5.5 KiB
Contributing code to Matrix
Please read https://github.com/matrix-org/synapse/blob/master/CONTRIBUTING.md
Android support can be found in this room.
Specific rules for Matrix Android projects
Android Studio settings
Please set the "hard wrap" setting of Android Studio to 160 chars, this is the setting we use internally to format the source code (Menu Settings/Editor/Code Style
then Hard wrap at
).
Please ensure that your using the project formatting rules (which are in the project at .idea/codeStyles/), and format the file before committing them.
Template
An Android Studio template has been added to the project to help creating all files needed when adding a new screen to the application. Fragment, ViewModel, Activity, etc.
To install the template (to be done only once):
-
Go to folder
./tools/template
. -
Mac OSX: Run the script
./configure.sh
.Linux: Run
ANDROID_STUDIO=/path/to/android-studio ./configure
- e.g.
ANDROID_STUDIO=/usr/local/android-studio ./configure
- e.g.
-
Restart Android Studio.
To create a new screen:
- First create a new package in your code.
- Then right click on the package, and select
New/New Vector/RiotX Feature
. - Follow the Wizard, especially replace
Main
by something more relevant to your feature. - Click on
Finish
. - Remaining steps are described as TODO in the generated files, or will be pointed out by the compilator, or at runtime :)
Note that if the templates are modified, the only things to do is to restart Android Studio for the change to take effect.
Compilation
For now, the Matrix SDK and the RiotX application are in the same project. So there is no specific thing to do, this project should compile without any special action.
I want to help translating RiotX
If you want to fix an issue with an English string, please submit a PR. If you want to fix an issue in other languages, or add a missing translation, or even add a new language, please use Weblate.
For the moment, Strings from Riot will be used, there is no dedicated project in Weblate for RiotX.
I want to submit a PR to fix an issue
Please check if a corresponding issue exists. If yes, please let us know in a comment that you're working on it. If an issue does not exist yet, it may be relevant to open a new issue and let us know that you're implementing it.
Kotlin
This project is full Kotlin. Please do not write Java classes.
CHANGES.md
Please add a line to the top of the file CHANGES.md
describing your change.
Code quality
Make sure the following commands execute without any error:
Internal tool
./tools/check/check_code_quality.sh
ktlint
curl -sSLO https://github.com/pinterest/ktlint/releases/download/0.34.2/ktlint && chmod a+x ktlint ./ktlint --android --experimental -v
Note that you can run
./ktlint --android --experimental -v -F
For ktlint to fix some detected errors for you (you still have to check and commit the fix of course)
lint
./gradlew lintGplayRelease ./gradlew lintFdroidRelease
Unit tests
Make sure the following commands execute without any error:
./gradlew testGplayReleaseUnitTest
Tests
RiotX is currently supported on Android KitKat (API 19+): please test your change on an Android device (or Android emulator) running with API 19. Many issues can happen (including crashes) on older devices. Also, if possible, please test your change on a real device. Testing on Android emulator may not be sufficient.
You should consider adding Unit tests with your PR, and also integration tests (AndroidTest). Please refer to this document to install and run the integration test environment.
Internationalisation
When adding new string resources, please only add new entries in file value/strings.xml
. Translations will be added later by the community of translators with a specific tool named Weblate.
Do not hesitate to use plurals when appropriate.
Accessibility
Please consider accessibility as an important point. As a minimum requirement, in layout XML files please use attributes such as android:contentDescription
and android:importantForAccessibility
, and test with a screen reader if it's working well. You can add new string resources, dedicated to accessibility, in this case, please prefix theirs id with a11y_
.
Layout
When adding or editing layouts, make sure the layout will render correctly if device uses a RTL (Right To Left) language. You can check this in the layout editor preview by selecting any RTL language (ex: Arabic).
Also please check that the colors are ok for all the current themes of RiotX. Please use ?attr
instead of @color
to reference colors in the layout. You can check this in the layout editor preview by selecting all the main themes (AppTheme.Status
, AppTheme.Dark
, etc.).
Authors
Feel free to add an entry in file AUTHORS.md
Thanks
Thanks for contributing to Matrix projects!