gl_shader_disk: Make use of std::nullopt where applicable (#5293)
Some implementations can use the std::nullopt_t constructor of std::optional to avoid needing to completely zero out the internal buffer of the optional and instead only set the validity byte within it. e.g. Consider the following function: std::optional<std::vector<ShaderDiskCacheRaw>> fn() { return {}; } With libc++ this will result in the following code generation on x86-64: Fn(): mov rax, rdi vxorps xmm0, xmm0, xmm0 vmovups ymmword ptr [rdi], ymm0 vzeroupper ret With libstdc++, we also get the similar equivalent: Fn(): vpxor xmm0, xmm0, xmm0 mov rax, rdi vmovdqu XMMWORD PTR [rdi], xmm0 vmovdqu XMMWORD PTR [rdi+16], xmm0 ret If we change this function to return std::nullopt instead, then this simplifies both the code gen from libc++ and libstdc++ down to: Fn(): mov BYTE PTR [rdi+24], 0 mov rax, rdi ret Given how little of a change is necessary to result in better code generation, this is essentially a "free" very minor optimization.
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@ -106,15 +106,17 @@ ShaderDiskCache::ShaderDiskCache(bool separable) : separable{separable} {}
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std::optional<std::vector<ShaderDiskCacheRaw>> ShaderDiskCache::LoadTransferable() {
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const bool has_title_id = GetProgramID() != 0;
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if (!Settings::values.use_hw_shader || !Settings::values.use_disk_shader_cache || !has_title_id)
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return {};
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if (!Settings::values.use_hw_shader || !Settings::values.use_disk_shader_cache ||
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!has_title_id) {
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return std::nullopt;
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}
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tried_to_load = true;
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FileUtil::IOFile file(GetTransferablePath(), "rb");
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if (!file.IsOpen()) {
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LOG_INFO(Render_OpenGL, "No transferable shader cache found for game with title id={}",
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GetTitleID());
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return {};
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return std::nullopt;
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}
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u32 version{};
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@ -122,19 +124,19 @@ std::optional<std::vector<ShaderDiskCacheRaw>> ShaderDiskCache::LoadTransferable
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LOG_ERROR(Render_OpenGL,
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"Failed to get transferable cache version for title id={} - skipping",
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GetTitleID());
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return {};
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return std::nullopt;
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}
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if (version < NativeVersion) {
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LOG_INFO(Render_OpenGL, "Transferable shader cache is old - removing");
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file.Close();
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InvalidateAll();
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return {};
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return std::nullopt;
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}
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if (version > NativeVersion) {
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LOG_WARNING(Render_OpenGL, "Transferable shader cache was generated with a newer version "
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"of the emulator - skipping");
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return {};
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return std::nullopt;
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}
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// Version is valid, load the shaders
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@ -143,7 +145,7 @@ std::optional<std::vector<ShaderDiskCacheRaw>> ShaderDiskCache::LoadTransferable
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TransferableEntryKind kind{};
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if (file.ReadBytes(&kind, sizeof(u32)) != sizeof(u32)) {
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LOG_ERROR(Render_OpenGL, "Failed to read transferable file - skipping");
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return {};
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return std::nullopt;
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}
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switch (kind) {
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@ -151,7 +153,7 @@ std::optional<std::vector<ShaderDiskCacheRaw>> ShaderDiskCache::LoadTransferable
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ShaderDiskCacheRaw entry;
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if (!entry.Load(file)) {
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LOG_ERROR(Render_OpenGL, "Failed to load transferable raw entry - skipping");
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return {};
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return std::nullopt;
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}
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transferable.emplace(entry.GetUniqueIdentifier(), ShaderDiskCacheRaw{});
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raws.push_back(std::move(entry));
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@ -160,7 +162,7 @@ std::optional<std::vector<ShaderDiskCacheRaw>> ShaderDiskCache::LoadTransferable
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default:
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LOG_ERROR(Render_OpenGL, "Unknown transferable shader cache entry kind={} - skipping",
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static_cast<u32>(kind));
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return {};
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return std::nullopt;
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}
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}
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@ -203,11 +205,11 @@ ShaderDiskCache::LoadPrecompiledFile(FileUtil::IOFile& file) {
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ShaderCacheVersionHash file_hash{};
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if (!LoadArrayFromPrecompiled(file_hash.data(), file_hash.size())) {
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return {};
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return std::nullopt;
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}
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if (GetShaderCacheVersionHash() != file_hash) {
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LOG_INFO(Render_OpenGL, "Precompiled cache is from another version of the emulator");
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return {};
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return std::nullopt;
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}
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std::unordered_map<u64, ShaderDiskCacheDecompiled> decompiled;
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@ -215,19 +217,19 @@ ShaderDiskCache::LoadPrecompiledFile(FileUtil::IOFile& file) {
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while (decompressed_precompiled_cache_offset < decompressed_precompiled_cache.size()) {
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PrecompiledEntryKind kind{};
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if (!LoadObjectFromPrecompiled(kind)) {
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return {};
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return std::nullopt;
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}
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switch (kind) {
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case PrecompiledEntryKind::Decompiled: {
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u64 unique_identifier{};
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if (!LoadObjectFromPrecompiled(unique_identifier)) {
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return {};
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return std::nullopt;
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}
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auto entry = LoadDecompiledEntry();
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if (!entry) {
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return {};
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return std::nullopt;
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}
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decompiled.insert({unique_identifier, std::move(*entry)});
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break;
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@ -235,29 +237,29 @@ ShaderDiskCache::LoadPrecompiledFile(FileUtil::IOFile& file) {
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case PrecompiledEntryKind::Dump: {
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u64 unique_identifier;
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if (!LoadObjectFromPrecompiled(unique_identifier)) {
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return {};
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return std::nullopt;
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}
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ShaderDiskCacheDump dump;
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if (!LoadObjectFromPrecompiled(dump.binary_format)) {
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return {};
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return std::nullopt;
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}
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u32 binary_length{};
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if (!LoadObjectFromPrecompiled(binary_length)) {
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return {};
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return std::nullopt;
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}
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dump.binary.resize(binary_length);
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if (!LoadArrayFromPrecompiled(dump.binary.data(), dump.binary.size())) {
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return {};
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return std::nullopt;
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}
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dumps.insert({unique_identifier, dump});
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break;
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}
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default:
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return {};
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return std::nullopt;
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}
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}
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@ -271,17 +273,17 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCache::LoadDecompiledEntry()
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bool sanitize_mul;
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if (!LoadObjectFromPrecompiled(sanitize_mul)) {
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return {};
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return std::nullopt;
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}
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u32 code_size{};
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if (!LoadObjectFromPrecompiled(code_size)) {
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return {};
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return std::nullopt;
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}
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std::string code(code_size, '\0');
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if (!LoadArrayFromPrecompiled(code.data(), code.size())) {
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return {};
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return std::nullopt;
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}
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ShaderDiskCacheDecompiled entry;
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