rasterizer_cache: Handle texture swizzle case with unaligned offsets in same tile. (#23)

This commit is contained in:
Steveice10
2023-01-17 03:42:47 -08:00
committed by GitHub
parent 0e0771ad74
commit b9ca7bef3f

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@ -308,6 +308,8 @@ static constexpr void MortonCopy(u32 width, u32 height, u32 start_offset, u32 en
LinearNextTile(); LinearNextTile();
} }
// If the copy spans multiple tiles, copy the fully aligned tiles in between.
if (aligned_start_offset < aligned_end_offset) {
const u32 buffer_end = tiled_offset + aligned_end_offset - aligned_start_offset; const u32 buffer_end = tiled_offset + aligned_end_offset - aligned_start_offset;
while (tiled_offset < buffer_end) { while (tiled_offset < buffer_end) {
auto linear_data = linear_buffer.subspan(linear_offset, linear_tile_stride); auto linear_data = linear_buffer.subspan(linear_offset, linear_tile_stride);
@ -316,6 +318,7 @@ static constexpr void MortonCopy(u32 width, u32 height, u32 start_offset, u32 en
tiled_offset += tile_size; tiled_offset += tile_size;
LinearNextTile(); LinearNextTile();
} }
}
// If during a texture download the end coordinate is not tile aligned, swizzle // If during a texture download the end coordinate is not tile aligned, swizzle
// the tile affected to a temporary buffer and copy the part we are interested in // the tile affected to a temporary buffer and copy the part we are interested in