Move the SetThreadExecutionState calls to their own separate functions
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@ -712,6 +712,18 @@ void GMainWindow::OnOpenUpdater() {
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updater->LaunchUI();
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}
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void GMainWindow::PreventOSSleep() {
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#ifdef _WIN32
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SetThreadExecutionState(ES_CONTINUOUS | ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED);
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#endif
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}
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void GMainWindow::AllowOSSleep() {
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#ifdef _WIN32
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SetThreadExecutionState(ES_CONTINUOUS);
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#endif
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}
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bool GMainWindow::LoadROM(const QString& filename) {
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// Shutdown previous session if the emu thread is still active...
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if (emu_thread != nullptr)
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@ -902,9 +914,7 @@ void GMainWindow::ShutdownGame() {
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return;
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}
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#ifdef _WIN32
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SetThreadExecutionState(ES_CONTINUOUS);
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#endif
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AllowOSSleep();
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discord_rpc->Pause();
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OnStopRecordingPlayback();
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@ -1223,9 +1233,7 @@ void GMainWindow::OnStartGame() {
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movie_record_path.clear();
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}
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#ifdef _WIN32
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SetThreadExecutionState(ES_CONTINUOUS | ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED);
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#endif
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PreventOSSleep();
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emu_thread->SetRunning(true);
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qRegisterMetaType<Core::System::ResultStatus>("Core::System::ResultStatus");
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@ -1255,9 +1263,7 @@ void GMainWindow::OnPauseGame() {
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ui.action_Stop->setEnabled(true);
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ui.action_Capture_Screenshot->setEnabled(false);
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#ifdef _WIN32
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SetThreadExecutionState(ES_CONTINUOUS);
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#endif
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AllowOSSleep();
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}
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void GMainWindow::OnStopGame() {
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@ -104,6 +104,9 @@ private:
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void ConnectWidgetEvents();
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void ConnectMenuEvents();
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void PreventOSSleep();
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void AllowOSSleep();
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bool LoadROM(const QString& filename);
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void BootGame(const QString& filename);
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void ShutdownGame();
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