glsl_shader_gen: Remove invariant qualifier
* Causes visual regressions in Pokemon with RADV
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		| @@ -63,7 +63,7 @@ static std::string GetVertexInterfaceDeclaration(bool is_output, bool use_clip_p | ||||
|     if (is_output && separable_shader) { | ||||
|         // gl_PerVertex redeclaration is required for separate shader object | ||||
|         out += "out gl_PerVertex {\n"; | ||||
|         out += "    invariant vec4 gl_Position;\n"; | ||||
|         out += "    vec4 gl_Position;\n"; | ||||
|         if (use_clip_planes) { | ||||
|             out += "    float gl_ClipDistance[2];\n"; | ||||
|         } | ||||
|   | ||||
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