glsl_shader_gen: Remove invariant qualifier
* Causes visual regressions in Pokemon with RADV
This commit is contained in:
parent
6cbdc73f53
commit
1247bff174
|
@ -63,7 +63,7 @@ static std::string GetVertexInterfaceDeclaration(bool is_output, bool use_clip_p
|
||||||
if (is_output && separable_shader) {
|
if (is_output && separable_shader) {
|
||||||
// gl_PerVertex redeclaration is required for separate shader object
|
// gl_PerVertex redeclaration is required for separate shader object
|
||||||
out += "out gl_PerVertex {\n";
|
out += "out gl_PerVertex {\n";
|
||||||
out += " invariant vec4 gl_Position;\n";
|
out += " vec4 gl_Position;\n";
|
||||||
if (use_clip_planes) {
|
if (use_clip_planes) {
|
||||||
out += " float gl_ClipDistance[2];\n";
|
out += " float gl_ClipDistance[2];\n";
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue