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https://github.com/JakubMelka/PDF4QT.git
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Axial shading sampling
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@ -21,6 +21,7 @@
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#include "pdfutils.h"
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#include "pdfcolorspaces.h"
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#include "pdfexecutionpolicy.h"
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#include "pdfconstants.h"
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#include <QPainter>
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@ -34,11 +35,23 @@ PatternType PDFShadingPattern::getType() const
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return PatternType::Shading;
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}
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const PDFAbstractColorSpace* PDFShadingPattern::getColorSpace() const
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{
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return m_colorSpace.data();
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}
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QMatrix PDFShadingPattern::getPatternSpaceToDeviceSpaceMatrix(const PDFMeshQualitySettings& settings) const
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{
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return m_matrix * settings.userSpaceToDeviceSpaceMatrix;
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}
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PDFShadingSampler* PDFShadingPattern::createSampler(QMatrix userSpaceToDeviceSpaceMatrix) const
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{
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Q_UNUSED(userSpaceToDeviceSpaceMatrix);
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return nullptr;
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}
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ShadingType PDFAxialShading::getShadingType() const
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{
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return ShadingType::Axial;
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@ -171,6 +184,7 @@ PDFPatternPtr PDFPattern::createShadingPattern(const PDFDictionary* colorSpaceDi
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}
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QColor backgroundColor;
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PDFColor originalBackgroundColor;
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if (!ignoreBackgroundColor)
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{
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std::vector<PDFReal> backgroundColorValues = loader.readNumberArrayFromDictionary(shadingDictionary, "Background");
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@ -178,6 +192,12 @@ PDFPatternPtr PDFPattern::createShadingPattern(const PDFDictionary* colorSpaceDi
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{
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backgroundColor = colorSpace->getCheckedColor(PDFAbstractColorSpace::convertToColor(backgroundColorValues), cms, intent, reporter);
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}
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originalBackgroundColor.resize(backgroundColorValues.size());
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for (size_t i = 0; i < backgroundColorValues.size(); ++i)
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{
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originalBackgroundColor[i] = backgroundColorValues[i];
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}
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}
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QRectF boundingBox = loader.readRectangle(shadingDictionary->get("BBox"), QRectF());
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bool antialias = loader.readBooleanFromDictionary(shadingDictionary, "AntiAlias", false);
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@ -240,6 +260,7 @@ PDFPatternPtr PDFPattern::createShadingPattern(const PDFDictionary* colorSpaceDi
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// Load items for function shading
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functionShading->m_antiAlias = antialias;
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functionShading->m_backgroundColor = backgroundColor;
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functionShading->m_originalBackgroundColor = qMove(originalBackgroundColor);
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functionShading->m_colorSpace = colorSpace;
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functionShading->m_boundingBox = boundingBox;
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functionShading->m_domain = QRectF(functionDomain[0], functionDomain[2], functionDomain[1] - functionDomain[0], functionDomain[3] - functionDomain[2]);
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@ -281,6 +302,7 @@ PDFPatternPtr PDFPattern::createShadingPattern(const PDFDictionary* colorSpaceDi
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// Load items for axial shading
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axialShading->m_antiAlias = antialias;
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axialShading->m_backgroundColor = backgroundColor;
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axialShading->m_originalBackgroundColor = qMove(originalBackgroundColor);
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axialShading->m_colorSpace = colorSpace;
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axialShading->m_boundingBox = boundingBox;
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axialShading->m_domainStart = domain[0];
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@ -331,6 +353,7 @@ PDFPatternPtr PDFPattern::createShadingPattern(const PDFDictionary* colorSpaceDi
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// Load items for axial shading
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radialShading->m_antiAlias = antialias;
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radialShading->m_backgroundColor = backgroundColor;
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radialShading->m_originalBackgroundColor = qMove(originalBackgroundColor);
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radialShading->m_colorSpace = colorSpace;
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radialShading->m_boundingBox = boundingBox;
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radialShading->m_domainStart = domain[0];
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@ -422,6 +445,7 @@ PDFPatternPtr PDFPattern::createShadingPattern(const PDFDictionary* colorSpaceDi
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type4567Shading->m_antiAlias = antialias;
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type4567Shading->m_backgroundColor = backgroundColor;
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type4567Shading->m_originalBackgroundColor = qMove(originalBackgroundColor);
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type4567Shading->m_colorSpace = colorSpace;
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type4567Shading->m_matrix = matrix;
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type4567Shading->m_patternGraphicState = patternGraphicState;
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@ -1011,6 +1035,158 @@ PDFMesh PDFAxialShading::createMesh(const PDFMeshQualitySettings& settings, cons
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return mesh;
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}
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class PDFAxialShadingSampler : public PDFShadingSampler
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{
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public:
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PDFAxialShadingSampler(const PDFAxialShading* axialShadingPattern, QMatrix userSpaceToDeviceSpaceMatrix) :
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PDFShadingSampler(axialShadingPattern),
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m_axialShadingPattern(axialShadingPattern),
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m_xStart(0.0),
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m_xEnd(0.0),
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m_tAtStart(0.0),
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m_tAtEnd(0.0),
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m_tMin(0.0),
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m_tMax(0.0)
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{
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QMatrix patternSpaceToDeviceSpace = axialShadingPattern->getMatrix() * userSpaceToDeviceSpaceMatrix;
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QPointF p1 = patternSpaceToDeviceSpace.map(axialShadingPattern->getStartPoint());
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QPointF p2 = patternSpaceToDeviceSpace.map(axialShadingPattern->getEndPoint());
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// Strategy: for simplification, we rotate the line clockwise so we will
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// get the shading axis equal to the x-axis. Then we will determine the shading
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// area and create mesh according the settings.
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QLineF line(p1, p2);
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const double angle = line.angleTo(QLineF(0, 0, 1, 0));
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// Matrix p1p2LCS is local coordinate system of line p1-p2. It transforms
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// points on the line to the global coordinate system. So, point (0, 0) will
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// map onto p1 and point (length(p1-p2), 0) will map onto p2.
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QMatrix p1p2LCS;
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p1p2LCS.translate(p1.x(), p1.y());
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p1p2LCS.rotate(angle);
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QMatrix p1p2GCS = p1p2LCS.inverted();
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QPointF p1m = p1p2GCS.map(p1);
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QPointF p2m = p1p2GCS.map(p2);
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Q_ASSERT(isZero(p1m.y()));
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Q_ASSERT(isZero(p2m.y()));
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Q_ASSERT(p1m.x() <= p2m.x());
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m_xStart = p1m.x();
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m_xEnd = p2m.x();
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m_tAtStart = axialShadingPattern->getDomainStart();
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m_tAtEnd = axialShadingPattern->getDomainEnd();
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m_tMin = qMin(m_tAtStart, m_tAtEnd);
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m_tMax = qMax(m_tAtStart, m_tAtEnd);
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}
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virtual bool sample(const QPointF& devicePoint, PDFColorBuffer outputBuffer, int limit) const override
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{
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Q_UNUSED(limit);
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if (!m_pattern->getColorSpace() || m_pattern->getColorSpace()->getColorComponentCount() != outputBuffer.size())
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{
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// Invalid color space, or invalid color buffer
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return false;
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}
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QPointF mappedPoint = m_p1p2GCS.map(devicePoint);
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const PDFReal x = mappedPoint.x();
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PDFReal t = m_tAtStart;
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if (x < m_xStart)
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{
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if (!m_axialShadingPattern->isExtendStart())
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{
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return fillBackgroundColor(outputBuffer);
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}
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t = m_tAtStart;
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}
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else if (x > m_xEnd)
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{
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if (!m_axialShadingPattern->isExtendEnd())
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{
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return fillBackgroundColor(outputBuffer);
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}
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t = m_tAtEnd;
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}
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else
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{
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t = interpolate(x, m_xStart, m_xEnd, m_tAtStart, m_tAtEnd);
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t = qBound(m_tMin, t, m_tMax);
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}
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const auto& functions = m_axialShadingPattern->getFunctions();
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std::array<PDFReal, PDF_MAX_COLOR_COMPONENTS> colorBuffer = { };
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if (colorBuffer.size() < outputBuffer.size())
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{
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// Jakub Melka: Too much colors - we cant process it
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return false;
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}
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if (functions.size() == 1)
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{
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Q_ASSERT(outputBuffer.size() <= colorBuffer.size());
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PDFFunction::FunctionResult result = functions.front()->apply(&t, &t + 1, colorBuffer.data(), colorBuffer.data() + outputBuffer.size());
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if (!result)
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{
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// Function call failed
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return false;
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}
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}
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else
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{
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if (functions.size() != outputBuffer.size())
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{
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// Invalid number of functions
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return false;
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}
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Q_ASSERT(outputBuffer.size() <= colorBuffer.size());
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for (size_t i = 0, count = outputBuffer.size(); i < count; ++i)
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{
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PDFFunction::FunctionResult result = functions[i]->apply(&t, &t + 1, colorBuffer.data() + i, colorBuffer.data() + i + 1);
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if (!result)
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{
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// Function call failed
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return false;
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}
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}
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}
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for (size_t i = 0, count = outputBuffer.size(); i < count; ++i)
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{
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outputBuffer[i] = colorBuffer[i];
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}
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return true;
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}
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private:
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const PDFAxialShading* m_axialShadingPattern;
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QMatrix m_p1p2GCS;
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PDFReal m_xStart;
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PDFReal m_xEnd;
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PDFReal m_tAtStart;
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PDFReal m_tAtEnd;
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PDFReal m_tMin;
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PDFReal m_tMax;
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};
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PDFShadingSampler* PDFAxialShading::createSampler(QMatrix userSpaceToDeviceSpaceMatrix) const
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{
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return new PDFAxialShadingSampler(this, userSpaceToDeviceSpaceMatrix);
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}
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void PDFMesh::paint(QPainter* painter, PDFReal alpha) const
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{
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if (m_triangles.empty())
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@ -2649,4 +2825,21 @@ PDFMesh PDFCoonsPatchShading::createMesh(const PDFMeshQualitySettings& settings,
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return mesh;
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}
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bool PDFShadingSampler::fillBackgroundColor(PDFColorBuffer outputBuffer) const
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{
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const auto& originalBackgroundColor = m_pattern->getOriginalBackgroundColor();
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if (originalBackgroundColor.size() == outputBuffer.size())
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{
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for (size_t i = 0; i < outputBuffer.size(); ++i)
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{
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outputBuffer[i] = originalBackgroundColor[i];
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}
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return true;
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}
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return false;
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}
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} // namespace pdf
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