game_list: Use QJsonValueRef() within LoadCompatibilityList()
This way, we aren't constructing unnecessary QJsonValue instances.
This commit is contained in:
parent
2ba62ec196
commit
52f12e303a
|
@ -545,7 +545,7 @@ void GameList::LoadCompatibilityList() {
|
|||
QJsonDocument json = QJsonDocument::fromJson(string_content.toUtf8());
|
||||
QJsonArray arr = json.array();
|
||||
|
||||
for (const QJsonValue& value : arr) {
|
||||
for (const QJsonValueRef& value : arr) {
|
||||
QJsonObject game = value.toObject();
|
||||
|
||||
if (game.contains("compatibility") && game["compatibility"].isDouble()) {
|
||||
|
@ -553,7 +553,7 @@ void GameList::LoadCompatibilityList() {
|
|||
QString directory = game["directory"].toString();
|
||||
QJsonArray ids = game["releases"].toArray();
|
||||
|
||||
for (const QJsonValue& value : ids) {
|
||||
for (const QJsonValueRef& value : ids) {
|
||||
QJsonObject object = value.toObject();
|
||||
QString id = object["id"].toString();
|
||||
compatibility_list.emplace(
|
||||
|
|
Loading…
Reference in New Issue