Stash "DONE"
# Conflicts: # src/citra_qt/bootmanager.cpp # src/citra_qt/configuration/configure_motion_touch.ui # src/citra_qt/main.cpp # src/common/settings.cpp # src/core/CMakeLists.txt # src/core/core.h
This commit is contained in:
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src/core/hid/emulated_controller.cpp
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518
src/core/hid/emulated_controller.cpp
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <algorithm>
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#include "core/hid/emulated_controller.h"
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#include "core/hid/input_converter.h"
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namespace Core::HID {
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// Use a common UUID for Virtual Gamepad
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constexpr Common::UUID VIRTUAL_UUID =
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Common::UUID{{0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x7, 0xFF, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0}};
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// xperia64: 0x9A seems to be the calibrated limit of the circle pad
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// Verified by using Input Redirector with very large-value digital inputs
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// on the circle pad and calibrating using the system settings application
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constexpr int MAX_CIRCLEPAD_POS = 0x9A; // Max value for a circle pad position
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EmulatedController::EmulatedController() {}
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EmulatedController::~EmulatedController() = default;
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void EmulatedController::LoadDevices() {
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LoadVirtualGamepadParams();
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std::ranges::transform(button_params, button_devices.begin(), Common::Input::CreateInputDevice);
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std::ranges::transform(stick_params, stick_devices.begin(), Common::Input::CreateInputDevice);
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std::ranges::transform(motion_params, motion_devices.begin(), Common::Input::CreateInputDevice);
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// Initialize virtual gamepad devices
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std::ranges::transform(virtual_button_params, virtual_button_devices.begin(),
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Common::Input::CreateInputDevice);
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std::ranges::transform(virtual_stick_params, virtual_stick_devices.begin(),
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Common::Input::CreateInputDevice);
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}
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void EmulatedController::LoadVirtualGamepadParams() {
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Common::ParamPackage common_params{};
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common_params.Set("engine", "virtual_gamepad");
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common_params.Set("port", 0);
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for (auto& param : virtual_button_params) {
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param = common_params;
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}
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for (auto& param : virtual_stick_params) {
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param = common_params;
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}
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// TODO(german77): Replace this with an input profile or something better
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virtual_button_params[Settings::NativeButton::A].Set("button", 0);
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virtual_button_params[Settings::NativeButton::B].Set("button", 1);
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virtual_button_params[Settings::NativeButton::X].Set("button", 2);
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virtual_button_params[Settings::NativeButton::Y].Set("button", 3);
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virtual_button_params[Settings::NativeButton::DUp].Set("button", 4);
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virtual_button_params[Settings::NativeButton::DDown].Set("button", 5);
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virtual_button_params[Settings::NativeButton::DLeft].Set("button", 6);
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virtual_button_params[Settings::NativeButton::DRight].Set("button", 7);
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virtual_button_params[Settings::NativeButton::L].Set("button", 8);
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virtual_button_params[Settings::NativeButton::R].Set("button", 9);
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virtual_button_params[Settings::NativeButton::Start].Set("button", 10);
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virtual_button_params[Settings::NativeButton::Select].Set("button", 11);
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virtual_button_params[Settings::NativeButton::Debug].Set("button", 12);
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virtual_button_params[Settings::NativeButton::Gpio14].Set("button", 13);
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virtual_button_params[Settings::NativeButton::ZL].Set("button", 14);
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virtual_button_params[Settings::NativeButton::ZR].Set("button", 15);
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virtual_button_params[Settings::NativeButton::Home].Set("button", 16);
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virtual_stick_params[Settings::NativeAnalog::CirclePad].Set("axis_x", 0);
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virtual_stick_params[Settings::NativeAnalog::CirclePad].Set("axis_y", 1);
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virtual_stick_params[Settings::NativeAnalog::CStick].Set("axis_x", 2);
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virtual_stick_params[Settings::NativeAnalog::CStick].Set("axis_y", 3);
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}
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void EmulatedController::UnloadInput() {
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for (auto& button : button_devices) {
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button.reset();
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}
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for (auto& stick : stick_devices) {
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stick.reset();
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}
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for (auto& motion : motion_devices) {
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motion.reset();
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}
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for (auto& button : virtual_button_devices) {
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button.reset();
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}
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for (auto& stick : virtual_stick_devices) {
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stick.reset();
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}
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}
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void EmulatedController::EnableConfiguration() {
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is_configuring = true;
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}
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void EmulatedController::DisableConfiguration() {
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is_configuring = false;
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}
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void EmulatedController::ReloadInput() {
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// If you load any device here add the equivalent to the UnloadInput() function
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LoadDevices();
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for (std::size_t index = 0; index < button_devices.size(); ++index) {
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if (!button_devices[index]) {
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continue;
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}
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const auto uuid = Common::UUID{button_params[index].Get("guid", "")};
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button_devices[index]->SetCallback({
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.on_change =
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[this, index, uuid](const Common::Input::CallbackStatus& callback) {
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SetButton(callback, index, uuid);
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},
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});
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button_devices[index]->ForceUpdate();
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}
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for (std::size_t index = 0; index < stick_devices.size(); ++index) {
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if (!stick_devices[index]) {
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continue;
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}
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const auto uuid = Common::UUID{stick_params[index].Get("guid", "")};
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stick_devices[index]->SetCallback({
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.on_change =
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[this, index, uuid](const Common::Input::CallbackStatus& callback) {
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SetStick(callback, index, uuid);
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},
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});
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stick_devices[index]->ForceUpdate();
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}
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for (std::size_t index = 0; index < motion_devices.size(); ++index) {
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if (!motion_devices[index]) {
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continue;
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}
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motion_devices[index]->SetCallback({
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.on_change =
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[this, index](const Common::Input::CallbackStatus& callback) {
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// SetMotion(callback, index);
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},
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});
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motion_devices[index]->ForceUpdate();
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}
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// Register virtual devices. No need to force update
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for (std::size_t index = 0; index < virtual_button_devices.size(); ++index) {
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if (!virtual_button_devices[index]) {
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continue;
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}
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virtual_button_devices[index]->SetCallback({
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.on_change =
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[this, index](const Common::Input::CallbackStatus& callback) {
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SetButton(callback, index, VIRTUAL_UUID);
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},
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});
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}
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for (std::size_t index = 0; index < virtual_stick_devices.size(); ++index) {
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if (!virtual_stick_devices[index]) {
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continue;
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}
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virtual_stick_devices[index]->SetCallback({
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.on_change =
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[this, index](const Common::Input::CallbackStatus& callback) {
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SetStick(callback, index, VIRTUAL_UUID);
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},
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});
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}
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}
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void EmulatedController::ReloadFromSettings() {
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const auto& player = Settings::values.current_input_profile;
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for (std::size_t i = 0; i < player.buttons.size(); i++) {
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button_params[i] = Common::ParamPackage(player.buttons[i]);
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}
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for (std::size_t i = 0; i < player.analogs.size(); i++) {
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stick_params[i] = Common::ParamPackage(player.analogs[i]);
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}
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for (std::size_t index = 0; index < player.motions.size(); ++index) {
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motion_params[index] = Common::ParamPackage(player.motions[index]);
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}
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ReloadInput();
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}
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void EmulatedController::SaveCurrentConfig() {
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auto& player = Settings::values.current_input_profile;
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for (std::size_t index = 0; index < player.buttons.size(); ++index) {
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player.buttons[index] = button_params[index].Serialize();
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}
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for (std::size_t index = 0; index < player.analogs.size(); ++index) {
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player.analogs[index] = stick_params[index].Serialize();
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}
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for (std::size_t index = 0; index < player.motions.size(); ++index) {
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player.motions[index] = motion_params[index].Serialize();
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}
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}
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std::vector<Common::ParamPackage> EmulatedController::GetMappedDevices() const {
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std::vector<Common::ParamPackage> devices;
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for (const auto& param : button_params) {
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if (!param.Has("engine")) {
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continue;
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}
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const auto devices_it = std::find_if(
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devices.begin(), devices.end(), [¶m](const Common::ParamPackage& param_) {
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return param.Get("engine", "") == param_.Get("engine", "") &&
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param.Get("guid", "") == param_.Get("guid", "") &&
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param.Get("port", 0) == param_.Get("port", 0) &&
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param.Get("pad", 0) == param_.Get("pad", 0);
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});
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if (devices_it != devices.end()) {
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continue;
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}
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auto& device = devices.emplace_back();
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device.Set("engine", param.Get("engine", ""));
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device.Set("guid", param.Get("guid", ""));
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device.Set("port", param.Get("port", 0));
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device.Set("pad", param.Get("pad", 0));
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}
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for (const auto& param : stick_params) {
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if (!param.Has("engine")) {
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continue;
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}
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if (param.Get("engine", "") == "analog_from_button") {
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continue;
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}
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const auto devices_it = std::find_if(
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devices.begin(), devices.end(), [¶m](const Common::ParamPackage& param_) {
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return param.Get("engine", "") == param_.Get("engine", "") &&
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param.Get("guid", "") == param_.Get("guid", "") &&
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param.Get("port", 0) == param_.Get("port", 0) &&
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param.Get("pad", 0) == param_.Get("pad", 0);
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});
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if (devices_it != devices.end()) {
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continue;
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}
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auto& device = devices.emplace_back();
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device.Set("engine", param.Get("engine", ""));
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device.Set("guid", param.Get("guid", ""));
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device.Set("port", param.Get("port", 0));
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device.Set("pad", param.Get("pad", 0));
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}
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return devices;
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}
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Common::ParamPackage EmulatedController::GetButtonParam(std::size_t index) const {
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if (index >= button_params.size()) {
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return {};
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}
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return button_params[index];
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}
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Common::ParamPackage EmulatedController::GetStickParam(std::size_t index) const {
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if (index >= stick_params.size()) {
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return {};
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}
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return stick_params[index];
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}
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Common::ParamPackage EmulatedController::GetMotionParam(std::size_t index) const {
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if (index >= motion_params.size()) {
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return {};
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}
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return motion_params[index];
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}
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void EmulatedController::SetButtonParam(std::size_t index, Common::ParamPackage param) {
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if (index >= button_params.size()) {
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return;
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}
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button_params[index] = std::move(param);
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ReloadInput();
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}
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void EmulatedController::SetStickParam(std::size_t index, Common::ParamPackage param) {
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if (index >= stick_params.size()) {
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return;
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}
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stick_params[index] = std::move(param);
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ReloadInput();
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}
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void EmulatedController::SetMotionParam(std::size_t index, Common::ParamPackage param) {
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if (index >= motion_params.size()) {
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return;
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}
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motion_params[index] = std::move(param);
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ReloadInput();
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}
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ButtonValues EmulatedController::GetButtonsValues() const {
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std::scoped_lock lock{mutex};
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return controller.button_values;
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}
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SticksValues EmulatedController::GetSticksValues() const {
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std::scoped_lock lock{mutex};
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return controller.stick_values;
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}
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PadState EmulatedController::GetPadState() const {
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std::scoped_lock lock{mutex};
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if (is_configuring) {
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return {};
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}
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return controller.pad_state;
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}
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ExtraState EmulatedController::GetExtraState() const {
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std::scoped_lock lock{mutex};
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if (is_configuring) {
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return {};
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}
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return controller.extra_state;
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}
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AnalogSticks EmulatedController::GetSticks() const {
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std::unique_lock lock{mutex};
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if (is_configuring) {
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return {};
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}
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return controller.analog_stick_state;
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}
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void EmulatedController::SetButton(const Common::Input::CallbackStatus& callback, std::size_t index,
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Common::UUID uuid) {
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if (index >= controller.button_values.size()) {
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return;
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}
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std::unique_lock lock{mutex};
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bool value_changed = false;
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const auto new_status = TransformToButton(callback);
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auto& current_status = controller.button_values[index];
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// Only read button values that have the same uuid or are pressed once
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if (current_status.uuid != uuid) {
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if (!new_status.value) {
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return;
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}
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}
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current_status.toggle = new_status.toggle;
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current_status.uuid = uuid;
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// Update button status with current
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if (!current_status.toggle) {
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current_status.locked = false;
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if (current_status.value != new_status.value) {
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current_status.value = new_status.value;
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value_changed = true;
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}
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} else {
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// Toggle button and lock status
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if (new_status.value && !current_status.locked) {
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current_status.locked = true;
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current_status.value = !current_status.value;
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value_changed = true;
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}
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// Unlock button ready for next press
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if (!new_status.value && current_status.locked) {
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current_status.locked = false;
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}
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}
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if (!value_changed) {
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return;
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}
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if (is_configuring) {
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controller.pad_state.hex = 0;
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lock.unlock();
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TriggerOnChange(ControllerTriggerType::Button, false);
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return;
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}
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switch (index) {
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case Settings::NativeButton::A:
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controller.pad_state.a.Assign(current_status.value);
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break;
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case Settings::NativeButton::B:
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controller.pad_state.b.Assign(current_status.value);
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break;
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case Settings::NativeButton::X:
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controller.pad_state.x.Assign(current_status.value);
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break;
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case Settings::NativeButton::Y:
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controller.pad_state.y.Assign(current_status.value);
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break;
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case Settings::NativeButton::L:
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controller.pad_state.l.Assign(current_status.value);
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break;
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case Settings::NativeButton::R:
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controller.pad_state.r.Assign(current_status.value);
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break;
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case Settings::NativeButton::ZL:
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controller.extra_state.zl = current_status.value;
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break;
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case Settings::NativeButton::ZR:
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controller.extra_state.zr = current_status.value;
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break;
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case Settings::NativeButton::Start:
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controller.pad_state.start.Assign(current_status.value);
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break;
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case Settings::NativeButton::Select:
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controller.pad_state.select.Assign(current_status.value);
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break;
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case Settings::NativeButton::DLeft:
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controller.pad_state.left.Assign(current_status.value);
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break;
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case Settings::NativeButton::DUp:
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controller.pad_state.up.Assign(current_status.value);
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break;
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case Settings::NativeButton::DRight:
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controller.pad_state.right.Assign(current_status.value);
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break;
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case Settings::NativeButton::DDown:
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controller.pad_state.down.Assign(current_status.value);
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break;
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case Settings::NativeButton::Debug:
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controller.pad_state.debug.Assign(current_status.value);
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break;
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case Settings::NativeButton::Gpio14:
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controller.pad_state.gpio14.Assign(current_status.value);
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break;
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}
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lock.unlock();
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TriggerOnChange(ControllerTriggerType::Button, true);
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}
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void EmulatedController::SetStick(const Common::Input::CallbackStatus& callback, std::size_t index,
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Common::UUID uuid) {
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if (index >= controller.stick_values.size()) {
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return;
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}
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std::unique_lock lock{mutex};
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const auto stick_value = TransformToStick(callback);
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// Only read stick values that have the same uuid or are over the threshold to avoid flapping
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if (controller.stick_values[index].uuid != uuid) {
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if (!stick_value.down && !stick_value.up && !stick_value.left && !stick_value.right) {
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return;
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}
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}
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controller.stick_values[index] = stick_value;
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controller.stick_values[index].uuid = uuid;
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if (is_configuring) {
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controller.analog_stick_state.circle_pad = {};
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controller.analog_stick_state.c_stick = {};
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lock.unlock();
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TriggerOnChange(ControllerTriggerType::Stick, false);
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return;
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}
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const AnalogStickState stick{
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.x = static_cast<s16>(
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std::roundf(controller.stick_values[index].x.value * MAX_CIRCLEPAD_POS)),
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.y = static_cast<s16>(
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||||
std::roundf(controller.stick_values[index].y.value * MAX_CIRCLEPAD_POS)),
|
||||
};
|
||||
|
||||
switch (index) {
|
||||
case Settings::NativeAnalog::CirclePad:
|
||||
controller.analog_stick_state.circle_pad = stick;
|
||||
controller.pad_state.circle_left.Assign(controller.stick_values[index].left);
|
||||
controller.pad_state.circle_up.Assign(controller.stick_values[index].up);
|
||||
controller.pad_state.circle_right.Assign(controller.stick_values[index].right);
|
||||
controller.pad_state.circle_down.Assign(controller.stick_values[index].down);
|
||||
break;
|
||||
case Settings::NativeAnalog::CStick:
|
||||
controller.analog_stick_state.c_stick = stick;
|
||||
controller.extra_state.c_stick_left = controller.stick_values[index].left;
|
||||
controller.extra_state.c_stick_up = controller.stick_values[index].up;
|
||||
controller.extra_state.c_stick_right = controller.stick_values[index].right;
|
||||
controller.extra_state.c_stick_down = controller.stick_values[index].down;
|
||||
break;
|
||||
}
|
||||
|
||||
lock.unlock();
|
||||
TriggerOnChange(ControllerTriggerType::Stick, true);
|
||||
}
|
||||
|
||||
void EmulatedController::TriggerOnChange(ControllerTriggerType type, bool is_hid_service_update) {
|
||||
std::scoped_lock lock{callback_mutex};
|
||||
for (const auto& poller_pair : callback_list) {
|
||||
const ControllerUpdateCallback& poller = poller_pair.second;
|
||||
if (!is_hid_service_update && poller.is_hid_service) {
|
||||
continue;
|
||||
}
|
||||
if (poller.on_change) {
|
||||
poller.on_change(type);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int EmulatedController::SetCallback(ControllerUpdateCallback update_callback) {
|
||||
std::scoped_lock lock{callback_mutex};
|
||||
callback_list.insert_or_assign(last_callback_key, std::move(update_callback));
|
||||
return last_callback_key++;
|
||||
}
|
||||
|
||||
void EmulatedController::DeleteCallback(int key) {
|
||||
std::scoped_lock lock{callback_mutex};
|
||||
const auto& iterator = callback_list.find(key);
|
||||
if (iterator == callback_list.end()) {
|
||||
LOG_ERROR(Input, "Tried to delete non-existent callback {}", key);
|
||||
return;
|
||||
}
|
||||
callback_list.erase(iterator);
|
||||
}
|
||||
|
||||
} // namespace Core::HID
|
Reference in New Issue
Block a user