renderer_vulkan: Fix shader hash type
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@ -158,7 +158,7 @@ void PipelineCache::SaveDiskCache() {
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void PipelineCache::BindPipeline(const PipelineInfo& info) {
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ApplyDynamic(info);
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u64 shader_hash = 0;
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std::size_t shader_hash = 0;
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for (u32 i = 0; i < MAX_SHADER_STAGES; i++) {
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shader_hash = Common::HashCombine(shader_hash, shader_hashes[i]);
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}
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