kernel: Improve accuracy of KResourceLimit emulation (#7221)

* core: Refactor resource limits

* svc: Implement SetResourceLimitLimitValues

* Also correct existing name and add missing error codes
This commit is contained in:
GPUCode
2023-12-04 13:31:06 +02:00
committed by GitHub
parent 875f5eaad5
commit 59df319f48
28 changed files with 421 additions and 301 deletions

View File

@ -3,9 +3,10 @@
// Refer to the license.txt file included.
#include "common/archives.h"
#include "common/assert.h"
#include "core/hle/kernel/errors.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/resource_limit.h"
#include "core/hle/kernel/semaphore.h"
#include "core/hle/kernel/thread.h"
@ -14,23 +15,27 @@ SERIALIZE_EXPORT_IMPL(Kernel::Semaphore)
namespace Kernel {
Semaphore::Semaphore(KernelSystem& kernel) : WaitObject(kernel) {}
Semaphore::~Semaphore() {}
Semaphore::~Semaphore() {
if (resource_limit) {
resource_limit->Release(ResourceLimitType::Semaphore, 1);
}
}
ResultVal<std::shared_ptr<Semaphore>> KernelSystem::CreateSemaphore(s32 initial_count,
s32 max_count,
std::string name) {
if (initial_count > max_count)
if (initial_count > max_count) {
return ERR_INVALID_COMBINATION_KERNEL;
auto semaphore{std::make_shared<Semaphore>(*this)};
}
// When the semaphore is created, some slots are reserved for other threads,
// and the rest is reserved for the caller thread
auto semaphore = std::make_shared<Semaphore>(*this);
semaphore->max_count = max_count;
semaphore->available_count = initial_count;
semaphore->name = std::move(name);
return semaphore;
}