shader_disk_cache: Remove precompiled cache
* Serves little purpose at this point and complicates things. Maybe readd later?
This commit is contained in:
@ -4,7 +4,6 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "common/object_pool.h"
|
||||
#include "common/vector_math.h"
|
||||
#include "video_core/common/pipeline.h"
|
||||
#include "video_core/common/framebuffer.h"
|
||||
@ -15,7 +14,9 @@ class EmuWindow;
|
||||
|
||||
namespace VideoCore {
|
||||
|
||||
/// Common interface of a video backend
|
||||
class ShaderDiskCache;
|
||||
|
||||
// Common interface of a video backend
|
||||
class BackendBase {
|
||||
public:
|
||||
BackendBase(Frontend::EmuWindow& window) : window(window) {}
|
||||
@ -59,7 +60,6 @@ public:
|
||||
// Executes a compute shader
|
||||
virtual void DispatchCompute(PipelineHandle pipeline, Common::Vec3<u32> groupsize,
|
||||
Common::Vec3<u32> groups) = 0;
|
||||
|
||||
private:
|
||||
Frontend::EmuWindow& window;
|
||||
};
|
||||
|
@ -126,18 +126,11 @@ void PipelineCache::LoadDiskCache(const std::atomic_bool& stop_loading, const Di
|
||||
|
||||
// Load uncompressed precompiled file for non-separable shaders.
|
||||
// Precompiled file for separable shaders is compressed.
|
||||
auto [decompiled, dumps] = disk_cache.LoadPrecompiled(true);
|
||||
|
||||
std::optional decompiled = disk_cache.LoadPrecompiled();
|
||||
if (stop_loading) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::set<GLenum> supported_formats = GetSupportedFormats();
|
||||
|
||||
// Track if precompiled cache was altered during loading to know if we have to serialize the
|
||||
// virtual precompiled cache file back to the hard drive
|
||||
bool precompiled_cache_altered = false;
|
||||
|
||||
std::mutex mutex;
|
||||
std::atomic_bool compilation_failed = false;
|
||||
if (callback) {
|
||||
@ -147,7 +140,7 @@ void PipelineCache::LoadDiskCache(const std::atomic_bool& stop_loading, const Di
|
||||
std::vector<std::size_t> load_raws_index;
|
||||
for (u64 i = 0; i < raws.size(); i++) {
|
||||
if (stop_loading || compilation_failed) {
|
||||
return;
|
||||
break;
|
||||
}
|
||||
|
||||
const ShaderDiskCacheRaw& raw = raws[i];
|
||||
@ -161,35 +154,42 @@ void PipelineCache::LoadDiskCache(const std::atomic_bool& stop_loading, const Di
|
||||
raw.GetUniqueIdentifier(), calculated_hash);
|
||||
|
||||
disk_cache.InvalidateAll();
|
||||
return;
|
||||
break;
|
||||
}
|
||||
|
||||
const auto dump = dumps.find(unique_identifier);
|
||||
const auto decomp = decompiled.find(unique_identifier);
|
||||
const auto iter = decompiled->find(unique_identifier);
|
||||
|
||||
ShaderHandle shader{};
|
||||
if (dump != dumps.end() && decomp != decompiled.end()) {
|
||||
if (iter != decompiled->end()) {
|
||||
// Only load the vertex shader if its sanitize_mul setting matches
|
||||
ShaderDiskCacheDecompiled& decomp = iter->second;
|
||||
if (raw.GetProgramType() == ProgramType::VertexShader &&
|
||||
decomp->second.sanitize_mul != VideoCore::g_hw_shader_accurate_mul) {
|
||||
continue;
|
||||
decomp.sanitize_mul != VideoCore::g_hw_shader_accurate_mul) {
|
||||
break;
|
||||
}
|
||||
|
||||
// If the shader is dumped, attempt to load it
|
||||
shader = GeneratePrecompiledProgram(dump->second, supported_formats);
|
||||
if (!shader.IsValid()) {
|
||||
// If any shader failed, stop trying to compile, delete the cache, and start
|
||||
// loading from raws
|
||||
compilation_failed = true;
|
||||
return;
|
||||
ShaderStage stage;
|
||||
switch (raw.GetProgramType()) {
|
||||
case ProgramType::VertexShader:
|
||||
stage = ShaderStage::Vertex;
|
||||
break;
|
||||
case ProgramType::GeometryShader:
|
||||
stage = ShaderStage::Geometry;
|
||||
break;
|
||||
case ProgramType::FragmentShader:
|
||||
stage = ShaderStage::Fragment;
|
||||
break;
|
||||
}
|
||||
|
||||
// Create shader from GLSL source
|
||||
shader = backend->CreateShader(stage, "Precompiled shader", decomp.result);
|
||||
|
||||
// We have both the binary shader and the decompiled, so inject it into the
|
||||
// cache
|
||||
if (raw.GetProgramType() == ProgramType::VertexShader) {
|
||||
auto [conf, setup] = BuildVSConfigFromRaw(raw);
|
||||
std::scoped_lock lock(mutex);
|
||||
pica_vertex_shaders.Inject(conf, decomp->second.result, std::move(shader));
|
||||
pica_vertex_shaders.Inject(conf, decomp.result, std::move(shader));
|
||||
|
||||
} else if (raw.GetProgramType() == ProgramType::FragmentShader) {
|
||||
const PicaFSConfig conf{raw.GetRawShaderConfig()};
|
||||
@ -200,7 +200,7 @@ void PipelineCache::LoadDiskCache(const std::atomic_bool& stop_loading, const Di
|
||||
// Unsupported shader type got stored somehow so nuke the cache
|
||||
LOG_CRITICAL(Frontend, "failed to load raw ProgramType {}", raw.GetProgramType());
|
||||
compilation_failed = true;
|
||||
return;
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
// Since precompiled didn't have the dump, we'll load them in the next phase
|
||||
@ -218,8 +218,6 @@ void PipelineCache::LoadDiskCache(const std::atomic_bool& stop_loading, const Di
|
||||
bool load_all_raws = false;
|
||||
if (compilation_failed) {
|
||||
disk_cache.InvalidatePrecompiled();
|
||||
dumps.clear();
|
||||
precompiled_cache_altered = true;
|
||||
load_all_raws = true;
|
||||
}
|
||||
|
||||
@ -292,8 +290,6 @@ void PipelineCache::LoadDiskCache(const std::atomic_bool& stop_loading, const Di
|
||||
// If this is a new separable shader, add it the precompiled cache
|
||||
if (result) {
|
||||
disk_cache.SaveDecompiled(unique_identifier, *result, sanitize_mul);
|
||||
disk_cache.SaveDump(unique_identifier, shader);
|
||||
precompiled_cache_altered = true;
|
||||
}
|
||||
|
||||
if (callback) {
|
||||
@ -324,10 +320,6 @@ void PipelineCache::LoadDiskCache(const std::atomic_bool& stop_loading, const Di
|
||||
if (compilation_failed) {
|
||||
disk_cache.InvalidateAll();
|
||||
}
|
||||
|
||||
if (precompiled_cache_altered) {
|
||||
disk_cache.SaveVirtualPrecompiledFile();
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace OpenGL
|
||||
} // namespace VideoCore
|
||||
|
@ -16,8 +16,8 @@ class EmuWindow;
|
||||
namespace VideoCore {
|
||||
class PipelineCache;
|
||||
|
||||
class Callback;
|
||||
using DiskLoadCallback = Callback;
|
||||
enum class LoadCallbackStage : u8;
|
||||
using DiskLoadCallback = std::function<void(LoadCallbackStage, std::size_t, std::size_t)>;
|
||||
|
||||
// Structure that the hardware rendered vertices are composed of
|
||||
struct HardwareVertex {
|
||||
|
@ -4,15 +4,14 @@
|
||||
|
||||
#include <cstring>
|
||||
#include <fmt/format.h>
|
||||
#include "common/assert.h"
|
||||
#include "common/common_paths.h"
|
||||
#include "common/file_util.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/scm_rev.h"
|
||||
#include "common/zstd_compression.h"
|
||||
#include "core/core.h"
|
||||
#include "core/hle/kernel/process.h"
|
||||
#include "core/settings.h"
|
||||
#include "video_core/common/backend.h"
|
||||
#include "video_core/common/shader_disk_cache.h"
|
||||
|
||||
namespace VideoCore {
|
||||
@ -165,10 +164,10 @@ std::optional<std::vector<ShaderDiskCacheRaw>> ShaderDiskCache::LoadTransferable
|
||||
return {std::move(raws)};
|
||||
}
|
||||
|
||||
std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>, ShaderDumpsMap>
|
||||
ShaderDiskCache::LoadPrecompiled(bool compressed) {
|
||||
if (!IsUsable())
|
||||
return {};
|
||||
std::optional<ShaderDecompiledMap> ShaderDiskCache::LoadPrecompiled() {
|
||||
if (!IsUsable()) {
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
FileUtil::IOFile file(GetPrecompiledPath(), "rb");
|
||||
if (!file.IsOpen()) {
|
||||
@ -177,99 +176,62 @@ ShaderDiskCache::LoadPrecompiled(bool compressed) {
|
||||
return {};
|
||||
}
|
||||
|
||||
const std::optional result = LoadPrecompiledFile(file, compressed);
|
||||
if (!result.has_value()) {
|
||||
LOG_INFO(Render_OpenGL,
|
||||
"Failed to load precompiled cache for game with title id={} - removing",
|
||||
auto Invalidate = [&file, this]() -> std::nullopt_t {
|
||||
LOG_INFO(Render_OpenGL, "Failed to load precompiled cache for game with title id={} - removing",
|
||||
GetTitleID());
|
||||
file.Close();
|
||||
InvalidatePrecompiled();
|
||||
return {};
|
||||
}
|
||||
|
||||
return result.value();
|
||||
}
|
||||
return std::nullopt;
|
||||
};
|
||||
|
||||
std::optional<std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>, ShaderDumpsMap>>
|
||||
ShaderDiskCache::LoadPrecompiledFile(FileUtil::IOFile& file, bool compressed) {
|
||||
// Read compressed file from disk and decompress to virtual precompiled cache file
|
||||
std::vector<u8> precompiled_file(file.GetSize());
|
||||
file.ReadBytes(precompiled_file.data(), precompiled_file.size());
|
||||
|
||||
if (compressed) {
|
||||
const auto decompressed = Common::Compression::DecompressDataZSTD(precompiled_file);
|
||||
SaveArrayToPrecompiled(decompressed.data(), decompressed.size());
|
||||
} else {
|
||||
SaveArrayToPrecompiled(precompiled_file.data(), precompiled_file.size());
|
||||
}
|
||||
|
||||
const auto decompressed = Common::Compression::DecompressDataZSTD(precompiled_file);
|
||||
SaveArrayToPrecompiled(decompressed.data(), decompressed.size());
|
||||
decompressed_precompiled_cache_offset = 0;
|
||||
|
||||
ShaderCacheVersionHash file_hash{};
|
||||
if (!LoadArrayFromPrecompiled(file_hash.data(), file_hash.size())) {
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
if (GetShaderCacheVersionHash() != file_hash) {
|
||||
LOG_INFO(Render_OpenGL, "Precompiled cache is from another version of the emulator");
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
std::unordered_map<u64, ShaderDiskCacheDecompiled> decompiled;
|
||||
ShaderDumpsMap dumps;
|
||||
ShaderDecompiledMap decompiled{};
|
||||
while (decompressed_precompiled_cache_offset < decompressed_precompiled_cache.size()) {
|
||||
PrecompiledEntryKind kind{};
|
||||
if (!LoadObjectFromPrecompiled(kind)) {
|
||||
return std::nullopt;
|
||||
return Invalidate();
|
||||
}
|
||||
|
||||
switch (kind) {
|
||||
case PrecompiledEntryKind::Decompiled: {
|
||||
u64 unique_identifier{};
|
||||
if (!LoadObjectFromPrecompiled(unique_identifier)) {
|
||||
return std::nullopt;
|
||||
return Invalidate();
|
||||
}
|
||||
|
||||
std::optional entry = LoadDecompiledEntry();
|
||||
if (!entry) {
|
||||
return std::nullopt;
|
||||
return Invalidate();
|
||||
}
|
||||
|
||||
decompiled.insert({unique_identifier, std::move(*entry)});
|
||||
break;
|
||||
}
|
||||
case PrecompiledEntryKind::Dump: {
|
||||
u64 unique_identifier;
|
||||
if (!LoadObjectFromPrecompiled(unique_identifier)) {
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
ShaderDiskCacheDump dump;
|
||||
if (!LoadObjectFromPrecompiled(dump.binary_format)) {
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
u32 binary_length{};
|
||||
if (!LoadObjectFromPrecompiled(binary_length)) {
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
dump.binary.resize(binary_length);
|
||||
if (!LoadArrayFromPrecompiled(dump.binary.data(), dump.binary.size())) {
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
dumps.insert({unique_identifier, dump});
|
||||
break;
|
||||
}
|
||||
default:
|
||||
return std::nullopt;
|
||||
return Invalidate();
|
||||
}
|
||||
}
|
||||
|
||||
LOG_INFO(Render_OpenGL,
|
||||
"Found a precompiled disk cache with {} decompiled entries and {} binary entries",
|
||||
decompiled.size(), dumps.size());
|
||||
return {{decompiled, dumps}};
|
||||
LOG_INFO(Render_OpenGL, "Found a precompiled disk cache with {} decompiled entries", decompiled.size());
|
||||
return decompiled;
|
||||
}
|
||||
|
||||
std::optional<ShaderDiskCacheDecompiled> ShaderDiskCache::LoadDecompiledEntry() {
|
||||
@ -354,8 +316,10 @@ void ShaderDiskCache::SaveRaw(const ShaderDiskCacheRaw& entry) {
|
||||
}
|
||||
|
||||
FileUtil::IOFile file = AppendTransferableFile();
|
||||
if (!file.IsOpen())
|
||||
if (!file.IsOpen()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (file.WriteObject(TransferableEntryKind::Raw) != 1 || !entry.Save(file)) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to save raw transferable cache entry - removing");
|
||||
file.Close();
|
||||
@ -381,60 +345,6 @@ void ShaderDiskCache::SaveDecompiled(u64 unique_identifier, const std::string& c
|
||||
}
|
||||
}
|
||||
|
||||
void ShaderDiskCache::SaveDump(u64 unique_identifier, ShaderHandle shader) {
|
||||
if (!IsUsable())
|
||||
return;
|
||||
|
||||
GLint binary_length{};
|
||||
glGetProgramiv(program, GL_PROGRAM_BINARY_LENGTH, &binary_length);
|
||||
|
||||
GLenum binary_format{};
|
||||
std::vector<u8> binary(binary_length);
|
||||
glGetProgramBinary(program, binary_length, nullptr, &binary_format, binary.data());
|
||||
|
||||
if (!SaveObjectToPrecompiled(static_cast<u32>(PrecompiledEntryKind::Dump)) ||
|
||||
!SaveObjectToPrecompiled(unique_identifier) ||
|
||||
!SaveObjectToPrecompiled(static_cast<u32>(binary_format)) ||
|
||||
!SaveObjectToPrecompiled(static_cast<u32>(binary_length)) ||
|
||||
!SaveArrayToPrecompiled(binary.data(), binary.size())) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to save binary program file in shader={:016x} - removing",
|
||||
unique_identifier);
|
||||
InvalidatePrecompiled();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void ShaderDiskCache::SaveDumpToFile(u64 unique_identifier, ShaderHandle shader, bool sanitize_mul) {
|
||||
if (!IsUsable())
|
||||
return;
|
||||
|
||||
FileUtil::IOFile file = AppendPrecompiledFile();
|
||||
if (!file.IsOpen())
|
||||
return;
|
||||
|
||||
GLint binary_length{};
|
||||
glGetProgramiv(program, GL_PROGRAM_BINARY_LENGTH, &binary_length);
|
||||
|
||||
GLenum binary_format{};
|
||||
std::vector<u8> binary(binary_length);
|
||||
glGetProgramBinary(program, binary_length, nullptr, &binary_format, binary.data());
|
||||
|
||||
if (file.WriteObject(static_cast<u32>(PrecompiledEntryKind::Dump)) != 1 ||
|
||||
file.WriteObject(unique_identifier) != 1 ||
|
||||
file.WriteObject(static_cast<u32>(binary_format)) != 1 ||
|
||||
file.WriteObject(static_cast<u32>(binary_length)) != 1 ||
|
||||
file.WriteArray(binary.data(), binary.size()) != binary.size()) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to save binary program file in shader={:016x} - removing",
|
||||
unique_identifier);
|
||||
InvalidatePrecompiled();
|
||||
return;
|
||||
}
|
||||
|
||||
// SaveDecompiled is used only to store the accurate multiplication setting, a better way is to
|
||||
// probably change the header in SaveDump
|
||||
SaveDecompiledToFile(file, unique_identifier, {}, sanitize_mul);
|
||||
}
|
||||
|
||||
bool ShaderDiskCache::IsUsable() const {
|
||||
return tried_to_load && Settings::values.use_disk_shader_cache;
|
||||
}
|
||||
@ -494,25 +404,6 @@ void ShaderDiskCache::SavePrecompiledHeaderToVirtualPrecompiledCache() {
|
||||
}
|
||||
}
|
||||
|
||||
void ShaderDiskCache::SaveVirtualPrecompiledFile() {
|
||||
decompressed_precompiled_cache_offset = 0;
|
||||
const std::vector<u8>& compressed = Common::Compression::CompressDataZSTDDefault(
|
||||
decompressed_precompiled_cache.data(), decompressed_precompiled_cache.size());
|
||||
|
||||
const auto precompiled_path{GetPrecompiledPath()};
|
||||
FileUtil::IOFile file(precompiled_path, "wb");
|
||||
|
||||
if (!file.IsOpen()) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to open precompiled cache in path={}", precompiled_path);
|
||||
return;
|
||||
}
|
||||
if (file.WriteBytes(compressed.data(), compressed.size()) != compressed.size()) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to write precompiled cache version in path={}",
|
||||
precompiled_path);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
bool ShaderDiskCache::EnsureDirectories() const {
|
||||
const auto CreateDir = [](const std::string& dir) {
|
||||
if (!FileUtil::CreateDir(dir)) {
|
||||
|
@ -5,11 +5,8 @@
|
||||
#pragma once
|
||||
|
||||
#include <optional>
|
||||
#include <span>
|
||||
#include <memory>
|
||||
#include <string_view>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
#include "video_core/regs.h"
|
||||
#include "video_core/common/shader.h"
|
||||
|
||||
@ -74,14 +71,7 @@ struct ShaderDiskCacheDecompiled {
|
||||
bool sanitize_mul;
|
||||
};
|
||||
|
||||
// Contains an OpenGL dumped binary program
|
||||
struct ShaderDiskCacheDump {
|
||||
//GLenum binary_format;
|
||||
std::vector<u8> binary;
|
||||
};
|
||||
|
||||
using ShaderDecompiledMap = std::unordered_map<u64, ShaderDiskCacheDecompiled>;
|
||||
using ShaderDumpsMap = std::unordered_map<u64, ShaderDiskCacheDump>;
|
||||
|
||||
class BackendBase;
|
||||
|
||||
@ -93,9 +83,6 @@ public:
|
||||
/// Loads transferable cache. If file has a old version or on failure, it deletes the file.
|
||||
std::optional<std::vector<ShaderDiskCacheRaw>> LoadTransferable();
|
||||
|
||||
/// Loads current game's precompiled cache. Invalidates on failure.
|
||||
std::pair<ShaderDecompiledMap, ShaderDumpsMap> LoadPrecompiled(bool compressed);
|
||||
|
||||
/// Removes the transferable (and precompiled) cache file.
|
||||
void InvalidateAll();
|
||||
|
||||
@ -108,20 +95,10 @@ public:
|
||||
/// Saves a decompiled entry to the precompiled file. Does not check for collisions.
|
||||
void SaveDecompiled(u64 unique_identifier, const std::string& code, bool sanitize_mul);
|
||||
|
||||
/// Saves a dump entry to the precompiled file. Does not check for collisions.
|
||||
void SaveDump(u64 unique_identifier, ShaderHandle shader);
|
||||
|
||||
/// Saves a dump entry to the precompiled file. Does not check for collisions.
|
||||
void SaveDumpToFile(u64 unique_identifier, ShaderHandle shader, bool sanitize_mul);
|
||||
|
||||
/// Serializes virtual precompiled shader cache file to real file
|
||||
void SaveVirtualPrecompiledFile();
|
||||
/// Loads the transferable cache. Returns empty on failure.
|
||||
std::optional<ShaderDecompiledMap> LoadPrecompiled();
|
||||
|
||||
private:
|
||||
/// Loads the transferable cache. Returns empty on failure.
|
||||
std::optional<std::pair<ShaderDecompiledMap, ShaderDumpsMap>> LoadPrecompiledFile(
|
||||
FileUtil::IOFile& file, bool compressed);
|
||||
|
||||
/// Loads a decompiled cache entry from m_precompiled_cache_virtual_file.
|
||||
/// Returns empty on failure.
|
||||
std::optional<ShaderDiskCacheDecompiled> LoadDecompiledEntry();
|
||||
|
@ -1,4 +1,4 @@
|
||||
// Copyright 2017 Citra Emulator Project
|
||||
// Copyright 2022 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
@ -6,8 +6,6 @@
|
||||
|
||||
#include <array>
|
||||
#include <cstddef>
|
||||
#include <string>
|
||||
|
||||
#include "common/common_funcs.h"
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/regs_framebuffer.h"
|
||||
|
Reference in New Issue
Block a user