waylon531 6c1719e365
Use a bigger thread pool
This patch makes RiotX use an unbounded thread pool to handle
connections. The default thread pool for the android WorkManager has a
fairly anemic number of threads and I suspect this was causing
performance issues especially because of all the long-running jobs that
happen whenever you sync.

I tested this out on my phone and all of the sluggishness appears to
have gone away. I tested both the debug and release builds to make sure
it wasn't just some release optimization. RiotX is so much snappier now!

This fixes #1221

Signed-off-by: Waylon Cude <waylon.cude@finzdani.net>
2020-04-16 02:44:31 -07:00
..
2020-04-16 02:44:31 -07:00
2019-04-02 11:24:54 +02:00
2019-04-02 11:24:54 +02:00