Only auto unpause when auto paused
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		@@ -503,9 +503,11 @@ void GMainWindow::OnLoseFocus(Qt::ApplicationState state) {
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    if (ui.action_Pause->isEnabled() &&
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        (state == Qt::ApplicationSuspended ||
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         state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
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        auto_paused = true;
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        OnPauseGame();
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    }
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    if (ui.action_Start->isEnabled() && state == Qt::ApplicationActive) {
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    if (ui.action_Start->isEnabled() && auto_paused && state == Qt::ApplicationActive) {
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        auto_paused = false;
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        OnStartGame();
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    }
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}
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@@ -233,6 +233,8 @@ private:
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    // The path to the game currently running
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    QString game_path;
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    bool auto_paused = false;
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    // Movie
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    bool movie_record_on_start = false;
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    QString movie_record_path;
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