citra_qt: Switch all strings to multiarg
This commit is contained in:
@ -37,7 +37,7 @@ CheatDialog::CheatDialog(QWidget* parent)
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connect(ui->textNotes, &QPlainTextEdit::textChanged, this, &CheatDialog::OnTextEdited);
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connect(ui->textCode, &QPlainTextEdit::textChanged, this, &CheatDialog::OnTextEdited);
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connect(ui->buttonSave, &QPushButton::clicked,
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connect(ui->buttonSave, &QPushButton::clicked, this,
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[this] { SaveCheat(ui->tableCheats->currentRow()); });
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connect(ui->buttonDelete, &QPushButton::clicked, this, &CheatDialog::OnDeleteCheat);
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@ -508,7 +508,7 @@ void TouchScreenPreview::mouseMoveEvent(QMouseEvent* event) {
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}
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const auto pos = MapToDeviceCoords(event->x(), event->y());
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if (pos) {
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coord_label->setText(QStringLiteral("X: %1, Y: %2").arg(pos->x()).arg(pos->y()));
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coord_label->setText(QStringLiteral("X: %1, Y: %2").arg(pos->x(), pos->y()));
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} else {
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coord_label->clear();
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}
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@ -568,7 +568,7 @@ bool TouchScreenPreview::eventFilter(QObject* obj, QEvent* event) {
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emit DotMoved(drag_state.dot->property(PropId).toInt(), *device_coord);
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if (coord_label) {
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coord_label->setText(
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QStringLiteral("X: %1, Y: %2").arg(device_coord->x()).arg(device_coord->y()));
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QStringLiteral("X: %1, Y: %2").arg(device_coord->x(), device_coord->y()));
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}
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}
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return true;
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@ -114,7 +114,7 @@ void OptionSetDialog::InitializeUI(const std::string& initial_value) {
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ui->formatLabel->text().append(QStringLiteral("\n"));
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}
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ui->formatLabel->setText(
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ui->formatLabel->text().append(tr("Range: %1 - %2").arg(option.min).arg(option.max)));
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ui->formatLabel->text().append(tr("Range: %1 - %2").arg(option.min, option.max)));
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}
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// Decide and initialize layout
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@ -511,42 +511,42 @@ void GameList::AddGamePopup(QMenu& context_menu, const QString& path, u64 progra
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navigate_to_gamedb_entry->setVisible(it != compatibility_list.end());
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connect(open_save_location, &QAction::triggered, [this, program_id] {
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connect(open_save_location, &QAction::triggered, this, [this, program_id] {
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emit OpenFolderRequested(program_id, GameListOpenTarget::SAVE_DATA);
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});
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connect(open_extdata_location, &QAction::triggered, [this, extdata_id] {
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connect(open_extdata_location, &QAction::triggered, this, [this, extdata_id] {
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emit OpenFolderRequested(extdata_id, GameListOpenTarget::EXT_DATA);
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});
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connect(open_application_location, &QAction::triggered, [this, program_id] {
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connect(open_application_location, &QAction::triggered, this, [this, program_id] {
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emit OpenFolderRequested(program_id, GameListOpenTarget::APPLICATION);
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});
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connect(open_update_location, &QAction::triggered, [this, program_id] {
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connect(open_update_location, &QAction::triggered, this, [this, program_id] {
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emit OpenFolderRequested(program_id, GameListOpenTarget::UPDATE_DATA);
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});
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connect(open_texture_dump_location, &QAction::triggered, [this, program_id] {
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connect(open_texture_dump_location, &QAction::triggered, this, [this, program_id] {
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if (FileUtil::CreateFullPath(fmt::format("{}textures/{:016X}/",
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FileUtil::GetUserPath(FileUtil::UserPath::DumpDir),
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program_id))) {
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emit OpenFolderRequested(program_id, GameListOpenTarget::TEXTURE_DUMP);
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}
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});
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connect(open_texture_load_location, &QAction::triggered, [this, program_id] {
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connect(open_texture_load_location, &QAction::triggered, this, [this, program_id] {
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if (FileUtil::CreateFullPath(fmt::format("{}textures/{:016X}/",
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FileUtil::GetUserPath(FileUtil::UserPath::LoadDir),
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program_id))) {
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emit OpenFolderRequested(program_id, GameListOpenTarget::TEXTURE_LOAD);
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}
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});
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connect(open_mods_location, &QAction::triggered, [this, program_id] {
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connect(open_mods_location, &QAction::triggered, this, [this, program_id] {
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if (FileUtil::CreateFullPath(fmt::format("{}mods/{:016X}/",
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FileUtil::GetUserPath(FileUtil::UserPath::LoadDir),
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program_id))) {
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emit OpenFolderRequested(program_id, GameListOpenTarget::MODS);
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}
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});
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connect(dump_romfs, &QAction::triggered,
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connect(dump_romfs, &QAction::triggered, this,
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[this, path, program_id] { emit DumpRomFSRequested(path, program_id); });
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connect(navigate_to_gamedb_entry, &QAction::triggered, [this, program_id]() {
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connect(navigate_to_gamedb_entry, &QAction::triggered, this, [this, program_id]() {
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emit NavigateToGamedbEntryRequested(program_id, compatibility_list);
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});
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};
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@ -561,11 +561,11 @@ void GameList::AddCustomDirPopup(QMenu& context_menu, QModelIndex selected) {
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deep_scan->setCheckable(true);
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deep_scan->setChecked(game_dir.deep_scan);
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connect(deep_scan, &QAction::triggered, [this, &game_dir] {
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connect(deep_scan, &QAction::triggered, this, [this, &game_dir] {
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game_dir.deep_scan = !game_dir.deep_scan;
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PopulateAsync(UISettings::values.game_dirs);
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});
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connect(delete_dir, &QAction::triggered, [this, &game_dir, selected] {
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connect(delete_dir, &QAction::triggered, this, [this, &game_dir, selected] {
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UISettings::values.game_dirs.removeOne(game_dir);
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item_model->invisibleRootItem()->removeRow(selected.row());
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});
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@ -583,7 +583,7 @@ void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
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move_up->setEnabled(row > 0);
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move_down->setEnabled(row < item_model->rowCount() - 2);
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connect(move_up, &QAction::triggered, [this, selected, row, game_dir_index] {
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connect(move_up, &QAction::triggered, this, [this, selected, row, game_dir_index] {
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const int other_index = selected.sibling(row - 1, 0).data(GameListDir::GameDirRole).toInt();
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// swap the items in the settings
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std::swap(UISettings::values.game_dirs[game_dir_index],
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@ -598,7 +598,7 @@ void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
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tree_view->setExpanded(selected, UISettings::values.game_dirs[game_dir_index].expanded);
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});
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connect(move_down, &QAction::triggered, [this, selected, row, game_dir_index] {
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connect(move_down, &QAction::triggered, this, [this, selected, row, game_dir_index] {
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const int other_index = selected.sibling(row + 1, 0).data(GameListDir::GameDirRole).toInt();
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// swap the items in the settings
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std::swap(UISettings::values.game_dirs[game_dir_index],
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@ -613,7 +613,7 @@ void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
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tree_view->setExpanded(selected, UISettings::values.game_dirs[game_dir_index].expanded);
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});
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connect(open_directory_location, &QAction::triggered, [this, game_dir_index] {
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connect(open_directory_location, &QAction::triggered, this, [this, game_dir_index] {
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emit OpenDirectory(UISettings::values.game_dirs[game_dir_index].path);
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});
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}
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@ -640,7 +640,7 @@ void GameList::LoadCompatibilityList() {
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const QJsonDocument json = QJsonDocument::fromJson(content);
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const QJsonArray arr = json.array();
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for (const QJsonValue value : arr) {
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for (const QJsonValue& value : arr) {
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const QJsonObject game = value.toObject();
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const QString compatibility_key = QStringLiteral("compatibility");
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@ -652,7 +652,7 @@ void GameList::LoadCompatibilityList() {
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const QString directory = game[QStringLiteral("directory")].toString();
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const QJsonArray ids = game[QStringLiteral("releases")].toArray();
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for (const QJsonValue id_ref : ids) {
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for (const QJsonValue& id_ref : ids) {
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const QJsonObject id_object = id_ref.toObject();
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const QString id = id_object[QStringLiteral("id")].toString();
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@ -11,7 +11,6 @@
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#include <QFutureWatcher>
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#include <QLabel>
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#include <QMessageBox>
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#include <QOpenGLFunctions_4_3_Core>
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#include <QSysInfo>
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#include <QtConcurrent/QtConcurrentRun>
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#include <QtGui>
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@ -2033,7 +2032,7 @@ void GMainWindow::UpdateStatusBar() {
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message_label_used_for_movie = true;
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ui->action_Save_Movie->setEnabled(true);
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} else if (play_mode == Core::Movie::PlayMode::Playing) {
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message_label->setText(tr("Playing %1 / %2").arg(current).arg(total));
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message_label->setText(tr("Playing %1 / %2").arg(current, total));
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message_label->setVisible(true);
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message_label_used_for_movie = true;
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ui->action_Save_Movie->setEnabled(false);
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@ -8,9 +8,7 @@
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#include "common/microprofile.h"
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#include "common/swap.h"
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#include "core/core.h"
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#include "core/hle/ipc.h"
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#include "core/hle/ipc_helpers.h"
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#include "core/hle/kernel/handle_table.h"
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#include "core/hle/kernel/shared_memory.h"
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#include "core/hle/kernel/shared_page.h"
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#include "core/hle/result.h"
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