Remove the original Flood-fill implementation

This commit is contained in:
Naveen 2023-03-11 06:52:42 +05:30
parent befed87c96
commit fd6548c08d
2 changed files with 0 additions and 176 deletions

View File

@ -1,20 +1,9 @@
package com.simplemobiletools.draw.pro.extensions
import android.graphics.Bitmap
import com.simplemobiletools.draw.pro.helpers.QueueLinearFloodFiller
import com.simplemobiletools.draw.pro.helpers.VectorFloodFiller
import com.simplemobiletools.draw.pro.models.MyPath
fun Bitmap.floodFill(color: Int, x: Int, y: Int, tolerance: Int = 10): Bitmap {
val floodFiller = QueueLinearFloodFiller(this).apply {
fillColor = color
setTolerance(tolerance)
}
floodFiller.floodFill(x, y)
return floodFiller.image!!
}
fun Bitmap.vectorFloodFill(color: Int, x: Int, y: Int, tolerance: Int): MyPath {
val floodFiller = VectorFloodFiller(this).apply {
fillColor = color

View File

@ -1,165 +0,0 @@
package com.simplemobiletools.draw.pro.helpers
import android.graphics.Bitmap
import android.graphics.Color
import java.util.*
// Original algorithm by J. Dunlap http:// www.codeproject.com/KB/GDI-plus/queuelinearflood-fill.aspx
// Java port by Owen Kaluza
// Android port by Darrin Smith (Standard Android)
class QueueLinearFloodFiller(img: Bitmap) {
var image: Bitmap? = null
private set
var tolerance = intArrayOf(0, 0, 0)
private var width = 0
private var height = 0
private var pixels: IntArray? = null
var fillColor = 0
private val startColor = intArrayOf(0, 0, 0)
private lateinit var pixelsChecked: BooleanArray
private var ranges: Queue<FloodFillRange>? = null
init {
copyImage(img)
}
fun setTargetColor(targetColor: Int) {
startColor[0] = Color.red(targetColor)
startColor[1] = Color.green(targetColor)
startColor[2] = Color.blue(targetColor)
}
fun setTolerance(value: Int) {
tolerance = intArrayOf(value, value, value)
}
private fun copyImage(img: Bitmap) {
// Copy data from provided Image to a BufferedImage to write flood fill to, use getImage to retrieve
// cache data in member variables to decrease overhead of property calls
width = img.width
height = img.height
image = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888)
image = img.copy(img.config, true)
pixels = IntArray(width * height)
image!!.getPixels(pixels, 0, width, 0, 0, width, height)
}
private fun prepare() {
// Called before starting flood-fill
pixelsChecked = BooleanArray(pixels!!.size)
ranges = LinkedList()
}
// Fills the specified point on the bitmap with the currently selected fill color.
// int x, int y: The starting coordinates for the fill
fun floodFill(x: Int, y: Int) {
// Setup
prepare()
if (startColor[0] == 0) {
// ***Get starting color.
val startPixel = pixels!!.getOrNull(width * y + x) ?: return
startColor[0] = startPixel shr 16 and 0xff
startColor[1] = startPixel shr 8 and 0xff
startColor[2] = startPixel and 0xff
}
// ***Do first call to flood-fill.
linearFill(x, y)
// ***Call flood-fill routine while flood-fill ranges still exist on the queue
var range: FloodFillRange
while (ranges!!.size > 0) {
// **Get Next Range Off the Queue
range = ranges!!.remove()
// **Check Above and Below Each Pixel in the flood-fill Range
var downPxIdx = width * (range.Y + 1) + range.startX
var upPxIdx = width * (range.Y - 1) + range.startX
val upY = range.Y - 1 // so we can pass the y coordinate by ref
val downY = range.Y + 1
for (i in range.startX..range.endX) {
// *Start Fill Upwards
// if we're not above the top of the bitmap and the pixel above this one is within the color tolerance
if (range.Y > 0 && !pixelsChecked[upPxIdx] && checkPixel(upPxIdx)) {
linearFill(i, upY)
}
// *Start Fill Downwards
// if we're not below the bottom of the bitmap and the pixel below this one is within the color tolerance
if (range.Y < height - 1 && !pixelsChecked[downPxIdx] && checkPixel(downPxIdx)) {
linearFill(i, downY)
}
downPxIdx++
upPxIdx++
}
}
image!!.setPixels(pixels, 0, width, 0, 0, width, height)
}
// Finds the furthermost left and right boundaries of the fill area
// on a given y coordinate, starting from a given x coordinate, filling as it goes.
// Adds the resulting horizontal range to the queue of flood-fill ranges,
// to be processed in the main loop.
//
// int x, int y: The starting coordinates
private fun linearFill(x: Int, y: Int) {
// ***Find Left Edge of Color Area
var lFillLoc = x // the location to check/fill on the left
var pxIdx = width * y + x
while (true) {
// **fill with the color
pixels!![pxIdx] = fillColor
// **indicate that this pixel has already been checked and filled
pixelsChecked[pxIdx] = true
// **de-increment
lFillLoc-- // de-increment counter
pxIdx-- // de-increment pixel index
// **exit loop if we're at edge of bitmap or color area
if (lFillLoc < 0 || pixelsChecked[pxIdx] || !checkPixel(pxIdx)) {
break
}
}
lFillLoc++
// ***Find Right Edge of Color Area
var rFillLoc = x // the location to check/fill on the left
pxIdx = width * y + x
while (true) {
// **fill with the color
pixels!![pxIdx] = fillColor
// **indicate that this pixel has already been checked and filled
pixelsChecked[pxIdx] = true
// **increment
rFillLoc++ // increment counter
pxIdx++ // increment pixel index
// **exit loop if we're at edge of bitmap or color area
if (rFillLoc >= width || pixelsChecked[pxIdx] || !checkPixel(pxIdx)) {
break
}
}
rFillLoc--
// add range to queue
val r = FloodFillRange(lFillLoc, rFillLoc, y)
ranges!!.offer(r)
}
// Sees if a pixel is within the color tolerance range.
private fun checkPixel(px: Int): Boolean {
val red = pixels!![px] ushr 16 and 0xff
val green = pixels!![px] ushr 8 and 0xff
val blue = pixels!![px] and 0xff
return red >= startColor[0] - tolerance[0] && red <= startColor[0] + tolerance[0] && green >= startColor[1] - tolerance[1] && green <= startColor[1] + tolerance[1] && blue >= startColor[2] - tolerance[2] && blue <= startColor[2] + tolerance[2]
}
// Represents a linear range to be filled and branched from.
private inner class FloodFillRange(var startX: Int, var endX: Int, var Y: Int)
}