gl_rasterizer: correct supress_mipmap_for_cube logic
The previous version would break when the state changes from (cube=true,mipmap=false) -> (cube=true,mipmap=true)
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cae913d3d5
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@ -1576,17 +1576,14 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig(
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mag_filter = config.mag_filter;
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glSamplerParameteri(s, GL_TEXTURE_MAG_FILTER, PicaToGL::TextureMagFilterMode(mag_filter));
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}
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if (min_filter != config.min_filter || mip_filter != config.mip_filter) {
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min_filter = config.min_filter;
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mip_filter = config.mip_filter;
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glSamplerParameteri(s, GL_TEXTURE_MIN_FILTER,
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PicaToGL::TextureMinFilterMode(min_filter, mip_filter));
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}
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// TODO(wwylele): remove this block once mipmap for cube is implemented
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// TODO(wwylele): remove new_supress_mipmap_for_cube logic once mipmap for cube is implemented
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bool new_supress_mipmap_for_cube =
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config.type == Pica::TexturingRegs::TextureConfig::TextureCube;
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if (supress_mipmap_for_cube != new_supress_mipmap_for_cube) {
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if (min_filter != config.min_filter || mip_filter != config.mip_filter ||
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supress_mipmap_for_cube != new_supress_mipmap_for_cube) {
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min_filter = config.min_filter;
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mip_filter = config.mip_filter;
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supress_mipmap_for_cube = new_supress_mipmap_for_cube;
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if (new_supress_mipmap_for_cube) {
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// HACK: use mag filter converter for min filter because they are the same anyway
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