Fix to windows sleep issues, now with clang format!
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@ -18,6 +18,9 @@
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#ifdef __APPLE__
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#include <unistd.h> // for chdir
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#endif
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#ifdef _WIN32
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#include <windows.h>
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#endif
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#include "citra_qt/aboutdialog.h"
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#include "citra_qt/applets/mii_selector.h"
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#include "citra_qt/applets/swkbd.h"
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@ -899,6 +902,10 @@ void GMainWindow::ShutdownGame() {
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return;
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}
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#ifdef _WIN32
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SetThreadExecutionState(ES_CONTINUOUS);
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#endif
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discord_rpc->Pause();
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OnStopRecordingPlayback();
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emu_thread->RequestStop();
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@ -1216,6 +1223,10 @@ void GMainWindow::OnStartGame() {
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movie_record_path.clear();
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}
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#ifdef _WIN32
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SetThreadExecutionState(ES_CONTINUOUS | ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED);
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#endif
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emu_thread->SetRunning(true);
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qRegisterMetaType<Core::System::ResultStatus>("Core::System::ResultStatus");
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qRegisterMetaType<std::string>("std::string");
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@ -1243,6 +1254,10 @@ void GMainWindow::OnPauseGame() {
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ui.action_Pause->setEnabled(false);
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ui.action_Stop->setEnabled(true);
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ui.action_Capture_Screenshot->setEnabled(false);
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#ifdef _WIN32
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SetThreadExecutionState(ES_CONTINUOUS);
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#endif
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}
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void GMainWindow::OnStopGame() {
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