citra_qt: retranslate status bar
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		@@ -1415,6 +1415,7 @@ void GMainWindow::OnLanguageChanged(const QString& locale) {
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    UISettings::values.language = locale;
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    LoadTranslation();
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    ui.retranslateUi(this);
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    RetranslateStatusBar();
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    SetupUIStrings();
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}
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@@ -1438,6 +1439,21 @@ void GMainWindow::SyncMenuUISettings() {
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    ui.action_Screen_Layout_Swap_Screens->setChecked(Settings::values.swap_screen);
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}
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void GMainWindow::RetranslateStatusBar() {
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    if (emu_thread)
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        UpdateStatusBar();
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    emu_speed_label->setToolTip(tr("Current emulation speed. Values higher or lower than 100% "
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                                   "indicate emulation is running faster or slower than a 3DS."));
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    game_fps_label->setToolTip(tr("How many frames per second the game is currently displaying. "
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                                  "This will vary from game to game and scene to scene."));
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    emu_frametime_label->setToolTip(
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        tr("Time taken to emulate a 3DS frame, not counting framelimiting or v-sync. For "
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           "full-speed emulation this should be at most 16.67 ms."));
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    multiplayer_state->retranslateUi();
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}
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#ifdef main
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#undef main
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#endif
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@@ -181,6 +181,7 @@ private:
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    void UpdateStatusBar();
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    void LoadTranslation();
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    void SetupUIStrings();
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    void RetranslateStatusBar();
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    Ui::MainWindow ui;
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@@ -65,6 +65,18 @@ void MultiplayerState::Close() {
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        lobby->close();
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}
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void MultiplayerState::retranslateUi() {
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    status_text->setToolTip(tr("Current connection status"));
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    if (current_state == Network::RoomMember::State::Uninitialized) {
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        status_text->setText(tr("Not Connected. Click here to find a room!"));
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    } else if (current_state == Network::RoomMember::State::Joined) {
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        status_text->setText(tr("Connected"));
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    } else {
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        status_text->setText(tr("Not Connected"));
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    }
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}
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void MultiplayerState::OnNetworkStateChanged(const Network::RoomMember::State& state) {
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    LOG_DEBUG(Frontend, "Network State: {}", Network::GetStateStr(state));
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    bool is_connected = false;
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@@ -106,6 +118,8 @@ void MultiplayerState::OnNetworkStateChanged(const Network::RoomMember::State& s
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        leave_room->setEnabled(false);
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        show_room->setEnabled(false);
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    }
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    current_state = state;
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}
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void MultiplayerState::OnAnnounceFailed(const Common::WebResult& result) {
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@@ -36,6 +36,8 @@ public:
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        return status_icon;
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    }
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    void retranslateUi();
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public slots:
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    void OnNetworkStateChanged(const Network::RoomMember::State& state);
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    void OnViewLobby();
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@@ -60,6 +62,7 @@ private:
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    QAction* leave_room;
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    QAction* show_room;
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    std::shared_ptr<Core::AnnounceMultiplayerSession> announce_multiplayer_session;
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    Network::RoomMember::State current_state = Network::RoomMember::State::Uninitialized;
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    Network::RoomMember::CallbackHandle<Network::RoomMember::State> state_callback_handle;
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};
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@@ -46,10 +46,11 @@ struct ChatEntry {
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class RoomMember final {
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public:
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    enum class State : u8 {
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        Idle,    ///< Default state
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        Error,   ///< Some error [permissions to network device missing or something]
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        Joining, ///< The client is attempting to join a room.
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        Joined,  ///< The client is connected to the room and is ready to send/receive packets.
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        Uninitialized, ///< Not initialized
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        Idle,          ///< Default state
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        Error,         ///< Some error [permissions to network device missing or something]
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        Joining,       ///< The client is attempting to join a room.
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        Joined, ///< The client is connected to the room and is ready to send/receive packets.
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        LostConnection, ///< Connection closed
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        // Reasons why connection was rejected
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