renderer_vulkan: Bump vertex buffer size
* So software shaders don't crash
This commit is contained in:
		| @@ -88,7 +88,7 @@ constexpr VertexLayout RasterizerVulkan::HardwareVertex::GetVertexLayout() { | ||||
|     return layout; | ||||
| } | ||||
|  | ||||
| constexpr u32 VERTEX_BUFFER_SIZE = 64 * 1024 * 1024; | ||||
| constexpr u32 VERTEX_BUFFER_SIZE = 128 * 1024 * 1024; | ||||
| constexpr u32 INDEX_BUFFER_SIZE = 8 * 1024 * 1024; | ||||
| constexpr u32 UNIFORM_BUFFER_SIZE = 16 * 1024 * 1024; | ||||
| constexpr u32 TEXTURE_BUFFER_SIZE = 16 * 1024 * 1024; | ||||
|   | ||||
		Reference in New Issue
	
	Block a user