Fix geometry pipeline; attempt to fix motion controls
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35c3ca995c
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0effb229cd
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@ -40,7 +40,9 @@ void Module::serialize(Archive& ar, const unsigned int) {
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ar& next_gyroscope_index;
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ar& enable_accelerometer_count;
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ar& enable_gyroscope_count;
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ReloadInputDevices();
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if (Archive::is_loading::value) {
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LoadInputDevices();
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}
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// Pad state not needed as it's always updated
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// Update events are set in the constructor
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// Devices are set from the implementation (and are stateless afaik)
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@ -49,7 +49,7 @@ private:
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// TODO: what happens when the input size is not divisible by the output size?
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class GeometryPipeline_Point : public GeometryPipelineBackend {
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public:
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GeometryPipeline_Point() : regs(g_state.regs), unit(g_state.gs_unit) {
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GeometryPipeline_Point(const Regs& regs, Shader::GSUnitState& unit) : regs(regs), unit(unit) {
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ASSERT(regs.pipeline.variable_primitive == 0);
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ASSERT(regs.gs.input_to_uniform == 0);
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vs_output_num = regs.pipeline.vs_outmap_total_minus_1_a + 1;
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@ -89,6 +89,8 @@ private:
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Common::Vec4<float24>* buffer_end;
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unsigned int vs_output_num;
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GeometryPipeline_Point() : regs(g_state.regs), unit(g_state.gs_unit) {}
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template <typename Class, class Archive>
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static void serialize_common(Class* self, Archive& ar, const unsigned int version) {
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ar& boost::serialization::base_object<GeometryPipelineBackend>(*self);
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@ -125,7 +127,8 @@ private:
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// value in the batch. This mode is usually used for subdivision.
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class GeometryPipeline_VariablePrimitive : public GeometryPipelineBackend {
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public:
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GeometryPipeline_VariablePrimitive() : regs(g_state.regs), setup(g_state.gs) {
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GeometryPipeline_VariablePrimitive(const Regs& regs, Shader::ShaderSetup& setup)
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: regs(regs), setup(setup) {
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ASSERT(regs.pipeline.variable_primitive == 1);
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ASSERT(regs.gs.input_to_uniform == 1);
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vs_output_num = regs.pipeline.vs_outmap_total_minus_1_a + 1;
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@ -183,6 +186,8 @@ private:
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Common::Vec4<float24>* buffer_cur;
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unsigned int vs_output_num;
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GeometryPipeline_VariablePrimitive() : regs(g_state.regs), setup(g_state.gs) {}
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template <typename Class, class Archive>
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static void serialize_common(Class* self, Archive& ar, const unsigned int version) {
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ar& boost::serialization::base_object<GeometryPipelineBackend>(*self);
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@ -217,7 +222,8 @@ private:
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// particle system.
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class GeometryPipeline_FixedPrimitive : public GeometryPipelineBackend {
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public:
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GeometryPipeline_FixedPrimitive() : regs(g_state.regs), setup(g_state.gs) {
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GeometryPipeline_FixedPrimitive(const Regs& regs, Shader::ShaderSetup& setup)
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: regs(regs), setup(setup) {
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ASSERT(regs.pipeline.variable_primitive == 0);
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ASSERT(regs.gs.input_to_uniform == 1);
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vs_output_num = regs.pipeline.vs_outmap_total_minus_1_a + 1;
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@ -256,6 +262,8 @@ private:
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Common::Vec4<float24>* buffer_end;
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unsigned int vs_output_num;
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GeometryPipeline_FixedPrimitive() : regs(g_state.regs), setup(g_state.gs) {}
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template <typename Class, class Archive>
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static void serialize_common(Class* self, Archive& ar, const unsigned int version) {
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ar& boost::serialization::base_object<GeometryPipelineBackend>(*self);
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@ -329,13 +337,13 @@ void GeometryPipeline::Reconfigure() {
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switch (state.regs.pipeline.gs_config.mode) {
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case PipelineRegs::GSMode::Point:
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backend = std::make_unique<GeometryPipeline_Point>();
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backend = std::make_unique<GeometryPipeline_Point>(state.regs, state.gs_unit);
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break;
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case PipelineRegs::GSMode::VariablePrimitive:
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backend = std::make_unique<GeometryPipeline_VariablePrimitive>();
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backend = std::make_unique<GeometryPipeline_VariablePrimitive>(state.regs, state.gs);
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break;
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case PipelineRegs::GSMode::FixedPrimitive:
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backend = std::make_unique<GeometryPipeline_FixedPrimitive>();
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backend = std::make_unique<GeometryPipeline_FixedPrimitive>(state.regs, state.gs);
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break;
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default:
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UNREACHABLE();
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