Merge pull request #271 from Naveen3Singh/improve_flood_fill
Improve Flood-fill algorithm
This commit is contained in:
commit
91985a977d
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@ -1,14 +1,15 @@
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package com.simplemobiletools.draw.pro.extensions
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import android.graphics.Bitmap
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import com.simplemobiletools.draw.pro.helpers.QueueLinearFloodFiller
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import com.simplemobiletools.draw.pro.helpers.VectorFloodFiller
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import com.simplemobiletools.draw.pro.models.MyPath
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fun Bitmap.floodFill(color: Int, x: Int, y: Int, tolerance: Int = 10): Bitmap {
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val floodFiller = QueueLinearFloodFiller(this).apply {
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fun Bitmap.vectorFloodFill(color: Int, x: Int, y: Int, tolerance: Int): MyPath {
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val floodFiller = VectorFloodFiller(this).apply {
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fillColor = color
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setTolerance(tolerance)
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this.tolerance = tolerance
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}
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floodFiller.floodFill(x, y)
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return floodFiller.image!!
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return floodFiller.path
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}
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@ -0,0 +1,22 @@
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package com.simplemobiletools.draw.pro.extensions
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fun <K, V> LinkedHashMap<K, V>.removeFirst(): Pair<K, V> {
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val key = keys.first()
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val value = values.first()
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remove(key)
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return key to value
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}
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fun <K, V> LinkedHashMap<K, V>.removeLast(): Pair<K, V> {
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val key = keys.last()
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val value = values.last()
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remove(key)
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return key to value
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}
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fun <K, V> LinkedHashMap<K, V>.removeLastOrNull(): Pair<K?, V?> {
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val key = keys.lastOrNull()
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val value = values.lastOrNull()
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remove(key)
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return key to value
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}
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@ -1,165 +0,0 @@
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package com.simplemobiletools.draw.pro.helpers
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import android.graphics.Bitmap
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import android.graphics.Color
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import java.util.*
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// Original algorithm by J. Dunlap http:// www.codeproject.com/KB/GDI-plus/queuelinearflood-fill.aspx
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// Java port by Owen Kaluza
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// Android port by Darrin Smith (Standard Android)
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class QueueLinearFloodFiller(img: Bitmap) {
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var image: Bitmap? = null
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private set
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var tolerance = intArrayOf(0, 0, 0)
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private var width = 0
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private var height = 0
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private var pixels: IntArray? = null
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var fillColor = 0
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private val startColor = intArrayOf(0, 0, 0)
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private lateinit var pixelsChecked: BooleanArray
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private var ranges: Queue<FloodFillRange>? = null
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init {
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copyImage(img)
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}
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fun setTargetColor(targetColor: Int) {
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startColor[0] = Color.red(targetColor)
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startColor[1] = Color.green(targetColor)
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startColor[2] = Color.blue(targetColor)
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}
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fun setTolerance(value: Int) {
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tolerance = intArrayOf(value, value, value)
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}
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private fun copyImage(img: Bitmap) {
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// Copy data from provided Image to a BufferedImage to write flood fill to, use getImage to retrieve
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// cache data in member variables to decrease overhead of property calls
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width = img.width
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height = img.height
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image = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888)
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image = img.copy(img.config, true)
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pixels = IntArray(width * height)
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image!!.getPixels(pixels, 0, width, 0, 0, width, height)
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}
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private fun prepare() {
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// Called before starting flood-fill
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pixelsChecked = BooleanArray(pixels!!.size)
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ranges = LinkedList()
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}
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// Fills the specified point on the bitmap with the currently selected fill color.
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// int x, int y: The starting coordinates for the fill
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fun floodFill(x: Int, y: Int) {
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// Setup
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prepare()
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if (startColor[0] == 0) {
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// ***Get starting color.
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val startPixel = pixels!!.getOrNull(width * y + x) ?: return
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startColor[0] = startPixel shr 16 and 0xff
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startColor[1] = startPixel shr 8 and 0xff
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startColor[2] = startPixel and 0xff
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}
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// ***Do first call to flood-fill.
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linearFill(x, y)
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// ***Call flood-fill routine while flood-fill ranges still exist on the queue
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var range: FloodFillRange
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while (ranges!!.size > 0) {
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// **Get Next Range Off the Queue
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range = ranges!!.remove()
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// **Check Above and Below Each Pixel in the flood-fill Range
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var downPxIdx = width * (range.Y + 1) + range.startX
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var upPxIdx = width * (range.Y - 1) + range.startX
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val upY = range.Y - 1 // so we can pass the y coordinate by ref
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val downY = range.Y + 1
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for (i in range.startX..range.endX) {
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// *Start Fill Upwards
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// if we're not above the top of the bitmap and the pixel above this one is within the color tolerance
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if (range.Y > 0 && !pixelsChecked[upPxIdx] && checkPixel(upPxIdx)) {
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linearFill(i, upY)
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}
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// *Start Fill Downwards
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// if we're not below the bottom of the bitmap and the pixel below this one is within the color tolerance
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if (range.Y < height - 1 && !pixelsChecked[downPxIdx] && checkPixel(downPxIdx)) {
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linearFill(i, downY)
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}
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downPxIdx++
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upPxIdx++
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}
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}
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image!!.setPixels(pixels, 0, width, 0, 0, width, height)
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}
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// Finds the furthermost left and right boundaries of the fill area
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// on a given y coordinate, starting from a given x coordinate, filling as it goes.
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// Adds the resulting horizontal range to the queue of flood-fill ranges,
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// to be processed in the main loop.
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//
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// int x, int y: The starting coordinates
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private fun linearFill(x: Int, y: Int) {
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// ***Find Left Edge of Color Area
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var lFillLoc = x // the location to check/fill on the left
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var pxIdx = width * y + x
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while (true) {
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// **fill with the color
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pixels!![pxIdx] = fillColor
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// **indicate that this pixel has already been checked and filled
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pixelsChecked[pxIdx] = true
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// **de-increment
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lFillLoc-- // de-increment counter
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pxIdx-- // de-increment pixel index
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// **exit loop if we're at edge of bitmap or color area
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if (lFillLoc < 0 || pixelsChecked[pxIdx] || !checkPixel(pxIdx)) {
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break
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}
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}
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lFillLoc++
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// ***Find Right Edge of Color Area
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var rFillLoc = x // the location to check/fill on the left
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pxIdx = width * y + x
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while (true) {
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// **fill with the color
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pixels!![pxIdx] = fillColor
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// **indicate that this pixel has already been checked and filled
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pixelsChecked[pxIdx] = true
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// **increment
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rFillLoc++ // increment counter
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pxIdx++ // increment pixel index
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// **exit loop if we're at edge of bitmap or color area
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if (rFillLoc >= width || pixelsChecked[pxIdx] || !checkPixel(pxIdx)) {
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break
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}
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}
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rFillLoc--
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// add range to queue
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val r = FloodFillRange(lFillLoc, rFillLoc, y)
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ranges!!.offer(r)
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}
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// Sees if a pixel is within the color tolerance range.
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private fun checkPixel(px: Int): Boolean {
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val red = pixels!![px] ushr 16 and 0xff
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val green = pixels!![px] ushr 8 and 0xff
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val blue = pixels!![px] and 0xff
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return red >= startColor[0] - tolerance[0] && red <= startColor[0] + tolerance[0] && green >= startColor[1] - tolerance[1] && green <= startColor[1] + tolerance[1] && blue >= startColor[2] - tolerance[2] && blue <= startColor[2] + tolerance[2]
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}
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// Represents a linear range to be filled and branched from.
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private inner class FloodFillRange(var startX: Int, var endX: Int, var Y: Int)
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}
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@ -0,0 +1,147 @@
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package com.simplemobiletools.draw.pro.helpers
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import android.graphics.Bitmap
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import android.graphics.Color
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import com.simplemobiletools.draw.pro.models.MyPath
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import java.util.*
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// Original algorithm by J. Dunlap http:// www.codeproject.com/KB/GDI-plus/queuelinearflood-fill.aspx
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// Java port by Owen Kaluza
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// Android port by Darrin Smith (Standard Android)
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class VectorFloodFiller(image: Bitmap) {
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val path = MyPath()
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private var width = 0
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private var height = 0
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private var pixels: IntArray? = null
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private lateinit var pixelsChecked: BooleanArray
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private lateinit var ranges: Queue<FloodFillRange>
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var fillColor = 0
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var tolerance = 0
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private var startColorRed = 0
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private var startColorGreen = 0
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private var startColorBlue = 0
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init {
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width = image.width
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height = image.height
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pixels = IntArray(width * height)
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image.getPixels(pixels, 0, width, 0, 0, width, height)
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}
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private fun prepare() {
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// Called before starting flood-fill
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pixelsChecked = BooleanArray(pixels!!.size)
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ranges = LinkedList()
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}
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// Fills the specified point on the bitmap with the currently selected fill color.
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// int x, int y: The starting coordinates for the fill
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fun floodFill(x: Int, y: Int) {
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// Setup
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prepare()
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// Get starting color.
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val startPixel = pixels!!.getOrNull(width * y + x) ?: return
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if (startPixel == fillColor) {
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// No-op.
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return
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}
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startColorRed = Color.red(startPixel)
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startColorGreen = Color.green(startPixel)
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startColorBlue = Color.blue(startPixel)
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// Do first call to flood-fill.
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linearFill(x, y)
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// Call flood-fill routine while flood-fill ranges still exist on the queue
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var range: FloodFillRange
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while (ranges.size > 0) {
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// Get Next Range Off the Queue
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range = ranges.remove()
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// Check Above and Below Each Pixel in the flood-fill Range
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var downPxIdx = width * (range.Y + 1) + range.startX
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var upPxIdx = width * (range.Y - 1) + range.startX
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val upY = range.Y - 1 // so we can pass the y coordinate by ref
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val downY = range.Y + 1
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for (i in range.startX..range.endX) {
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// Start Fill Upwards
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// if we're not above the top of the bitmap and the pixel above this one is within the color tolerance
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if (range.Y > 0 && !pixelsChecked[upPxIdx] && isPixelColorWithinTolerance(upPxIdx)) {
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linearFill(i, upY)
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}
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// Start Fill Downwards
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// if we're not below the bottom of the bitmap and the pixel below this one is within the color tolerance
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if (range.Y < height - 1 && !pixelsChecked[downPxIdx] && isPixelColorWithinTolerance(downPxIdx)) {
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linearFill(i, downY)
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}
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downPxIdx++
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upPxIdx++
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}
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}
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}
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// Finds the furthermost left and right boundaries of the fill area
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// on a given y coordinate, starting from a given x coordinate, filling as it goes.
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// Adds the resulting horizontal range to the queue of flood-fill ranges,
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// to be processed in the main loop.
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//
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// int x, int y: The starting coordinates
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private fun linearFill(x: Int, y: Int) {
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// Find Left Edge of Color Area
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var lFillLoc = x // the location to check/fill on the left
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var pxIdx = width * y + x
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path.moveTo(x.toFloat(), y.toFloat())
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while (true) {
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pixelsChecked[pxIdx] = true
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lFillLoc--
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pxIdx--
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// exit loop if we're at edge of bitmap or color area
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if (lFillLoc < 0 || pixelsChecked[pxIdx] || !isPixelColorWithinTolerance(pxIdx)) {
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break
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}
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}
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vectorFill(pxIdx + 1)
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lFillLoc++
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// Find Right Edge of Color Area
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var rFillLoc = x // the location to check/fill on the left
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pxIdx = width * y + x
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while (true) {
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pixelsChecked[pxIdx] = true
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rFillLoc++
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pxIdx++
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if (rFillLoc >= width || pixelsChecked[pxIdx] || !isPixelColorWithinTolerance(pxIdx)) {
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break
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}
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}
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vectorFill(pxIdx - 1)
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rFillLoc--
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// add range to queue
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val r = FloodFillRange(lFillLoc, rFillLoc, y)
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ranges.offer(r)
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}
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// vector fill pixels with color
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private fun vectorFill(pxIndex: Int) {
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val x = (pxIndex % width).toFloat()
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val y = (pxIndex - x) / width
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path.lineTo(x, y)
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}
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// Sees if a pixel is within the color tolerance range.
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private fun isPixelColorWithinTolerance(px: Int): Boolean {
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val red = pixels!![px] ushr 16 and 0xff
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val green = pixels!![px] ushr 8 and 0xff
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val blue = pixels!![px] and 0xff
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return red >= startColorRed - tolerance && red <= startColorRed + tolerance && green >= startColorGreen - tolerance && green <= startColorGreen + tolerance && blue >= startColorBlue - tolerance && blue <= startColorBlue + tolerance
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}
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// Represents a linear range to be filled and branched from.
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private inner class FloodFillRange(var startX: Int, var endX: Int, var Y: Int)
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}
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@ -1,15 +0,0 @@
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package com.simplemobiletools.draw.pro.models
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import android.graphics.Bitmap
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import java.io.Serializable
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sealed class CanvasOp : Serializable {
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class PathOp(
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val path: MyPath,
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val paintOptions: PaintOptions
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) : CanvasOp()
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class BitmapOp(
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val bitmap: Bitmap
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) : CanvasOp()
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}
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@ -1,47 +0,0 @@
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package com.simplemobiletools.draw.pro.models
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import android.os.Parcel
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import android.os.Parcelable
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import android.view.View
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internal class MyParcelable : View.BaseSavedState {
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var operations = ArrayList<CanvasOp>()
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constructor(superState: Parcelable) : super(superState)
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constructor(parcel: Parcel) : super(parcel) {
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val size = parcel.readInt()
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for (i in 0 until size) {
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val serializable = parcel.readSerializable()
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if (serializable is MyPath) {
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val paintOptions = PaintOptions(parcel.readInt(), parcel.readFloat(), parcel.readInt() == 1)
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val operation = CanvasOp.PathOp(serializable, paintOptions)
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operations.add(operation)
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}
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}
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}
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override fun writeToParcel(out: Parcel, flags: Int) {
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super.writeToParcel(out, flags)
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out.writeInt(operations.size)
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for (operation in operations) {
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if (operation is CanvasOp.PathOp) {
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val path = operation.path
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val paintOptions = operation.paintOptions
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out.writeSerializable(path)
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out.writeInt(paintOptions.color)
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out.writeFloat(paintOptions.strokeWidth)
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out.writeInt(if (paintOptions.isEraser) 1 else 0)
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}
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}
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}
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companion object {
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@JvmField
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val CREATOR: Parcelable.Creator<MyParcelable> = object : Parcelable.Creator<MyParcelable> {
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override fun createFromParcel(source: Parcel) = MyParcelable(source)
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override fun newArray(size: Int) = arrayOf<MyParcelable>()
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}
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}
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}
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@ -73,7 +73,7 @@ object Svg {
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path.readObject(it.data, activity)
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val options = PaintOptions(it.color, it.strokeWidth, it.isEraser)
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canvas.addPath(path, options)
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canvas.addOperation(path, options)
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}
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}
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@ -16,11 +16,8 @@ import com.bumptech.glide.request.RequestOptions
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import com.simplemobiletools.commons.extensions.toast
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import com.simplemobiletools.commons.helpers.ensureBackgroundThread
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import com.simplemobiletools.draw.pro.R
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import com.simplemobiletools.draw.pro.extensions.contains
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import com.simplemobiletools.draw.pro.extensions.floodFill
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import com.simplemobiletools.draw.pro.extensions.*
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import com.simplemobiletools.draw.pro.interfaces.CanvasListener
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import com.simplemobiletools.draw.pro.models.CanvasOp
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import com.simplemobiletools.draw.pro.models.MyParcelable
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import com.simplemobiletools.draw.pro.models.MyPath
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import com.simplemobiletools.draw.pro.models.PaintOptions
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import java.util.concurrent.ExecutionException
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@ -31,17 +28,16 @@ import kotlin.math.min
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class MyCanvas(context: Context, attrs: AttributeSet) : View(context, attrs) {
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private val MIN_ERASER_WIDTH = 20f
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private val MAX_HISTORY_COUNT = 1000
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private val BITMAP_MAX_HISTORY_COUNT = 60
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private val DEFAULT_FLOOD_FILL_TOLERANCE = 190
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private val FLOOD_FILL_TOLERANCE = 10
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private val mScaledTouchSlop = ViewConfiguration.get(context).scaledTouchSlop
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private var mOperations = ArrayList<CanvasOp>()
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private var mOperations = LinkedHashMap<MyPath, PaintOptions>()
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var mBackgroundBitmap: Bitmap? = null
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var mListener: CanvasListener? = null
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||||
private var mUndoneOperations = ArrayList<CanvasOp>()
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||||
private var mLastOperations = ArrayList<CanvasOp>()
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||||
private var mUndoneOperations = LinkedHashMap<MyPath, PaintOptions>()
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||||
private var mLastOperations = LinkedHashMap<MyPath, PaintOptions>()
|
||||
private var mLastBackgroundBitmap: Bitmap? = null
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||||
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||||
private var mPaint = Paint()
|
||||
|
@ -89,21 +85,17 @@ class MyCanvas(context: Context, attrs: AttributeSet) : View(context, attrs) {
|
|||
updateUndoVisibility()
|
||||
}
|
||||
|
||||
public override fun onSaveInstanceState(): Parcelable {
|
||||
val superState = super.onSaveInstanceState()
|
||||
val savedState = MyParcelable(superState!!)
|
||||
savedState.operations = mOperations
|
||||
return savedState
|
||||
public override fun onSaveInstanceState(): Parcelable? {
|
||||
DrawingStateHolder.operations = mOperations
|
||||
return super.onSaveInstanceState()
|
||||
}
|
||||
|
||||
public override fun onRestoreInstanceState(state: Parcelable) {
|
||||
if (state !is MyParcelable) {
|
||||
super.onRestoreInstanceState(state)
|
||||
return
|
||||
val savedOperations = DrawingStateHolder.operations
|
||||
if (savedOperations != null) {
|
||||
mOperations = savedOperations
|
||||
}
|
||||
|
||||
super.onRestoreInstanceState(state.superState)
|
||||
mOperations = state.operations
|
||||
super.onRestoreInstanceState(state)
|
||||
updateUndoVisibility()
|
||||
}
|
||||
|
||||
|
@ -222,19 +214,9 @@ class MyCanvas(context: Context, attrs: AttributeSet) : View(context, attrs) {
|
|||
}
|
||||
|
||||
if (mOperations.isNotEmpty()) {
|
||||
val bitmapOps = mOperations.filterIsInstance<CanvasOp.BitmapOp>()
|
||||
val bitmapOp = bitmapOps.lastOrNull()
|
||||
if (bitmapOp != null) {
|
||||
canvas.drawBitmap(bitmapOp.bitmap, 0f, 0f, null)
|
||||
}
|
||||
|
||||
// only perform path ops after last bitmap op as any previous path operations are already visible due to the bitmap op
|
||||
val startIndex = if (bitmapOp != null) mOperations.indexOf(bitmapOp) else 0
|
||||
val endIndex = mOperations.lastIndex
|
||||
val pathOps = mOperations.slice(startIndex..endIndex).filterIsInstance<CanvasOp.PathOp>()
|
||||
for (pathOp in pathOps) {
|
||||
changePaint(pathOp.paintOptions)
|
||||
canvas.drawPath(pathOp.path, mPaint)
|
||||
for ((path, paintOptions) in mOperations) {
|
||||
changePaint(paintOptions)
|
||||
canvas.drawPath(path, mPaint)
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -245,7 +227,7 @@ class MyCanvas(context: Context, attrs: AttributeSet) : View(context, attrs) {
|
|||
|
||||
fun undo() {
|
||||
if (mOperations.isEmpty() && mLastOperations.isNotEmpty()) {
|
||||
mOperations = mLastOperations.clone() as ArrayList<CanvasOp>
|
||||
mOperations = mLastOperations.clone() as LinkedHashMap<MyPath, PaintOptions>
|
||||
mBackgroundBitmap = mLastBackgroundBitmap
|
||||
mLastOperations.clear()
|
||||
updateUndoVisibility()
|
||||
|
@ -254,8 +236,10 @@ class MyCanvas(context: Context, attrs: AttributeSet) : View(context, attrs) {
|
|||
}
|
||||
|
||||
if (mOperations.isNotEmpty()) {
|
||||
val lastOp = mOperations.removeLast()
|
||||
mUndoneOperations.add(lastOp)
|
||||
val (path, paintOptions) = mOperations.removeLastOrNull()
|
||||
if (paintOptions != null && path != null) {
|
||||
mUndoneOperations[path] = paintOptions
|
||||
}
|
||||
invalidate()
|
||||
}
|
||||
updateUndoRedoVisibility()
|
||||
|
@ -263,8 +247,8 @@ class MyCanvas(context: Context, attrs: AttributeSet) : View(context, attrs) {
|
|||
|
||||
fun redo() {
|
||||
if (mUndoneOperations.isNotEmpty()) {
|
||||
val undoneOperation = mUndoneOperations.removeLast()
|
||||
addOperation(undoneOperation)
|
||||
val (path, paintOptions) = mUndoneOperations.removeLast()
|
||||
addOperation(path, paintOptions)
|
||||
invalidate()
|
||||
}
|
||||
updateUndoRedoVisibility()
|
||||
|
@ -327,12 +311,6 @@ class MyCanvas(context: Context, attrs: AttributeSet) : View(context, attrs) {
|
|||
}
|
||||
}
|
||||
|
||||
fun addPath(path: MyPath, options: PaintOptions) {
|
||||
val pathOp = CanvasOp.PathOp(path, options)
|
||||
mOperations.add(pathOp)
|
||||
updateUndoVisibility()
|
||||
}
|
||||
|
||||
private fun changePaint(paintOptions: PaintOptions) {
|
||||
mPaint.color = if (paintOptions.isEraser) mBackgroundColor else paintOptions.color
|
||||
mPaint.strokeWidth = paintOptions.strokeWidth
|
||||
|
@ -342,7 +320,7 @@ class MyCanvas(context: Context, attrs: AttributeSet) : View(context, attrs) {
|
|||
}
|
||||
|
||||
fun clearCanvas() {
|
||||
mLastOperations = mOperations.clone() as ArrayList<CanvasOp>
|
||||
mLastOperations = mOperations.clone() as LinkedHashMap<MyPath, PaintOptions>
|
||||
mLastBackgroundBitmap = mBackgroundBitmap
|
||||
mBackgroundBitmap = null
|
||||
mPath.reset()
|
||||
|
@ -397,8 +375,9 @@ class MyCanvas(context: Context, attrs: AttributeSet) : View(context, attrs) {
|
|||
val color = mPaintOptions.color
|
||||
|
||||
ensureBackgroundThread {
|
||||
val img = bitmap.floodFill(color = color, x = touchedX, y = touchedY, tolerance = DEFAULT_FLOOD_FILL_TOLERANCE)
|
||||
addOperation(CanvasOp.BitmapOp(img))
|
||||
val path = bitmap.vectorFloodFill(color = color, x = touchedX, y = touchedY, tolerance = FLOOD_FILL_TOLERANCE)
|
||||
val paintOpts = PaintOptions(color = color, strokeWidth = 5f)
|
||||
addOperation(path, paintOpts)
|
||||
post { invalidate() }
|
||||
}
|
||||
}
|
||||
|
@ -413,37 +392,19 @@ class MyCanvas(context: Context, attrs: AttributeSet) : View(context, attrs) {
|
|||
mPath.lineTo(mCurX + 1, mCurY + 2)
|
||||
mPath.lineTo(mCurX + 1, mCurY)
|
||||
}
|
||||
addOperation(CanvasOp.PathOp(mPath, mPaintOptions))
|
||||
addOperation(mPath, mPaintOptions)
|
||||
}
|
||||
|
||||
private fun addOperation(operation: CanvasOp) {
|
||||
mOperations.add(operation)
|
||||
fun addOperation(path: MyPath, paintOptions: PaintOptions) {
|
||||
mOperations[path] = paintOptions
|
||||
|
||||
// maybe free up some memory
|
||||
while (mOperations.size > MAX_HISTORY_COUNT) {
|
||||
val item = mOperations.removeFirst()
|
||||
if (item is CanvasOp.BitmapOp) {
|
||||
item.bitmap.recycle()
|
||||
}
|
||||
}
|
||||
|
||||
val ops = mOperations.filterIsInstance<CanvasOp.BitmapOp>()
|
||||
if (ops.size > BITMAP_MAX_HISTORY_COUNT) {
|
||||
val start = ops.lastIndex - BITMAP_MAX_HISTORY_COUNT
|
||||
val bitmapOp = ops.slice(start..ops.lastIndex).first()
|
||||
|
||||
val startIndex = mOperations.indexOf(bitmapOp)
|
||||
mOperations = mOperations.slice(startIndex..mOperations.lastIndex) as ArrayList<CanvasOp>
|
||||
mOperations.removeFirst()
|
||||
}
|
||||
}
|
||||
|
||||
fun getPathsMap(): Map<MyPath, PaintOptions> {
|
||||
val pathOps = mOperations
|
||||
.filterIsInstance<CanvasOp.PathOp>()
|
||||
.map { it.path to it.paintOptions }
|
||||
.toTypedArray()
|
||||
return mapOf(*pathOps)
|
||||
}
|
||||
fun getPathsMap() = mOperations
|
||||
|
||||
fun getDrawingHashCode(): Long {
|
||||
return if (mOperations.isEmpty()) {
|
||||
|
@ -484,3 +445,8 @@ class MyCanvas(context: Context, attrs: AttributeSet) : View(context, attrs) {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
// since we don't use view models, this serves as a simple state holder to save drawing operations
|
||||
object DrawingStateHolder {
|
||||
var operations: LinkedHashMap<MyPath, PaintOptions>? = null
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue