regs_shader: Intialize GPUREG_SH_INPUTBUFFER_CONFIG to default value
* Default value verified on hw. Tales of Abyss does not update the number of vertex attributes for the geometry unit and expects it to be 2
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@ -35,6 +35,7 @@ struct ShaderRegs {
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union {
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union {
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// Number of input attributes to shader unit - 1
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// Number of input attributes to shader unit - 1
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u32 raw{0xa0000001};
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BitField<0, 4, u32> max_input_attribute_index;
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BitField<0, 4, u32> max_input_attribute_index;
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BitField<8, 8, u32> input_to_uniform;
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BitField<8, 8, u32> input_to_uniform;
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BitField<24, 8, ShaderMode> shader_mode;
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BitField<24, 8, ShaderMode> shader_mode;
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