waylon531 6c1719e365
Use a bigger thread pool
This patch makes RiotX use an unbounded thread pool to handle
connections. The default thread pool for the android WorkManager has a
fairly anemic number of threads and I suspect this was causing
performance issues especially because of all the long-running jobs that
happen whenever you sync.

I tested this out on my phone and all of the sluggishness appears to
have gone away. I tested both the debug and release builds to make sure
it wasn't just some release optimization. RiotX is so much snappier now!

This fixes #1221

Signed-off-by: Waylon Cude <waylon.cude@finzdani.net>
2020-04-16 02:44:31 -07:00
2020-01-16 10:57:08 +01:00
2020-04-16 02:44:31 -07:00
2020-02-26 17:01:38 +01:00
2020-04-15 13:00:03 +02:00
2019-10-21 18:17:03 +02:00
2019-03-04 19:18:15 +01:00
2020-01-30 12:07:33 +01:00

Buildkite Weblate RiotX Android Matrix room #riot-android:matrix.org Quality Gate Vulnerabilities Bugs

RiotX Android

RiotX is an Android Matrix Client currently in beta but in active development.

It is a total rewrite of Riot-Android with a new user experience. RiotX will become the official replacement as soon as all features are implemented.

Get it on Google Play Get it on F-Droid

Nightly build: Buildkite

New Android SDK

RiotX is based on a new Android SDK fully written in Kotlin (like RiotX). In order to make the early development as fast as possible, RiotX and the new SDK currently share the same git repository. We will make separate repos once the SDK is stable enough.

Roadmap

The current target is to release an application out of beta with the same level of features (and even more) as Riot. The roadmap has 3 phases:

Contributing

Please refer to CONTRIBUTING.md if you want to contribute on Matrix Android projects!

Come chat with the community in the dedicated Matrix room.

Description
SchildiChat per Android è un client Matrix basato su Element Android, con un design diverso e varie modifiche aggiuntive, opzioni di personalizzazione e funzioni aggiuntive della comunità. Un elenco dei cambiamenti rispetto a Element è disponibile qui, ma è bene tenere presente che questo elenco potrebbe non essere sempre aggiornato.
Readme AGPL-3.0 227 MiB
Languages
Kotlin 97.5%
Java 1.3%
Shell 0.7%
HTML 0.2%
Python 0.2%