gl_rasterizer: Inline texture buffer uploads.
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8a8c6f059f
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@ -1725,21 +1725,6 @@ void RasterizerOpenGL::SyncFogColor() {
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uniform_block_data.dirty = true;
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}
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void RasterizerOpenGL::SyncFogLUT() {
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std::array<GLvec2, 128> new_data;
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std::transform(Pica::g_state.fog.lut.begin(), Pica::g_state.fog.lut.end(), new_data.begin(),
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[](const auto& entry) {
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return GLvec2{entry.ToFloat(), entry.DiffToFloat()};
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});
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if (new_data != fog_lut_data) {
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fog_lut_data = new_data;
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glBindBuffer(GL_TEXTURE_BUFFER, fog_lut_buffer.handle);
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glBufferSubData(GL_TEXTURE_BUFFER, 0, new_data.size() * sizeof(GLvec2), new_data.data());
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}
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}
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void RasterizerOpenGL::SyncProcTexNoise() {
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const auto& regs = Pica::g_state.regs.texturing;
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uniform_block_data.data.proctex_noise_f = {
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@ -1758,70 +1743,6 @@ void RasterizerOpenGL::SyncProcTexNoise() {
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uniform_block_data.dirty = true;
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}
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// helper function for SyncProcTexNoiseLUT/ColorMap/AlphaMap
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static void SyncProcTexValueLUT(const std::array<Pica::State::ProcTex::ValueEntry, 128>& lut,
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std::array<GLvec2, 128>& lut_data, GLuint buffer) {
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std::array<GLvec2, 128> new_data;
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std::transform(lut.begin(), lut.end(), new_data.begin(), [](const auto& entry) {
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return GLvec2{entry.ToFloat(), entry.DiffToFloat()};
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});
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if (new_data != lut_data) {
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lut_data = new_data;
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glBindBuffer(GL_TEXTURE_BUFFER, buffer);
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glBufferSubData(GL_TEXTURE_BUFFER, 0, new_data.size() * sizeof(GLvec2), new_data.data());
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}
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}
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void RasterizerOpenGL::SyncProcTexNoiseLUT() {
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SyncProcTexValueLUT(Pica::g_state.proctex.noise_table, proctex_noise_lut_data,
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proctex_noise_lut_buffer.handle);
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}
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void RasterizerOpenGL::SyncProcTexColorMap() {
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SyncProcTexValueLUT(Pica::g_state.proctex.color_map_table, proctex_color_map_data,
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proctex_color_map_buffer.handle);
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}
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void RasterizerOpenGL::SyncProcTexAlphaMap() {
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SyncProcTexValueLUT(Pica::g_state.proctex.alpha_map_table, proctex_alpha_map_data,
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proctex_alpha_map_buffer.handle);
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}
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void RasterizerOpenGL::SyncProcTexLUT() {
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std::array<GLvec4, 256> new_data;
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std::transform(Pica::g_state.proctex.color_table.begin(),
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Pica::g_state.proctex.color_table.end(), new_data.begin(),
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[](const auto& entry) {
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auto rgba = entry.ToVector() / 255.0f;
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return GLvec4{rgba.r(), rgba.g(), rgba.b(), rgba.a()};
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});
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if (new_data != proctex_lut_data) {
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proctex_lut_data = new_data;
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glBindBuffer(GL_TEXTURE_BUFFER, proctex_lut_buffer.handle);
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glBufferSubData(GL_TEXTURE_BUFFER, 0, new_data.size() * sizeof(GLvec4), new_data.data());
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}
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}
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void RasterizerOpenGL::SyncProcTexDiffLUT() {
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std::array<GLvec4, 256> new_data;
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std::transform(Pica::g_state.proctex.color_diff_table.begin(),
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Pica::g_state.proctex.color_diff_table.end(), new_data.begin(),
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[](const auto& entry) {
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auto rgba = entry.ToVector() / 255.0f;
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return GLvec4{rgba.r(), rgba.g(), rgba.b(), rgba.a()};
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});
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if (new_data != proctex_diff_lut_data) {
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proctex_diff_lut_data = new_data;
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glBindBuffer(GL_TEXTURE_BUFFER, proctex_diff_lut_buffer.handle);
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glBufferSubData(GL_TEXTURE_BUFFER, 0, new_data.size() * sizeof(GLvec4), new_data.data());
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}
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}
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void RasterizerOpenGL::SyncAlphaTest() {
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const auto& regs = Pica::g_state.regs;
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if (regs.framebuffer.output_merger.alpha_test.ref != uniform_block_data.data.alphatest_ref) {
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@ -1919,21 +1840,6 @@ void RasterizerOpenGL::SyncGlobalAmbient() {
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}
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}
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void RasterizerOpenGL::SyncLightingLUT(unsigned lut_index) {
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std::array<GLvec2, 256> new_data;
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const auto& source_lut = Pica::g_state.lighting.luts[lut_index];
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std::transform(source_lut.begin(), source_lut.end(), new_data.begin(), [](const auto& entry) {
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return GLvec2{entry.ToFloat(), entry.DiffToFloat()};
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});
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if (new_data != lighting_lut_data[lut_index]) {
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lighting_lut_data[lut_index] = new_data;
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glBindBuffer(GL_TEXTURE_BUFFER, lighting_lut_buffer.handle);
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glBufferSubData(GL_TEXTURE_BUFFER, lut_index * new_data.size() * sizeof(GLvec2),
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new_data.size() * sizeof(GLvec2), new_data.data());
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}
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}
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void RasterizerOpenGL::SyncLightSpecular0(int light_index) {
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auto color = PicaToGL::LightColor(Pica::g_state.regs.lighting.light[light_index].specular_0);
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if (color != uniform_block_data.data.light_src[light_index].specular_0) {
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@ -2028,44 +1934,115 @@ void RasterizerOpenGL::SyncAndUploadLUTs() {
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// Sync the lighting luts
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for (unsigned index = 0; index < uniform_block_data.lut_dirty.size(); index++) {
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if (uniform_block_data.lut_dirty[index]) {
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SyncLightingLUT(index);
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std::array<GLvec2, 256> new_data;
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const auto& source_lut = Pica::g_state.lighting.luts[index];
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std::transform(source_lut.begin(), source_lut.end(), new_data.begin(),
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[](const auto& entry) {
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return GLvec2{entry.ToFloat(), entry.DiffToFloat()};
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});
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if (new_data != lighting_lut_data[index]) {
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lighting_lut_data[index] = new_data;
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glBindBuffer(GL_TEXTURE_BUFFER, lighting_lut_buffer.handle);
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glBufferSubData(GL_TEXTURE_BUFFER, index * new_data.size() * sizeof(GLvec2),
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new_data.size() * sizeof(GLvec2), new_data.data());
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}
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uniform_block_data.lut_dirty[index] = false;
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}
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}
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// Sync the fog lut
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if (uniform_block_data.fog_lut_dirty) {
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SyncFogLUT();
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std::array<GLvec2, 128> new_data;
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std::transform(Pica::g_state.fog.lut.begin(), Pica::g_state.fog.lut.end(), new_data.begin(),
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[](const auto& entry) {
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return GLvec2{entry.ToFloat(), entry.DiffToFloat()};
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});
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if (new_data != fog_lut_data) {
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fog_lut_data = new_data;
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glBindBuffer(GL_TEXTURE_BUFFER, fog_lut_buffer.handle);
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glBufferSubData(GL_TEXTURE_BUFFER, 0, new_data.size() * sizeof(GLvec2),
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new_data.data());
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}
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uniform_block_data.fog_lut_dirty = false;
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}
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// helper function for SyncProcTexNoiseLUT/ColorMap/AlphaMap
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auto SyncProcTexValueLUT = [](const std::array<Pica::State::ProcTex::ValueEntry, 128>& lut,
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std::array<GLvec2, 128>& lut_data, GLuint buffer) {
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std::array<GLvec2, 128> new_data;
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std::transform(lut.begin(), lut.end(), new_data.begin(), [](const auto& entry) {
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return GLvec2{entry.ToFloat(), entry.DiffToFloat()};
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});
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if (new_data != lut_data) {
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lut_data = new_data;
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glBindBuffer(GL_TEXTURE_BUFFER, buffer);
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glBufferSubData(GL_TEXTURE_BUFFER, 0, new_data.size() * sizeof(GLvec2),
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new_data.data());
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}
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};
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// Sync the proctex noise lut
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if (uniform_block_data.proctex_noise_lut_dirty) {
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SyncProcTexNoiseLUT();
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SyncProcTexValueLUT(Pica::g_state.proctex.noise_table, proctex_noise_lut_data,
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proctex_noise_lut_buffer.handle);
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uniform_block_data.proctex_noise_lut_dirty = false;
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}
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// Sync the proctex color map
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if (uniform_block_data.proctex_color_map_dirty) {
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SyncProcTexColorMap();
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SyncProcTexValueLUT(Pica::g_state.proctex.color_map_table, proctex_color_map_data,
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proctex_color_map_buffer.handle);
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uniform_block_data.proctex_color_map_dirty = false;
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}
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// Sync the proctex alpha map
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if (uniform_block_data.proctex_alpha_map_dirty) {
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SyncProcTexAlphaMap();
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SyncProcTexValueLUT(Pica::g_state.proctex.alpha_map_table, proctex_alpha_map_data,
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proctex_alpha_map_buffer.handle);
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uniform_block_data.proctex_alpha_map_dirty = false;
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}
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// Sync the proctex lut
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if (uniform_block_data.proctex_lut_dirty) {
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SyncProcTexLUT();
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std::array<GLvec4, 256> new_data;
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std::transform(Pica::g_state.proctex.color_table.begin(),
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Pica::g_state.proctex.color_table.end(), new_data.begin(),
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[](const auto& entry) {
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auto rgba = entry.ToVector() / 255.0f;
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return GLvec4{rgba.r(), rgba.g(), rgba.b(), rgba.a()};
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});
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if (new_data != proctex_lut_data) {
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proctex_lut_data = new_data;
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glBindBuffer(GL_TEXTURE_BUFFER, proctex_lut_buffer.handle);
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glBufferSubData(GL_TEXTURE_BUFFER, 0, new_data.size() * sizeof(GLvec4),
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new_data.data());
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}
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uniform_block_data.proctex_lut_dirty = false;
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}
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// Sync the proctex difference lut
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if (uniform_block_data.proctex_diff_lut_dirty) {
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SyncProcTexDiffLUT();
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std::array<GLvec4, 256> new_data;
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std::transform(Pica::g_state.proctex.color_diff_table.begin(),
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Pica::g_state.proctex.color_diff_table.end(), new_data.begin(),
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[](const auto& entry) {
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auto rgba = entry.ToVector() / 255.0f;
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return GLvec4{rgba.r(), rgba.g(), rgba.b(), rgba.a()};
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});
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if (new_data != proctex_diff_lut_data) {
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proctex_diff_lut_data = new_data;
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glBindBuffer(GL_TEXTURE_BUFFER, proctex_diff_lut_buffer.handle);
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glBufferSubData(GL_TEXTURE_BUFFER, 0, new_data.size() * sizeof(GLvec4),
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new_data.data());
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}
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uniform_block_data.proctex_diff_lut_dirty = false;
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}
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}
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@ -148,18 +148,10 @@ private:
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/// Syncs the fog states to match the PICA register
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void SyncFogColor();
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void SyncFogLUT();
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/// Sync the procedural texture noise configuration to match the PICA register
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void SyncProcTexNoise();
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/// Sync the procedural texture lookup tables
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void SyncProcTexNoiseLUT();
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void SyncProcTexColorMap();
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void SyncProcTexAlphaMap();
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void SyncProcTexLUT();
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void SyncProcTexDiffLUT();
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/// Syncs the alpha test states to match the PICA register
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void SyncAlphaTest();
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@ -190,9 +182,6 @@ private:
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/// Syncs the lighting global ambient color to match the PICA register
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void SyncGlobalAmbient();
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/// Syncs the lighting lookup tables
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void SyncLightingLUT(unsigned index);
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/// Syncs the specified light's specular 0 color to match the PICA register
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void SyncLightSpecular0(int light_index);
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