Loader: Refactored use of const.
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@ -342,7 +342,7 @@ bool ElfReader::LoadSymbols() {
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namespace Loader {
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/// AppLoader_ELF constructor
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AppLoader_ELF::AppLoader_ELF(std::string& filename) : is_loaded(false) {
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AppLoader_ELF::AppLoader_ELF(const std::string& filename) : is_loaded(false) {
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this->filename = filename;
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}
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@ -356,7 +356,7 @@ AppLoader_ELF::~AppLoader_ELF() {
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* @todo Move NCSD parsing out of here and create a separate function for loading these
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* @return True on success, otherwise false
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*/
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const ResultStatus AppLoader_ELF::Load() {
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ResultStatus AppLoader_ELF::Load() {
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INFO_LOG(LOADER, "Loading ELF file %s...", filename.c_str());
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if (is_loaded)
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@ -15,14 +15,14 @@ namespace Loader {
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/// Loads an ELF/AXF file
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class AppLoader_ELF : public AppLoader {
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public:
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AppLoader_ELF(std::string& filename);
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AppLoader_ELF(const std::string& filename);
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~AppLoader_ELF();
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/**
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* Load the bootable file
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* @return ResultStatus result of function
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*/
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const ResultStatus Load();
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ResultStatus Load();
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private:
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std::string filename;
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@ -18,7 +18,7 @@ namespace Loader {
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* @todo (ShizZy) this function sucks... make it actually check file contents etc.
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* @return FileType of file
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*/
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const FileType IdentifyFile(const std::string &filename) {
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FileType IdentifyFile(const std::string &filename) {
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if (filename.size() == 0) {
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ERROR_LOG(LOADER, "invalid filename %s", filename.c_str());
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return FileType::Error;
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@ -45,7 +45,7 @@ const FileType IdentifyFile(const std::string &filename) {
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* @param filename String filename of bootable file
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* @return ResultStatus result of function
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*/
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const ResultStatus LoadFile(std::string& filename) {
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ResultStatus LoadFile(const std::string& filename) {
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INFO_LOG(LOADER, "Loading file %s...", filename.c_str());
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switch (IdentifyFile(filename)) {
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@ -44,7 +44,7 @@ public:
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* Load the application
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* @return ResultStatus result of function
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*/
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virtual const ResultStatus Load() = 0;
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virtual ResultStatus Load() = 0;
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/**
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* Get the code (typically .code section) of the application
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@ -109,13 +109,13 @@ protected:
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* @param filename String filename of bootable file
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* @return FileType of file
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*/
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const FileType IdentifyFile(const std::string &filename);
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FileType IdentifyFile(const std::string &filename);
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/**
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* Identifies and loads a bootable file
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* @param filename String filename of bootable file
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* @return ResultStatus result of function
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*/
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const ResultStatus LoadFile(std::string& filename);
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ResultStatus LoadFile(const std::string& filename);
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} // namespace
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@ -102,7 +102,7 @@ bool LZSS_Decompress(u8* compressed, u32 compressed_size, u8* decompressed, u32
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// AppLoader_NCCH class
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/// AppLoader_NCCH constructor
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AppLoader_NCCH::AppLoader_NCCH(std::string& filename) {
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AppLoader_NCCH::AppLoader_NCCH(const std::string& filename) {
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this->filename = filename;
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is_loaded = false;
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is_compressed = false;
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@ -119,7 +119,7 @@ AppLoader_NCCH::~AppLoader_NCCH() {
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* Loads .code section into memory for booting
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* @return ResultStatus result of function
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*/
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const ResultStatus AppLoader_NCCH::LoadExec() const {
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ResultStatus AppLoader_NCCH::LoadExec() const {
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if (!is_loaded)
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return ResultStatus::ErrorNotLoaded;
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@ -137,7 +137,7 @@ const ResultStatus AppLoader_NCCH::LoadExec() const {
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* @param name Name of section to read out of NCCH file
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* @param buffer Buffer to read section into.
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*/
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const ResultStatus AppLoader_NCCH::LoadSectionExeFS(File::IOFile& file, const char* name,
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ResultStatus AppLoader_NCCH::LoadSectionExeFS(File::IOFile& file, const char* name,
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std::vector<u8>& buffer) {
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// Iterate through the ExeFs archive until we find the .code file...
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@ -183,7 +183,7 @@ const ResultStatus AppLoader_NCCH::LoadSectionExeFS(File::IOFile& file, const ch
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* @param file Handle to file to read from
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* @return ResultStatus result of function
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*/
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const ResultStatus AppLoader_NCCH::LoadRomFS(File::IOFile& file) {
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ResultStatus AppLoader_NCCH::LoadRomFS(File::IOFile& file) {
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// Check if the NCCH has a RomFS...
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if (ncch_header.romfs_offset != 0 && ncch_header.romfs_size != 0) {
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u32 romfs_offset = ncch_offset + (ncch_header.romfs_offset * kBlockSize) + 0x1000;
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@ -210,7 +210,7 @@ const ResultStatus AppLoader_NCCH::LoadRomFS(File::IOFile& file) {
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* @todo Move NCSD parsing out of here and create a separate function for loading these
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* @return True on success, otherwise false
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*/
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const ResultStatus AppLoader_NCCH::Load() {
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ResultStatus AppLoader_NCCH::Load() {
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INFO_LOG(LOADER, "Loading NCCH file %s...", filename.c_str());
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if (is_loaded)
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@ -147,14 +147,14 @@ namespace Loader {
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/// Loads an NCCH file (e.g. from a CCI, or the first NCCH in a CXI)
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class AppLoader_NCCH : public AppLoader {
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public:
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AppLoader_NCCH(std::string& filename);
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AppLoader_NCCH(const std::string& filename);
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~AppLoader_NCCH();
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/**
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* Load the application
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* @return ResultStatus result of function
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*/
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const ResultStatus Load();
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ResultStatus Load();
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private:
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@ -165,21 +165,20 @@ private:
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* @param buffer Buffer to read section into.
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* @return ResultStatus result of function
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*/
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const ResultStatus LoadSectionExeFS(File::IOFile& file, const char* name,
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std::vector<u8>& buffer);
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ResultStatus LoadSectionExeFS(File::IOFile& file, const char* name, std::vector<u8>& buffer);
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/**
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* Reads RomFS of an NCCH file into AppLoader
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* @param file Handle to file to read from
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* @return ResultStatus result of function
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*/
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const ResultStatus LoadRomFS(File::IOFile& file);
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ResultStatus LoadRomFS(File::IOFile& file);
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/**
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* Loads .code section into memory for booting
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* @return ResultStatus result of function
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*/
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const ResultStatus LoadExec() const;
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ResultStatus LoadExec() const;
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std::string filename;
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bool is_loaded;
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