Workaround Qt bug that causes events to forward to the parent incorrectly
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586b8e8b46
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@ -80,8 +80,9 @@ void EmuThread::run() {
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MicroProfileOnThreadExit();
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#endif
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}
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OpenGLWindow::OpenGLWindow(QWindow* parent, QOpenGLContext* shared_context)
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: QWindow(parent), context(new QOpenGLContext(shared_context->parent())) {
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OpenGLWindow::OpenGLWindow(QWindow* parent, QWidget* event_handler, QOpenGLContext* shared_context)
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: QWindow(parent), event_handler(event_handler),
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context(new QOpenGLContext(shared_context->parent())) {
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context->setShareContext(shared_context);
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context->setScreen(this->screen());
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context->setFormat(shared_context->format());
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@ -91,11 +92,6 @@ OpenGLWindow::OpenGLWindow(QWindow* parent, QOpenGLContext* shared_context)
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// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground,
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// WA_DontShowOnScreen, WA_DeleteOnClose
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// We set the WindowTransparnentForInput flag to let qt pass the processing through this QWindow
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// through the event stack up to the parent QWidget and then up to the GRenderWindow grandparent
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// that handles the event
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setFlags(Qt::WindowTransparentForInput);
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}
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OpenGLWindow::~OpenGLWindow() {
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@ -116,6 +112,27 @@ bool OpenGLWindow::event(QEvent* event) {
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case QEvent::UpdateRequest:
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Present();
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return true;
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case QEvent::MouseButtonPress:
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case QEvent::MouseButtonRelease:
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case QEvent::MouseButtonDblClick:
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case QEvent::MouseMove:
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case QEvent::FocusIn:
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case QEvent::FocusOut:
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case QEvent::FocusAboutToChange:
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case QEvent::Enter:
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case QEvent::Leave:
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case QEvent::Wheel:
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case QEvent::TabletMove:
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case QEvent::TabletPress:
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case QEvent::TabletRelease:
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case QEvent::TabletEnterProximity:
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case QEvent::TabletLeaveProximity:
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case QEvent::TouchBegin:
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case QEvent::TouchUpdate:
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case QEvent::TouchEnd:
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case QEvent::InputMethodQuery:
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case QEvent::TouchCancel:
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return QCoreApplication::sendEvent(event_handler, event);
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default:
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return QWindow::event(event);
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}
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@ -308,8 +325,8 @@ void GRenderWindow::InitRenderTarget() {
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delete child_widget;
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}
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child_window =
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new OpenGLWindow(QWidget::window()->windowHandle(), QOpenGLContext::globalShareContext());
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child_window = new OpenGLWindow(QWidget::window()->windowHandle(), this,
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QOpenGLContext::globalShareContext());
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child_window->create();
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child_widget = createWindowContainer(child_window, this);
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child_widget->resize(Core::kScreenTopWidth, Core::kScreenTopHeight + Core::kScreenBottomHeight);
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@ -121,7 +121,7 @@ signals:
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class OpenGLWindow : public QWindow {
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Q_OBJECT
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public:
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explicit OpenGLWindow(QWindow* parent, QOpenGLContext* shared_context);
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explicit OpenGLWindow(QWindow* parent, QWidget* event_handler, QOpenGLContext* shared_context);
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~OpenGLWindow();
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@ -134,6 +134,7 @@ protected:
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private:
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QOpenGLContext* context;
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QWidget* event_handler;
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};
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class GRenderWindow : public QWidget, public Frontend::EmuWindow {
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