kernel: Improve accuracy of KResourceLimit emulation (#7221)

* core: Refactor resource limits

* svc: Implement SetResourceLimitLimitValues

* Also correct existing name and add missing error codes
This commit is contained in:
GPUCode
2023-12-04 13:31:06 +02:00
committed by GitHub
parent 875f5eaad5
commit 59df319f48
28 changed files with 421 additions and 301 deletions

View File

@ -2,12 +2,11 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <vector>
#include "common/archives.h"
#include "common/assert.h"
#include "core/hle/kernel/event.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/resource_limit.h"
#include "core/hle/kernel/thread.h"
SERIALIZE_EXPORT_IMPL(Kernel::Event)
@ -15,16 +14,19 @@ SERIALIZE_EXPORT_IMPL(Kernel::Event)
namespace Kernel {
Event::Event(KernelSystem& kernel) : WaitObject(kernel) {}
Event::~Event() {}
Event::~Event() {
if (resource_limit) {
resource_limit->Release(ResourceLimitType::Event, 1);
}
}
std::shared_ptr<Event> KernelSystem::CreateEvent(ResetType reset_type, std::string name) {
auto evt{std::make_shared<Event>(*this)};
evt->signaled = false;
evt->reset_type = reset_type;
evt->name = std::move(name);
return evt;
auto event = std::make_shared<Event>(*this);
event->signaled = false;
event->reset_type = reset_type;
event->name = std::move(name);
return event;
}
bool Event::ShouldWait(const Thread* thread) const {