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Free form gourad triangle shading
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@ -613,7 +613,7 @@ void PDFPageContentProcessor::processPathPainting(const QPainterPath& path, bool
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// We must create a mesh and then draw pattern
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PDFMeshQualitySettings settings;
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settings.deviceSpaceMeshingArea = getPageBoundingRectDeviceSpace();
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settings.userSpaceToDeviceSpaceMatrix = getPatternBaseMatrix();
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settings.userSpaceToDeviceSpaceMatrix = getCurrentWorldMatrix();
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settings.initDefaultResolution();
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PDFMesh mesh = shadingPatern->createMesh(settings);
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@ -665,7 +665,7 @@ void PDFPageContentProcessor::processPathPainting(const QPainterPath& path, bool
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// We must create a mesh and then draw pattern
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PDFMeshQualitySettings settings;
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settings.deviceSpaceMeshingArea = getPageBoundingRectDeviceSpace();
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settings.userSpaceToDeviceSpaceMatrix = getPatternBaseMatrix();
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settings.userSpaceToDeviceSpaceMatrix = getCurrentWorldMatrix();
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settings.initDefaultResolution();
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PDFMesh mesh = shadingPatern->createMesh(settings);
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