renderer_vulkan: Bump vertex buffer size
* So software shaders don't crash
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@ -88,7 +88,7 @@ constexpr VertexLayout RasterizerVulkan::HardwareVertex::GetVertexLayout() {
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return layout;
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}
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constexpr u32 VERTEX_BUFFER_SIZE = 64 * 1024 * 1024;
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constexpr u32 VERTEX_BUFFER_SIZE = 128 * 1024 * 1024;
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constexpr u32 INDEX_BUFFER_SIZE = 8 * 1024 * 1024;
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constexpr u32 UNIFORM_BUFFER_SIZE = 16 * 1024 * 1024;
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constexpr u32 TEXTURE_BUFFER_SIZE = 16 * 1024 * 1024;
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