Merge pull request #644 from archshift/nihstro

Update nihstro submodule to the initial release version.
This commit is contained in:
bunnei 2015-03-08 22:26:02 -04:00
commit 8ecba90ff0
3 changed files with 60 additions and 58 deletions

2
externals/nihstro vendored

@ -1 +1 @@
Subproject commit 0a8b4d221425f13e24a3cef9b02edc3221bab211
Subproject commit 4a78588b308564f7ebae193e0ae00d9a0d5741d5

View File

@ -12,6 +12,7 @@
#include "graphics_vertex_shader.h"
using nihstro::OpCode;
using nihstro::Instruction;
using nihstro::SourceRegister;
using nihstro::SwizzlePattern;
@ -78,7 +79,7 @@ QVariant GraphicsVertexShaderModel::data(const QModelIndex& index, int role) con
const SwizzlePattern& swizzle = info.swizzle_info[instr.common.operand_desc_id].pattern;
// longest known instruction name: "setemit "
output << std::setw(8) << std::left << instr.opcode.GetInfo().name;
output << std::setw(8) << std::left << instr.opcode.Value().GetInfo().name;
// e.g. "-c92.xyzw"
static auto print_input = [](std::stringstream& output, const SourceRegister& input,
@ -109,16 +110,16 @@ QVariant GraphicsVertexShaderModel::data(const QModelIndex& index, int role) con
print_input_indexed(output, input, negate, swizzle_mask, address_register_name);
};
switch (instr.opcode.GetInfo().type) {
case Instruction::OpCodeType::Trivial:
switch (instr.opcode.Value().GetInfo().type) {
case OpCode::Type::Trivial:
// Nothing to do here
break;
case Instruction::OpCodeType::Arithmetic:
case OpCode::Type::Arithmetic:
{
// Use custom code for special instructions
switch (instr.opcode.EffectiveOpCode()) {
case Instruction::OpCode::CMP:
switch (instr.opcode.Value().EffectiveOpCode()) {
case OpCode::Id::CMP:
{
// NOTE: CMP always writes both cc components, so we do not consider the dest mask here.
output << std::setw(4) << std::right << "cc.";
@ -142,13 +143,13 @@ QVariant GraphicsVertexShaderModel::data(const QModelIndex& index, int role) con
default:
{
bool src_is_inverted = 0 != (instr.opcode.GetInfo().subtype & Instruction::OpCodeInfo::SrcInversed);
bool src_is_inverted = 0 != (instr.opcode.Value().GetInfo().subtype & OpCode::Info::SrcInversed);
if (instr.opcode.GetInfo().subtype & Instruction::OpCodeInfo::Dest) {
if (instr.opcode.Value().GetInfo().subtype & OpCode::Info::Dest) {
// e.g. "r12.xy__"
output << std::setw(4) << std::right << instr.common.dest.GetName() + ".";
output << std::setw(4) << std::right << instr.common.dest.Value().GetName() + ".";
output << swizzle.DestMaskToString();
} else if (instr.opcode.GetInfo().subtype == Instruction::OpCodeInfo::MOVA) {
} else if (instr.opcode.Value().GetInfo().subtype == OpCode::Info::MOVA) {
output << std::setw(4) << std::right << "a0.";
output << swizzle.DestMaskToString();
} else {
@ -156,7 +157,7 @@ QVariant GraphicsVertexShaderModel::data(const QModelIndex& index, int role) con
}
output << " ";
if (instr.opcode.GetInfo().subtype & Instruction::OpCodeInfo::Src1) {
if (instr.opcode.Value().GetInfo().subtype & OpCode::Info::Src1) {
SourceRegister src1 = instr.common.GetSrc1(src_is_inverted);
print_input_indexed(output, src1, swizzle.negate_src1, swizzle.SelectorToString(false), instr.common.AddressRegisterName());
} else {
@ -164,7 +165,7 @@ QVariant GraphicsVertexShaderModel::data(const QModelIndex& index, int role) con
}
// TODO: In some cases, the Address Register is used as an index for SRC2 instead of SRC1
if (instr.opcode.GetInfo().subtype & Instruction::OpCodeInfo::Src2) {
if (instr.opcode.Value().GetInfo().subtype & OpCode::Info::Src2) {
SourceRegister src2 = instr.common.GetSrc2(src_is_inverted);
print_input(output, src2, swizzle.negate_src2, swizzle.SelectorToString(false));
}
@ -175,17 +176,17 @@ QVariant GraphicsVertexShaderModel::data(const QModelIndex& index, int role) con
break;
}
case Instruction::OpCodeType::Conditional:
case OpCode::Type::Conditional:
{
switch (instr.opcode.EffectiveOpCode()) {
case Instruction::OpCode::LOOP:
switch (instr.opcode.Value().EffectiveOpCode()) {
case OpCode::Id::LOOP:
output << "(unknown instruction format)";
break;
default:
output << "if ";
if (instr.opcode.GetInfo().subtype & Instruction::OpCodeInfo::HasCondition) {
if (instr.opcode.Value().GetInfo().subtype & OpCode::Info::HasCondition) {
const char* ops[] = {
" || ", " && ", "", ""
};
@ -198,22 +199,22 @@ QVariant GraphicsVertexShaderModel::data(const QModelIndex& index, int role) con
output << ((!instr.flow_control.refy) ? "!" : " ") << "cc.y";
output << " ";
} else if (instr.opcode.GetInfo().subtype & Instruction::OpCodeInfo::HasUniformIndex) {
} else if (instr.opcode.Value().GetInfo().subtype & OpCode::Info::HasUniformIndex) {
output << "b" << instr.flow_control.bool_uniform_id << " ";
}
u32 target_addr = instr.flow_control.dest_offset;
u32 target_addr_else = instr.flow_control.dest_offset;
if (instr.opcode.GetInfo().subtype & Instruction::OpCodeInfo::HasAlternative) {
if (instr.opcode.Value().GetInfo().subtype & OpCode::Info::HasAlternative) {
output << "else jump to 0x" << std::setw(4) << std::right << std::setfill('0') << 4 * instr.flow_control.dest_offset << " ";
} else if (instr.opcode.GetInfo().subtype & Instruction::OpCodeInfo::HasExplicitDest) {
} else if (instr.opcode.Value().GetInfo().subtype & OpCode::Info::HasExplicitDest) {
output << "jump to 0x" << std::setw(4) << std::right << std::setfill('0') << 4 * instr.flow_control.dest_offset << " ";
} else {
// TODO: Handle other cases
}
if (instr.opcode.GetInfo().subtype & Instruction::OpCodeInfo::HasFinishPoint) {
if (instr.opcode.Value().GetInfo().subtype & OpCode::Info::HasFinishPoint) {
output << "(return on " << std::setw(4) << std::right << std::setfill('0')
<< 4 * instr.flow_control.dest_offset + 4 * instr.flow_control.num_instructions << ")";
}

View File

@ -17,6 +17,7 @@
#include "vertex_shader.h"
#include "debug_utils/debug_utils.h"
using nihstro::OpCode;
using nihstro::Instruction;
using nihstro::RegisterType;
using nihstro::SourceRegister;
@ -154,10 +155,10 @@ static void ProcessShaderCode(VertexShaderState& state) {
}
};
switch (instr.opcode.GetInfo().type) {
case Instruction::OpCodeType::Arithmetic:
switch (instr.opcode.Value().GetInfo().type) {
case OpCode::Type::Arithmetic:
{
bool is_inverted = 0 != (instr.opcode.GetInfo().subtype & Instruction::OpCodeInfo::SrcInversed);
bool is_inverted = 0 != (instr.opcode.Value().GetInfo().subtype & OpCode::Info::SrcInversed);
// TODO: We don't really support this properly: For instance, the address register
// offset needs to be applied to SRC2 instead, etc.
// For now, we just abort in this situation.
@ -197,15 +198,15 @@ static void ProcessShaderCode(VertexShaderState& state) {
src2[3] = src2[3] * float24::FromFloat32(-1);
}
float24* dest = (instr.common.dest < 0x08) ? state.output_register_table[4*instr.common.dest.GetIndex()]
: (instr.common.dest < 0x10) ? dummy_vec4_float24
: (instr.common.dest < 0x20) ? &state.temporary_registers[instr.common.dest.GetIndex()][0]
float24* dest = (instr.common.dest.Value() < 0x08) ? state.output_register_table[4*instr.common.dest.Value().GetIndex()]
: (instr.common.dest.Value() < 0x10) ? dummy_vec4_float24
: (instr.common.dest.Value() < 0x20) ? &state.temporary_registers[instr.common.dest.Value().GetIndex()][0]
: dummy_vec4_float24;
state.debug.max_opdesc_id = std::max<u32>(state.debug.max_opdesc_id, 1+instr.common.operand_desc_id);
switch (instr.opcode.EffectiveOpCode()) {
case Instruction::OpCode::ADD:
switch (instr.opcode.Value().EffectiveOpCode()) {
case OpCode::Id::ADD:
{
for (int i = 0; i < 4; ++i) {
if (!swizzle.DestComponentEnabled(i))
@ -217,7 +218,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
break;
}
case Instruction::OpCode::MUL:
case OpCode::Id::MUL:
{
for (int i = 0; i < 4; ++i) {
if (!swizzle.DestComponentEnabled(i))
@ -229,7 +230,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
break;
}
case Instruction::OpCode::MAX:
case OpCode::Id::MAX:
for (int i = 0; i < 4; ++i) {
if (!swizzle.DestComponentEnabled(i))
continue;
@ -238,11 +239,11 @@ static void ProcessShaderCode(VertexShaderState& state) {
}
break;
case Instruction::OpCode::DP3:
case Instruction::OpCode::DP4:
case OpCode::Id::DP3:
case OpCode::Id::DP4:
{
float24 dot = float24::FromFloat32(0.f);
int num_components = (instr.opcode == Instruction::OpCode::DP3) ? 3 : 4;
int num_components = (instr.opcode.Value() == OpCode::Id::DP3) ? 3 : 4;
for (int i = 0; i < num_components; ++i)
dot = dot + src1[i] * src2[i];
@ -256,7 +257,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
}
// Reciprocal
case Instruction::OpCode::RCP:
case OpCode::Id::RCP:
{
for (int i = 0; i < 4; ++i) {
if (!swizzle.DestComponentEnabled(i))
@ -271,7 +272,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
}
// Reciprocal Square Root
case Instruction::OpCode::RSQ:
case OpCode::Id::RSQ:
{
for (int i = 0; i < 4; ++i) {
if (!swizzle.DestComponentEnabled(i))
@ -285,7 +286,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
break;
}
case Instruction::OpCode::MOVA:
case OpCode::Id::MOVA:
{
for (int i = 0; i < 2; ++i) {
if (!swizzle.DestComponentEnabled(i))
@ -298,7 +299,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
break;
}
case Instruction::OpCode::MOV:
case OpCode::Id::MOV:
{
for (int i = 0; i < 4; ++i) {
if (!swizzle.DestComponentEnabled(i))
@ -309,7 +310,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
break;
}
case Instruction::OpCode::CMP:
case OpCode::Id::CMP:
for (int i = 0; i < 2; ++i) {
// TODO: Can you restrict to one compare via dest masking?
@ -350,7 +351,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
default:
LOG_ERROR(HW_GPU, "Unhandled arithmetic instruction: 0x%02x (%s): 0x%08x",
(int)instr.opcode.Value(), instr.opcode.GetInfo().name, instr.hex);
(int)instr.opcode.Value().EffectiveOpCode(), instr.opcode.Value().GetInfo().name, instr.hex);
DEBUG_ASSERT(false);
break;
}
@ -358,9 +359,9 @@ static void ProcessShaderCode(VertexShaderState& state) {
break;
}
case Instruction::OpCodeType::MultiplyAdd:
case OpCode::Type::MultiplyAdd:
{
if (instr.opcode.EffectiveOpCode() == Instruction::OpCode::MAD) {
if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MAD) {
const SwizzlePattern& swizzle = *(SwizzlePattern*)&swizzle_data[instr.mad.operand_desc_id];
const float24* src1_ = LookupSourceRegister(instr.mad.src1);
@ -408,9 +409,9 @@ static void ProcessShaderCode(VertexShaderState& state) {
src3[3] = src3[3] * float24::FromFloat32(-1);
}
float24* dest = (instr.mad.dest < 0x08) ? state.output_register_table[4*instr.mad.dest.GetIndex()]
: (instr.mad.dest < 0x10) ? dummy_vec4_float24
: (instr.mad.dest < 0x20) ? &state.temporary_registers[instr.mad.dest.GetIndex()][0]
float24* dest = (instr.mad.dest.Value() < 0x08) ? state.output_register_table[4*instr.mad.dest.Value().GetIndex()]
: (instr.mad.dest.Value() < 0x10) ? dummy_vec4_float24
: (instr.mad.dest.Value() < 0x20) ? &state.temporary_registers[instr.mad.dest.Value().GetIndex()][0]
: dummy_vec4_float24;
for (int i = 0; i < 4; ++i) {
@ -421,7 +422,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
}
} else {
LOG_ERROR(HW_GPU, "Unhandled multiply-add instruction: 0x%02x (%s): 0x%08x",
(int)instr.opcode.Value(), instr.opcode.GetInfo().name, instr.hex);
(int)instr.opcode.Value().EffectiveOpCode(), instr.opcode.Value().GetInfo().name, instr.hex);
}
break;
}
@ -448,31 +449,31 @@ static void ProcessShaderCode(VertexShaderState& state) {
};
// Handle each instruction on its own
switch (instr.opcode) {
case Instruction::OpCode::END:
switch (instr.opcode.Value()) {
case OpCode::Id::END:
exit_loop = true;
break;
case Instruction::OpCode::JMPC:
case OpCode::Id::JMPC:
if (evaluate_condition(state, instr.flow_control.refx, instr.flow_control.refy, instr.flow_control)) {
state.program_counter = &shader_memory[instr.flow_control.dest_offset] - 1;
}
break;
case Instruction::OpCode::JMPU:
case OpCode::Id::JMPU:
if (shader_uniforms.b[instr.flow_control.bool_uniform_id]) {
state.program_counter = &shader_memory[instr.flow_control.dest_offset] - 1;
}
break;
case Instruction::OpCode::CALL:
case OpCode::Id::CALL:
call(state,
instr.flow_control.dest_offset,
instr.flow_control.num_instructions,
binary_offset + 1, 0, 0);
break;
case Instruction::OpCode::CALLU:
case OpCode::Id::CALLU:
if (shader_uniforms.b[instr.flow_control.bool_uniform_id]) {
call(state,
instr.flow_control.dest_offset,
@ -481,7 +482,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
}
break;
case Instruction::OpCode::CALLC:
case OpCode::Id::CALLC:
if (evaluate_condition(state, instr.flow_control.refx, instr.flow_control.refy, instr.flow_control)) {
call(state,
instr.flow_control.dest_offset,
@ -490,10 +491,10 @@ static void ProcessShaderCode(VertexShaderState& state) {
}
break;
case Instruction::OpCode::NOP:
case OpCode::Id::NOP:
break;
case Instruction::OpCode::IFU:
case OpCode::Id::IFU:
if (shader_uniforms.b[instr.flow_control.bool_uniform_id]) {
call(state,
binary_offset + 1,
@ -508,7 +509,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
break;
case Instruction::OpCode::IFC:
case OpCode::Id::IFC:
{
// TODO: Do we need to consider swizzlers here?
@ -527,7 +528,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
break;
}
case Instruction::OpCode::LOOP:
case OpCode::Id::LOOP:
{
state.address_registers[2] = shader_uniforms.i[instr.flow_control.int_uniform_id].y;
@ -542,7 +543,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
default:
LOG_ERROR(HW_GPU, "Unhandled instruction: 0x%02x (%s): 0x%08x",
(int)instr.opcode.Value(), instr.opcode.GetInfo().name, instr.hex);
(int)instr.opcode.Value().EffectiveOpCode(), instr.opcode.Value().GetInfo().name, instr.hex);
break;
}