Added Signals; more runtime fixes
This commit is contained in:
parent
e4f05884c3
commit
8abc5525be
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@ -1504,19 +1504,12 @@ void GMainWindow::OnCheats() {
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}
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void GMainWindow::OnSave() {
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Core::System& system{Core::System::GetInstance()};
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auto fs = std::ofstream("save0.citrasave");
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emu_thread->SetRunning(false);
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Core::System::GetInstance().Save(fs);
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emu_thread->SetRunning(true);
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Core::System::GetInstance().SendSignal(Core::System::Signal::Save);
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}
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void GMainWindow::OnLoad() {
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if (QFileInfo("save0.citrasave").exists()) {
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auto fs = std::ifstream("save0.citrasave");
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emu_thread->SetRunning(false);
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Core::System::GetInstance().Load(fs);
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emu_thread->SetRunning(true);
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Core::System::GetInstance().SendSignal(Core::System::Signal::Load);
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}
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}
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@ -160,15 +160,33 @@ private:
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// The priority level queues of thread ids.
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std::array<Queue, NUM_QUEUES> queues;
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s32 ToIndex(Queue* q) const {
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if (q == nullptr) {
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return -2;
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} else if (q == UnlinkedTag()) {
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return -1;
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} else {
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return static_cast<s32>(q - &queues[0]);
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}
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}
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Queue* ToPointer(s32 idx) {
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if (idx == -1) {
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return UnlinkedTag();
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} else if (idx < 0) {
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return nullptr;
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} else {
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return &queues[idx];
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}
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}
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friend class boost::serialization::access;
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template <class Archive>
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void save(Archive& ar, const unsigned int file_version) const {
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s32 idx = first == UnlinkedTag() ? -1 : static_cast<s32>(first - &queues[0]);
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s32 idx = ToIndex(first);
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ar << idx;
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for (auto i = 0; i < NUM_QUEUES; i++) {
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s32 idx1 = first == UnlinkedTag()
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? -1
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: static_cast<s32>(queues[i].next_nonempty - &queues[0]);
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s32 idx1 = ToIndex(queues[i].next_nonempty);
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ar << idx1;
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ar << queues[i].data;
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}
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@ -178,10 +196,10 @@ private:
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void load(Archive& ar, const unsigned int file_version) {
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s32 idx;
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ar >> idx;
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first = idx < 0 ? UnlinkedTag() : &queues[idx];
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first = ToPointer(idx);
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for (auto i = 0; i < NUM_QUEUES; i++) {
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ar >> idx;
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queues[i].next_nonempty = idx < 0 ? UnlinkedTag() : &queues[idx];
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queues[i].next_nonempty = ToPointer(idx);
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ar >> queues[i].data;
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}
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}
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@ -264,7 +264,7 @@ private:
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ar >> r;
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SetCP15Register(static_cast<CP15Register>(i), r);
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}
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// TODO: Clear caches etc?
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ClearInstructionCache();
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}
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BOOST_SERIALIZATION_SPLIT_MEMBER()
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@ -2,6 +2,7 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <fstream>
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#include <memory>
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#include <utility>
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#include <boost/serialization/array.hpp>
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@ -103,15 +104,38 @@ System::ResultStatus System::RunLoop(bool tight_loop) {
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HW::Update();
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Reschedule();
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if (reset_requested.exchange(false)) {
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auto signal = current_signal.exchange(Signal::None);
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switch (signal) {
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case Signal::Reset:
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Reset();
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} else if (shutdown_requested.exchange(false)) {
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break;
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case Signal::Shutdown:
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return ResultStatus::ShutdownRequested;
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break;
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case Signal::Load: {
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auto stream = std::ifstream("save0.citrasave", std::fstream::binary);
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System::Load(stream);
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} break;
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case Signal::Save: {
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auto stream = std::ofstream("save0.citrasave", std::fstream::binary);
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System::Save(stream);
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} break;
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default:
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break;
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}
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return status;
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}
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bool System::SendSignal(System::Signal signal) {
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auto prev = System::Signal::None;
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if (!current_signal.compare_exchange_strong(prev, signal)) {
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LOG_ERROR(Core, "Unable to {} as {} is ongoing", signal, prev);
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return false;
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}
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return true;
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}
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System::ResultStatus System::SingleStep() {
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return RunLoop(false);
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}
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@ -216,8 +240,8 @@ System::ResultStatus System::Init(Frontend::EmuWindow& emu_window, u32 system_mo
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timing = std::make_unique<Timing>();
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kernel = std::make_unique<Kernel::KernelSystem>(
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*memory, *timing, [this] { PrepareReschedule(); }, system_mode);
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kernel = std::make_unique<Kernel::KernelSystem>(*memory, *timing,
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[this] { PrepareReschedule(); }, system_mode);
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if (Settings::values.use_cpu_jit) {
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#ifdef ARCHITECTURE_x86_64
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@ -409,6 +433,7 @@ void System::Reset() {
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template <class Archive>
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void System::serialize(Archive& ar, const unsigned int file_version) {
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Memory::RasterizerFlushAndInvalidateRegion(0, 0xFFFFFFFF);
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ar&* cpu_core.get();
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ar&* service_manager.get();
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ar& GPU::g_regs;
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@ -436,11 +461,20 @@ void System::Save(std::ostream& stream) const {
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}
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void System::Load(std::istream& stream) {
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{
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iarchive ia{stream};
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ia&* this;
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try {
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{
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iarchive ia{stream};
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ia&* this;
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}
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VideoCore::Load(stream);
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// Flush state through:
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Kernel().SetCurrentProcess(Kernel().GetCurrentProcess());
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} catch (const std::exception& e) {
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LOG_ERROR(Core, "Error loading: {}", e.what());
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}
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VideoCore::Load(stream);
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}
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} // namespace Core
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@ -116,14 +116,18 @@ public:
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/// Shutdown and then load again
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void Reset();
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enum class Signal : u32 { None, Shutdown, Reset, Save, Load };
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bool SendSignal(Signal signal);
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/// Request reset of the system
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void RequestReset() {
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reset_requested = true;
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SendSignal(Signal::Reset);
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}
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/// Request shutdown of the system
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void RequestShutdown() {
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shutdown_requested = true;
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SendSignal(Signal::Shutdown);
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}
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/**
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@ -341,8 +345,7 @@ private:
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Frontend::EmuWindow* m_emu_window;
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std::string m_filepath;
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std::atomic<bool> reset_requested;
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std::atomic<bool> shutdown_requested;
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std::atomic<Signal> current_signal;
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friend class boost::serialization::access;
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template <typename Archive>
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@ -23,14 +23,10 @@ bool Timing::Event::operator<(const Event& right) const {
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TimingEventType* Timing::RegisterEvent(const std::string& name, TimedCallback callback) {
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// check for existing type with same name.
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// we want event type names to remain unique so that we can use them for serialization.
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ASSERT_MSG(event_types.find(name) == event_types.end(),
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"CoreTiming Event \"{}\" is already registered. Events should only be registered "
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"during Init to avoid breaking save states.",
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name);
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auto info = event_types.emplace(name, TimingEventType{callback, nullptr});
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auto info = event_types.emplace(name, TimingEventType{});
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TimingEventType* event_type = &info.first->second;
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event_type->name = &info.first->first;
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event_type->callback = callback;
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return event_type;
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}
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@ -129,6 +125,10 @@ void Timing::Advance() {
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Event evt = std::move(event_queue.front());
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std::pop_heap(event_queue.begin(), event_queue.end(), std::greater<>());
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event_queue.pop_back();
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if (event_types.find(*evt.type->name) == event_types.end()) {
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LOG_ERROR(Core, "Unknown queued event");
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continue;
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}
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evt.type->callback(evt.userdata, global_timer - evt.time);
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}
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@ -14,6 +14,7 @@
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// FileSys namespace
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SERIALIZE_EXPORT_IMPL(FileSys::IVFCFile)
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SERIALIZE_EXPORT_IMPL(FileSys::IVFCFileInMemory)
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SERIALIZE_EXPORT_IMPL(FileSys::IVFCDelayGenerator)
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SERIALIZE_EXPORT_IMPL(FileSys::RomFSDelayGenerator)
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SERIALIZE_EXPORT_IMPL(FileSys::ExeFSDelayGenerator)
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@ -176,11 +176,23 @@ private:
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std::vector<u8> romfs_file;
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u64 data_offset;
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u64 data_size;
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IVFCFileInMemory() = default;
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template <class Archive>
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void serialize(Archive& ar, const unsigned int) {
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ar& boost::serialization::base_object<FileBackend>(*this);
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ar& romfs_file;
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ar& data_offset;
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ar& data_size;
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}
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friend class boost::serialization::access;
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};
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} // namespace FileSys
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BOOST_CLASS_EXPORT_KEY(FileSys::IVFCFile)
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BOOST_CLASS_EXPORT_KEY(FileSys::IVFCFileInMemory)
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BOOST_CLASS_EXPORT_KEY(FileSys::IVFCDelayGenerator)
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BOOST_CLASS_EXPORT_KEY(FileSys::RomFSDelayGenerator)
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BOOST_CLASS_EXPORT_KEY(FileSys::ExeFSDelayGenerator)
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@ -23,6 +23,9 @@ KernelSystem::KernelSystem(Memory::MemorySystem& memory, Core::Timing& timing,
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std::function<void()> prepare_reschedule_callback, u32 system_mode)
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: memory(memory), timing(timing),
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prepare_reschedule_callback(std::move(prepare_reschedule_callback)) {
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for (auto i = 0; i < memory_regions.size(); i++) {
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memory_regions[i] = std::make_shared<MemoryRegionInfo>();
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}
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MemoryInit(system_mode);
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resource_limits = std::make_unique<ResourceLimitList>(*this);
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@ -107,7 +110,7 @@ template <class Archive>
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void KernelSystem::serialize(Archive& ar, const unsigned int file_version) {
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ar& memory_regions;
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ar& named_ports;
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ar&* current_cpu.get();
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// current_cpu set externally
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// NB: subsystem references and prepare_reschedule_callback are constant
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ar&* resource_limits.get();
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ar& next_object_id;
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@ -134,7 +134,8 @@ public:
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*/
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ResultVal<std::shared_ptr<Thread>> CreateThread(std::string name, VAddr entry_point,
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u32 priority, u32 arg, s32 processor_id,
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VAddr stack_top, std::shared_ptr<Process> owner_process);
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VAddr stack_top,
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std::shared_ptr<Process> owner_process);
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/**
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* Creates a semaphore.
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@ -232,11 +233,11 @@ public:
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IPCDebugger::Recorder& GetIPCRecorder();
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const IPCDebugger::Recorder& GetIPCRecorder() const;
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MemoryRegionInfo* GetMemoryRegion(MemoryRegion region);
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std::shared_ptr<MemoryRegionInfo> GetMemoryRegion(MemoryRegion region);
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void HandleSpecialMapping(VMManager& address_space, const AddressMapping& mapping);
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std::array<MemoryRegionInfo, 3> memory_regions;
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std::array<std::shared_ptr<MemoryRegionInfo>, 3> memory_regions{};
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/// Adds a port to the named port table
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void AddNamedPort(std::string name, std::shared_ptr<ClientPort> port);
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@ -49,9 +49,9 @@ void KernelSystem::MemoryInit(u32 mem_type) {
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// the sizes specified in the memory_region_sizes table.
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VAddr base = 0;
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for (int i = 0; i < 3; ++i) {
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memory_regions[i].Reset(base, memory_region_sizes[mem_type][i]);
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memory_regions[i]->Reset(base, memory_region_sizes[mem_type][i]);
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base += memory_regions[i].size;
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base += memory_regions[i]->size;
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}
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// We must've allocated the entire FCRAM by the end
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@ -63,20 +63,20 @@ void KernelSystem::MemoryInit(u32 mem_type) {
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// app_mem_malloc does not always match the configured size for memory_region[0]: in case the
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// n3DS type override is in effect it reports the size the game expects, not the real one.
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config_mem.app_mem_alloc = memory_region_sizes[mem_type][0];
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config_mem.sys_mem_alloc = memory_regions[1].size;
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config_mem.base_mem_alloc = memory_regions[2].size;
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config_mem.sys_mem_alloc = memory_regions[1]->size;
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config_mem.base_mem_alloc = memory_regions[2]->size;
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shared_page_handler = std::make_shared<SharedPage::Handler>(timing);
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}
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MemoryRegionInfo* KernelSystem::GetMemoryRegion(MemoryRegion region) {
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std::shared_ptr<MemoryRegionInfo> KernelSystem::GetMemoryRegion(MemoryRegion region) {
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switch (region) {
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case MemoryRegion::APPLICATION:
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return &memory_regions[0];
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return memory_regions[0];
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case MemoryRegion::SYSTEM:
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return &memory_regions[1];
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return memory_regions[1];
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case MemoryRegion::BASE:
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return &memory_regions[2];
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return memory_regions[2];
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default:
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UNREACHABLE();
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}
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@ -200,7 +200,7 @@ public:
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u32 memory_used = 0;
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MemoryRegionInfo* memory_region = nullptr;
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std::shared_ptr<MemoryRegionInfo> memory_region = nullptr;
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/// The Thread Local Storage area is allocated as processes create threads,
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/// each TLS area is 0x200 bytes, so one page (0x1000) is split up in 8 parts, and each part
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@ -42,7 +42,7 @@ ResultVal<std::shared_ptr<SharedMemory>> KernelSystem::CreateSharedMemory(
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if (address == 0) {
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// We need to allocate a block from the Linear Heap ourselves.
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// We'll manually allocate some memory from the linear heap in the specified region.
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MemoryRegionInfo* memory_region = GetMemoryRegion(region);
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auto memory_region = GetMemoryRegion(region);
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auto offset = memory_region->LinearAllocate(size);
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ASSERT_MSG(offset, "Not enough space in region to allocate shared memory!");
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@ -79,7 +79,7 @@ std::shared_ptr<SharedMemory> KernelSystem::CreateSharedMemoryForApplet(
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auto shared_memory{std::make_shared<SharedMemory>(*this)};
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// Allocate memory in heap
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MemoryRegionInfo* memory_region = GetMemoryRegion(MemoryRegion::SYSTEM);
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auto memory_region = GetMemoryRegion(MemoryRegion::SYSTEM);
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auto backing_blocks = memory_region->HeapAllocate(size);
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ASSERT_MSG(!backing_blocks.empty(), "Not enough space in region to allocate shared memory!");
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shared_memory->holding_memory = backing_blocks;
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@ -32,7 +32,7 @@ namespace Kernel {
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template <class Archive>
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void Thread::serialize(Archive& ar, const unsigned int file_version) {
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ar& boost::serialization::base_object<Object>(*this);
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ar& boost::serialization::base_object<WaitObject>(*this);
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ar&* context.get();
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ar& thread_id;
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ar& status;
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@ -363,7 +363,7 @@ ResultVal<std::shared_ptr<Thread>> KernelSystem::CreateThread(
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if (needs_allocation) {
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// There are no already-allocated pages with free slots, lets allocate a new one.
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// TLS pages are allocated from the BASE region in the linear heap.
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MemoryRegionInfo* memory_region = GetMemoryRegion(MemoryRegion::BASE);
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auto memory_region = GetMemoryRegion(MemoryRegion::BASE);
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// Allocate some memory from the end of the linear heap for this region.
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auto offset = memory_region->LinearAllocate(Memory::PAGE_SIZE);
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@ -824,10 +824,6 @@ std::unique_ptr<Kernel::SessionRequestHandler::SessionDataBase> GSP_GPU::MakeSes
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return std::make_unique<SessionData>(this);
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}
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SessionData::SessionData() {
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UNREACHABLE();
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}
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SessionData::SessionData(GSP_GPU* gsp) : gsp(gsp) {
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// Assign a new thread id to this session when it connects. Note: In the real GSP service this
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// is done through a real thread (svcCreateThread) but we have to simulate it since our HLE
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@ -187,7 +187,7 @@ class GSP_GPU;
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class SessionData : public Kernel::SessionRequestHandler::SessionDataBase {
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public:
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SessionData();
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SessionData() = default;
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SessionData(GSP_GPU* gsp);
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~SessionData();
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@ -15,6 +15,7 @@
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SERVICE_CONSTRUCT_IMPL(Service::LDR::RO)
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SERIALIZE_EXPORT_IMPL(Service::LDR::RO)
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SERIALIZE_EXPORT_IMPL(Service::LDR::ClientSlot)
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namespace Service::LDR {
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