glsl_shader_gen: Remove invariant qualifier

* Causes visual regressions in Pokemon with RADV
This commit is contained in:
GPUCode 2024-01-21 11:57:56 +02:00
parent 6cbdc73f53
commit 1247bff174
1 changed files with 1 additions and 1 deletions

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@ -63,7 +63,7 @@ static std::string GetVertexInterfaceDeclaration(bool is_output, bool use_clip_p
if (is_output && separable_shader) {
// gl_PerVertex redeclaration is required for separate shader object
out += "out gl_PerVertex {\n";
out += " invariant vec4 gl_Position;\n";
out += " vec4 gl_Position;\n";
if (use_clip_planes) {
out += " float gl_ClipDistance[2];\n";
}