Make compatible with both libnx v2.0.0 and v1.6.0
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2
Makefile
2
Makefile
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@ -32,7 +32,7 @@ include $(DEVKITPRO)/libnx/switch_rules
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#---------------------------------------------------------------------------------
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APP_TITLE := Lockpick
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APP_AUTHOR := shchmue
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APP_VERSION := 1.1.1
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APP_VERSION := 1.2
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TARGET := $(subst $e ,_,$(notdir $(APP_TITLE)))
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BUILD := build
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@ -34,7 +34,7 @@ Notes
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Building
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=
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Release built with `libnx v1.6.0`.
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Release built with `libnx v2.0.0` but still builds and runs with `v1.6.0`.
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Uses `freetype` which comes with `switch-portlibs` via `devkitPro pacman`:
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```
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10
changelog.md
10
changelog.md
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@ -1,4 +1,14 @@
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# Changelog
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## Version 1.2
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* Update for libnx v2.0.0 compatibility and still runs when built with v1.6.0
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* The binary got even smaller!
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* Accelerate finding FS keys
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* No longer find BIS sources as they're hardcoded (whoops)
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* Find all keys on first pass hashing FS instead of hashing the whole thing from the beginning repeatedly (__*whoops*__)
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## Version 1.1.1
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* No longer try to dump SD seed and ES keys on 1.0.0 as they're not available until 2.0.0
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## Version 1.1
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* Changed titlekey dump methodology
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* No longer crashes sysmodule, reboot no longer needed
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@ -34,8 +34,16 @@
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#include "sha256.h"
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#ifdef RGBX8
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#define LIBNX_200
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#endif
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namespace Common {
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static u32 framebuf_width = 0;
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#ifdef LIBNX_200
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static Framebuffer fb;
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static u32 stride;
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#endif
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static u32 *framebuf;
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// FreeType vars
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static FT_Library library;
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@ -111,7 +119,9 @@ namespace Common {
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PlFontData font;
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#ifndef LIBNX_200
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consoleInit(NULL);
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#endif
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plGetSharedFontByType(&font, PlSharedFontType_Standard);
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@ -119,10 +129,18 @@ namespace Common {
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FT_New_Memory_Face(library, static_cast<FT_Byte *>(font.address), font.size, 0, &face);
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FT_Set_Char_Size(face, 0, 6*64, 300, 300);
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gfxSetMode(GfxMode_LinearDouble); // todo: update for nwindow/framebuffer
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#ifdef LIBNX_200
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framebufferCreate(&fb, nwindowGetDefault(), FB_WIDTH, FB_HEIGHT, PIXEL_FORMAT_RGBA_8888, 2);
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framebufferMakeLinear(&fb);
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framebuf = (u32 *)framebufferBegin(&fb, &stride);
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framebuf_width = stride / sizeof(u32);
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memset(framebuf, 0, stride*FB_HEIGHT);
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framebufferEnd(&fb);
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#else
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gfxSetMode(GfxMode_LinearDouble);
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framebuf = (u32 *)gfxGetFramebuffer(&framebuf_width, NULL);
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memset(framebuf, 0, gfxGetFramebufferSize());
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#endif
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draw_text(0x10, 0x020, YELLOW, "Lockpick! by shchmue");
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draw_set_rect(814, 452 + 42 * 0, 450, 42, FLAG_RED);
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@ -148,7 +166,7 @@ namespace Common {
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draw_text(0x10, 0x0e0, CYAN, "Saving keys to keyfile...");
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draw_text(0x10, 0x110, CYAN, "Total time elapsed:");
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consoleUpdate(NULL);
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update_display();
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}
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void get_tegra_keys(Key &sbk, Key &tsec, Key &tsec_root) {
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@ -206,17 +224,29 @@ namespace Common {
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u64 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
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if (kDown & KEY_PLUS) break;
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consoleUpdate(NULL);
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update_display();
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}
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#ifdef LIBNX_200
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framebufferClose(&fb);
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#else
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consoleExit(NULL);
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#endif
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FT_Done_Face(face);
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FT_Done_FreeType(library);
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consoleExit(NULL);
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appletUnlockExit();
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}
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void update_display() {
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#ifdef LIBNX_200
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framebufferBegin(&fb, &stride);
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framebufferEnd(&fb);
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#else
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consoleUpdate(NULL);
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#endif
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}
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void sha256(const u8 *data, u8 *hash, size_t length) {
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struct sha256_state ctx;
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sha256_init(&ctx);
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@ -24,6 +24,9 @@
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#include <switch/types.h>
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#define FB_WIDTH 1280
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#define FB_HEIGHT 720
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#define GREEN RGBA8_MAXALPHA(0, 0xff, 0)
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#define RED RGBA8_MAXALPHA(0xff, 0, 0)
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#define CYAN RGBA8_MAXALPHA(0, 0xff, 0xff)
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@ -61,6 +64,9 @@ namespace Common {
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// print exit
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void wait_to_exit();
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// refresh display
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void update_display();
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void sha256(const u8 *data, u8 *hash, size_t length);
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// reads "<keyname> = <hexkey>" and returns byte vector
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byte_vector key_string_to_byte_vector(std::string key_string);
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@ -251,16 +251,16 @@ void KeyCollection::get_keys() {
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char keys_str[32];
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sprintf(keys_str, "Total keys found: %lu", Key::get_saved_key_count());
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Common::draw_text(0x2a0, 0x110, CYAN, keys_str);
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Common::draw_text(0x80, 0x140, GREEN, "Keys saved to \"/switch/prod.keys\"!");
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Common::draw_text(0x80, 0x140, YELLOW, "Keys saved to \"/switch/prod.keys\"!");
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Common::draw_text(0x10, 0x170, CYAN, "Dumping titlekeys...");
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consoleUpdate(NULL);
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Common::update_display();
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profiler_time = profile(&KeyCollection::get_titlekeys, *this);
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Common::draw_text_with_time(0x10, 0x170, GREEN, "Dumping titlekeys...", profiler_time);
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sprintf(keys_str, "Titlekeys found: %lu", titlekeys_dumped);
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Common::draw_text(0x2a0, 0x170, CYAN, keys_str);
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if (titlekeys_dumped > 0)
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Common::draw_text(0x80, 0x1a0, GREEN, "Titlekeys saved to \"/switch/title.keys\"!");
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Common::draw_text(0x80, 0x1a0, YELLOW, "Titlekeys saved to \"/switch/title.keys\"!");
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else
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Common::draw_text(0x80, 0x1a0, GREEN, "No titlekeys found. Either you've never played or installed a game or dump failed.");
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}
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