config_) {
SoftwareKeyboard::Execute(config_);
auto cfg = Service::CFG::GetModule(Core::System::GetInstance());
ASSERT_MSG(cfg, "CFG Module missing!");
std::string username = Common::UTF16ToUTF8(cfg->GetUsername());
switch (this->config.button_config) {
case ButtonConfig::None:

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@ -1358,8 +1358,6 @@ void AppletManager::EnsureHomeMenuLoaded() {
}
auto cfg = Service::CFG::GetModule(system);
ASSERT_MSG(cfg, "CFG Module missing!");
auto menu_title_id = GetTitleIdForApplet(AppletId::HomeMenu, cfg->GetRegionValue());
auto process = NS::LaunchTitle(FS::MediaType::NAND, menu_title_id);
if (!process) {

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@ -195,8 +195,6 @@ static u32 DecompressLZ11(const u8* in, u8* out) {
bool Module::LoadSharedFont() {
auto cfg = Service::CFG::GetModule(system);
ASSERT_MSG(cfg, "CFG Module missing!");
u8 font_region_code;
switch (cfg->GetRegionValue()) {
case 4: // CHN

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@ -28,7 +28,9 @@
#include "core/hle/service/cfg/cfg_nor.h"
#include "core/hle/service/cfg/cfg_s.h"
#include "core/hle/service/cfg/cfg_u.h"
#include "core/loader/loader.h"
SERVICE_CONSTRUCT_IMPL(Service::CFG::Module)
SERIALIZE_EXPORT_IMPL(Service::CFG::Module)
namespace Service::CFG {
@ -195,8 +197,10 @@ void Module::Interface::GetCountryCodeID(Kernel::HLERequestContext& ctx) {
}
u32 Module::GetRegionValue() {
if (Settings::values.region_value.GetValue() == Settings::REGION_VALUE_AUTO_SELECT)
if (Settings::values.region_value.GetValue() == Settings::REGION_VALUE_AUTO_SELECT) {
UpdatePreferredRegionCode();
return preferred_region_code;
}
return Settings::values.region_value.GetValue();
}
@ -599,7 +603,7 @@ void Module::SaveMCUConfig() {
}
}
Module::Module() {
Module::Module(Core::System& system_) : system(system_) {
LoadConfigNANDSaveFile();
LoadMCUConfig();
// Check the config savegame EULA Version and update it to 0x7F7F if necessary
@ -651,20 +655,23 @@ static std::tuple<u32 /*region*/, SystemLanguage> AdjustLanguageInfoBlock(
return {default_region, region_languages[default_region][0]};
}
void Module::SetPreferredRegionCodes(std::span<const u32> region_codes) {
const SystemLanguage current_language = GetSystemLanguage();
void Module::UpdatePreferredRegionCode() {
if (!system.IsPoweredOn()) {
return;
}
const auto preferred_regions = system.GetAppLoader().GetPreferredRegions();
const auto current_language = GetRawSystemLanguage();
const auto [region, adjusted_language] =
AdjustLanguageInfoBlock(region_codes, current_language);
AdjustLanguageInfoBlock(preferred_regions, current_language);
preferred_region_code = region;
LOG_INFO(Service_CFG, "Preferred region code set to {}", preferred_region_code);
if (Settings::values.region_value.GetValue() == Settings::REGION_VALUE_AUTO_SELECT) {
if (current_language != adjusted_language) {
LOG_WARNING(Service_CFG, "System language {} does not fit the region. Adjusted to {}",
current_language, adjusted_language);
SetSystemLanguage(adjusted_language);
}
if (current_language != adjusted_language) {
LOG_WARNING(Service_CFG, "System language {} does not fit the region. Adjusted to {}",
current_language, adjusted_language);
SetSystemLanguage(adjusted_language);
}
}
@ -705,6 +712,13 @@ void Module::SetSystemLanguage(SystemLanguage language) {
}
SystemLanguage Module::GetSystemLanguage() {
if (Settings::values.region_value.GetValue() == Settings::REGION_VALUE_AUTO_SELECT) {
UpdatePreferredRegionCode();
}
return GetRawSystemLanguage();
}
SystemLanguage Module::GetRawSystemLanguage() {
u8 block{};
GetConfigBlock(LanguageBlockID, sizeof(block), AccessFlag::SystemRead, &block);
return static_cast<SystemLanguage>(block);
@ -810,15 +824,21 @@ bool Module::IsSystemSetupNeeded() {
}
std::shared_ptr<Module> GetModule(Core::System& system) {
auto cfg = system.ServiceManager().GetService<Service::CFG::Module::Interface>("cfg:u");
if (!cfg)
return nullptr;
return cfg->GetModule();
if (system.IsPoweredOn()) {
auto cfg = system.ServiceManager().GetService<Module::Interface>("cfg:u");
if (cfg) {
return cfg->GetModule();
}
}
// If the system is not running or the module is missing,
// create an ad-hoc module instance to read data from.
return std::make_shared<Module>(system);
}
void InstallInterfaces(Core::System& system) {
auto& service_manager = system.ServiceManager();
auto cfg = std::make_shared<Module>();
auto cfg = std::make_shared<Module>(system);
std::make_shared<CFG_I>(cfg)->InstallAsService(service_manager);
std::make_shared<CFG_S>(cfg)->InstallAsService(service_manager);
std::make_shared<CFG_U>(cfg)->InstallAsService(service_manager);
@ -826,15 +846,8 @@ void InstallInterfaces(Core::System& system) {
}
std::string GetConsoleIdHash(Core::System& system) {
u64_le console_id{};
u64_le console_id = GetModule(system)->GetConsoleUniqueId();
std::array<u8, sizeof(console_id)> buffer;
if (system.IsPoweredOn()) {
auto cfg = GetModule(system);
ASSERT_MSG(cfg, "CFG Module missing!");
console_id = cfg->GetConsoleUniqueId();
} else {
console_id = std::make_unique<Service::CFG::Module>()->GetConsoleUniqueId();
}
std::memcpy(buffer.data(), &console_id, sizeof(console_id));
std::array<u8, CryptoPP::SHA256::DIGESTSIZE> hash;

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@ -178,7 +178,7 @@ DECLARE_ENUM_FLAG_OPERATORS(AccessFlag);
class Module final {
public:
Module();
Module(Core::System& system_);
~Module();
class Interface : public ServiceFramework<Interface> {
@ -445,13 +445,6 @@ private:
public:
u32 GetRegionValue();
/**
* Set the region codes preferred by the game so that CFG will adjust to it when the region
* setting is auto.
* @param region_codes the preferred region codes to set
*/
void SetPreferredRegionCodes(std::span<const u32> region_codes);
// Utilities for frontend to set config data.
// Note: UpdateConfigNANDSavegame should be called after making changes to config data.
@ -589,6 +582,11 @@ public:
void SaveMCUConfig();
private:
void UpdatePreferredRegionCode();
SystemLanguage GetRawSystemLanguage();
Core::System& system;
static constexpr u32 CONFIG_SAVEFILE_SIZE = 0x8000;
std::array<u8, CONFIG_SAVEFILE_SIZE> cfg_config_file_buffer;
std::unique_ptr<FileSys::ArchiveBackend> cfg_system_save_data_archive;
@ -609,4 +607,5 @@ std::string GetConsoleIdHash(Core::System& system);
} // namespace Service::CFG
SERVICE_CONSTRUCT(Service::CFG::Module)
BOOST_CLASS_EXPORT_KEY(Service::CFG::Module)

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@ -100,7 +100,6 @@ void Module::Interface::GetMyScreenName(Kernel::HLERequestContext& ctx) {
IPC::RequestBuilder rb = rp.MakeBuilder(7, 0);
auto cfg = Service::CFG::GetModule(frd->system);
ASSERT_MSG(cfg, "CFG Module missing!");
auto username = cfg->GetUsername();
ASSERT_MSG(username.length() <= 10, "Username longer than expected!");
ScreenName screen_name{};

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@ -91,6 +91,14 @@ public:
*/
virtual FileType GetFileType() = 0;
/**
* Returns the preferred region codes of this file
* @return A vector of the preferred region codes
*/
[[nodiscard]] virtual std::span<const u32> GetPreferredRegions() const {
return {};
}
/**
* Load the application and return the created Process instance
* @param process The newly created process.

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@ -196,8 +196,7 @@ void AppLoader_NCCH::ParseRegionLockoutInfo(u64 program_id) {
return;
}
auto cfg = Service::CFG::GetModule(Core::System::GetInstance());
ASSERT_MSG(cfg, "CFG Module missing!");
preferred_regions.clear();
std::vector<u8> smdh_buffer;
if (ReadIcon(smdh_buffer) == ResultStatus::Success && smdh_buffer.size() >= sizeof(SMDH)) {
@ -205,19 +204,16 @@ void AppLoader_NCCH::ParseRegionLockoutInfo(u64 program_id) {
std::memcpy(&smdh, smdh_buffer.data(), sizeof(SMDH));
u32 region_lockout = smdh.region_lockout;
constexpr u32 REGION_COUNT = 7;
std::vector<u32> regions;
for (u32 region = 0; region < REGION_COUNT; ++region) {
if (region_lockout & 1) {
regions.push_back(region);
preferred_regions.push_back(region);
}
region_lockout >>= 1;
}
cfg->SetPreferredRegionCodes(regions);
} else {
const auto region = Core::GetSystemTitleRegion(program_id);
if (region.has_value()) {
const std::array regions{region.value()};
cfg->SetPreferredRegionCodes(regions);
preferred_regions.push_back(region.value());
}
}
}

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@ -30,6 +30,10 @@ public:
return IdentifyType(file);
}
[[nodiscard]] std::span<const u32> GetPreferredRegions() const override {
return preferred_regions;
}
ResultStatus Load(std::shared_ptr<Kernel::Process>& process) override;
std::pair<std::optional<u32>, ResultStatus> LoadCoreVersion() override;
@ -87,6 +91,8 @@ private:
FileSys::NCCHContainer update_ncch;
FileSys::NCCHContainer* overlay_ncch;
std::vector<u32> preferred_regions;
std::string filepath;
};