mirror of https://github.com/JakubMelka/PDF4QT.git
Radial shading
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@ -231,6 +231,58 @@ PDFPatternPtr PDFPattern::createShadingPattern(const PDFDictionary* colorSpaceDi
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return result;
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}
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case ShadingType::Radial:
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{
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PDFRadialShading* radialShading = new PDFRadialShading();
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PDFPatternPtr result(radialShading);
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std::vector<PDFReal> coordinates = loader.readNumberArrayFromDictionary(shadingDictionary, "Coords");
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if (coordinates.size() != 6)
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{
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throw PDFParserException(PDFTranslationContext::tr("Invalid radial shading pattern coordinates. Expected 6, but %1 provided.").arg(coordinates.size()));
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}
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std::vector<PDFReal> domain = loader.readNumberArrayFromDictionary(shadingDictionary, "Domain");
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if (domain.empty())
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{
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domain = { 0.0, 1.0 };
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}
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if (domain.size() != 2)
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{
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throw PDFParserException(PDFTranslationContext::tr("Invalid radial shading pattern domain. Expected 2, but %1 provided.").arg(domain.size()));
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}
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size_t colorComponentCount = colorSpace->getColorComponentCount();
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if (functions.size() > 1 && colorComponentCount != functions.size())
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{
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throw PDFParserException(PDFTranslationContext::tr("Invalid radial shading pattern color functions. Expected %1 functions, but %2 provided.").arg(int(colorComponentCount)).arg(int(functions.size())));
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}
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if (coordinates[2] < 0.0 || coordinates[5] < 0.0)
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{
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throw PDFParserException(PDFTranslationContext::tr("Radial shading cannot have negative circle radius."));
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}
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// Load items for axial shading
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radialShading->m_antiAlias = antialias;
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radialShading->m_backgroundColor = backgroundColor;
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radialShading->m_colorSpace = colorSpace;
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radialShading->m_boundingBox = boundingBox;
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radialShading->m_domainStart = domain[0];
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radialShading->m_domainEnd = domain[1];
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radialShading->m_startPoint = QPointF(coordinates[0], coordinates[1]);
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radialShading->m_r0 = coordinates[2];
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radialShading->m_endPoint = QPointF(coordinates[3], coordinates[4]);
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radialShading->m_r1 = coordinates[5];
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radialShading->m_extendStart = extendStart;
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radialShading->m_extendEnd = extendEnd;
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radialShading->m_functions = qMove(functions);
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radialShading->m_matrix = matrix;
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radialShading->m_patternGraphicState = patternGraphicState;
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return result;
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}
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default:
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{
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throw PDFParserException(PDFTranslationContext::tr("Invalid shading pattern type (%1).").arg(static_cast<PDFInteger>(shadingType)));
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@ -841,4 +893,295 @@ void PDFMeshQualitySettings::initDefaultResolution()
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preferredMeshResolution = minimalMeshResolution * 4;
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}
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ShadingType PDFRadialShading::getShadingType() const
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{
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return ShadingType::Radial;
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}
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PDFMesh PDFRadialShading::createMesh(const PDFMeshQualitySettings& settings) const
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{
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PDFMesh mesh;
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QPointF p1 = settings.userSpaceToDeviceSpaceMatrix.map(m_startPoint);
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QPointF p2 = settings.userSpaceToDeviceSpaceMatrix.map(m_endPoint);
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QPointF r1TestPoint = settings.userSpaceToDeviceSpaceMatrix.map(QPointF(m_startPoint.x(), m_startPoint.y() + m_r0));
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QPointF r2TestPoint = settings.userSpaceToDeviceSpaceMatrix.map(QPointF(m_endPoint.x(), m_endPoint.y() + m_r1));
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const PDFReal r1 = QLineF(p1, r1TestPoint).length();
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const PDFReal r2 = QLineF(p2, r2TestPoint).length();
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// Strategy: for simplification, we rotate the line clockwise so we will
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// get the shading axis equal to the x-axis. Then we will determine the shading
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// area and create mesh according the settings.
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QLineF line(p1, p2);
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const double angle = line.angleTo(QLineF(0, 0, 1, 0));
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// Matrix p1p2LCS is local coordinate system of line p1-p2. It transforms
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// points on the line to the global coordinate system. So, point (0, 0) will
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// map onto p1 and point (length(p1-p2), 0) will map onto p2.
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QMatrix p1p2LCS;
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p1p2LCS.translate(p1.x(), p1.y());
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p1p2LCS.rotate(angle);
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QMatrix p1p2GCS = p1p2LCS.inverted();
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QPointF p1m = p1p2GCS.map(p1);
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QPointF p2m = p1p2GCS.map(p2);
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Q_ASSERT(isZero(p1m.y()));
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Q_ASSERT(isZero(p2m.y()));
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Q_ASSERT(p1m.x() <= p2m.x());
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QPainterPath meshingArea;
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meshingArea.addPolygon(p1p2GCS.map(settings.deviceSpaceMeshingArea));
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QRectF meshingRectangle = meshingArea.boundingRect();
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PDFReal xl = p1m.x();
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PDFReal xr = p2m.x();
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if (m_extendStart)
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{
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// Well, we must calculate the "zero" point, i.e. when starting radius become zero.
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// It will happen, when r1 < r2, if r1 >= r2, then radius never become zero. We also
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// bound the start by target draw area. We have line between points:
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//
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// Line: (x1, r1) to (x2, r2)
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// and we will calculate intersection with x axis. If we found intersection points, which
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// is on the left side, then we
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if (r1 > r2)
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{
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xl = meshingRectangle.left() - 2 * r1;
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}
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else
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{
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QLineF radiusInterpolationLine(p1m.x(), r1, p2m.x(), r2);
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QLineF xAxisLine(p1m.x(), 0, p2m.x(), 0);
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QPointF intersectionPoint;
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if (radiusInterpolationLine.intersect(xAxisLine, &intersectionPoint) != QLineF::NoIntersection)
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{
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xl = qBound(meshingRectangle.left() - r1, intersectionPoint.x(), xl);
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}
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else
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{
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xl = meshingRectangle.left() - 2 * r1;
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}
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}
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}
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if (m_extendEnd)
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{
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// Similar as in previous case, find the "zero" point, i.e. when ending radius become zero.
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if (r1 < r2)
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{
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xr = meshingRectangle.right() + 2 * r2;
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}
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else
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{
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QLineF radiusInterpolationLine(p1m.x(), r1, p2m.x(), r2);
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QLineF xAxisLine(p1m.x(), 0, p2m.x(), 0);
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QPointF intersectionPoint;
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if (radiusInterpolationLine.intersect(xAxisLine, &intersectionPoint) != QLineF::NoIntersection)
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{
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xr = qBound(xr, intersectionPoint.x(), meshingRectangle.right() + r2);
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}
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else
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{
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xr = meshingRectangle.right() + 2 * r2;
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}
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}
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}
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// Create coordinate array filled with stops, where we will determine the color
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std::vector<PDFReal> xCoords;
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xCoords.reserve((xr - xl) / settings.minimalMeshResolution + 3);
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xCoords.push_back(xl);
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for (PDFReal x = p1m.x(); x <= p2m.x(); x += settings.minimalMeshResolution)
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{
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if (!qFuzzyCompare(xCoords.back(), x))
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{
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xCoords.push_back(x);
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}
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}
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if (xCoords.back() + PDF_EPSILON < p2m.x())
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{
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xCoords.push_back(p2m.x());
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}
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if (!qFuzzyCompare(xCoords.back(), xr))
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{
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xCoords.push_back(xr);
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}
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const PDFReal tAtStart = m_domainStart;
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const PDFReal tAtEnd = m_domainEnd;
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const PDFReal tMin = qMin(tAtStart, tAtEnd);
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const PDFReal tMax = qMax(tAtStart, tAtEnd);
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const bool isSingleFunction = m_functions.size() == 1;
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std::vector<PDFReal> colorBuffer(m_colorSpace->getColorComponentCount(), 0.0);
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auto getColor = [this, isSingleFunction, &colorBuffer](PDFReal t) -> PDFColor
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{
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if (isSingleFunction)
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{
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PDFFunction::FunctionResult result = m_functions.front()->apply(&t, &t + 1, colorBuffer.data(), colorBuffer.data() + colorBuffer.size());
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if (!result)
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{
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throw PDFRendererException(RenderErrorType::Error, PDFTranslationContext::tr("Error occured during mesh creation of shading: %1").arg(result.errorMessage));
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}
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}
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else
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{
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for (size_t i = 0, count = colorBuffer.size(); i < count; ++i)
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{
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PDFFunction::FunctionResult result = m_functions[i]->apply(&t, &t + 1, colorBuffer.data() + i, colorBuffer.data() + i + 1);
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if (!result)
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{
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throw PDFRendererException(RenderErrorType::Error, PDFTranslationContext::tr("Error occured during mesh creation of shading: %1").arg(result.errorMessage));
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}
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}
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}
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return PDFAbstractColorSpace::convertToColor(colorBuffer);
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};
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// Determine color of each coordinate
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std::vector<std::pair<PDFReal, PDFColor>> coloredCoordinates;
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coloredCoordinates.reserve(xCoords.size());
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for (PDFReal x : xCoords)
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{
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// Determine current parameter t
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const PDFReal t = interpolate(x, p1m.x(), p2m.x(), tAtStart, tAtEnd);
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const PDFReal tBounded = qBound(tMin, t, tMax);
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const PDFColor color = getColor(tBounded);
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coloredCoordinates.emplace_back(x, color);
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}
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// Filter coordinates according the meshing criteria
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std::vector<std::pair<PDFReal, PDFColor>> filteredCoordinates;
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filteredCoordinates.reserve(coloredCoordinates.size());
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for (auto it = coloredCoordinates.cbegin(); it != coloredCoordinates.cend(); ++it)
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{
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// We will skip this coordinate, if both of meshing criteria have been met:
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// 1) Color difference is small (lesser than tolerance)
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// 2) Distance from previous and next point is less than preffered meshing resolution OR colors are equal
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if (it != coloredCoordinates.cbegin() && std::next(it) != coloredCoordinates.cend())
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{
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auto itNext = std::next(it);
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const std::pair<PDFReal, PDFColor>& prevItem = filteredCoordinates.back();
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const std::pair<PDFReal, PDFColor>& currentItem = *it;
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const std::pair<PDFReal, PDFColor>& nextItem = *itNext;
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if (currentItem.first != p1m.x() && currentItem.first != p2m.x())
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{
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if (prevItem.second == currentItem.second && currentItem.second == nextItem.second)
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{
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// Colors are same, skip the test
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continue;
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}
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if (PDFAbstractColorSpace::isColorEqual(prevItem.second, currentItem.second, settings.tolerance) &&
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PDFAbstractColorSpace::isColorEqual(currentItem.second, nextItem.second, settings.tolerance) &&
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PDFAbstractColorSpace::isColorEqual(prevItem.second, nextItem.second, settings.tolerance) &&
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(nextItem.first - prevItem.first < settings.preferredMeshResolution))
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{
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continue;
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}
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}
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}
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filteredCoordinates.push_back(*it);
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}
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if (!filteredCoordinates.empty())
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{
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constexpr const int SLICES = 120;
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size_t vertexCount = filteredCoordinates.size() * SLICES * 4;
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size_t triangleCount = filteredCoordinates.size() * SLICES * 2;
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if (m_backgroundColor.isValid())
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{
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vertexCount += 4;
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triangleCount += 2;
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}
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mesh.reserve(vertexCount, triangleCount);
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// Create background color triangles
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if (m_backgroundColor.isValid())
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{
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uint32_t topLeft = mesh.addVertex(meshingRectangle.topLeft());
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uint32_t topRight = mesh.addVertex(meshingRectangle.topRight());
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uint32_t bottomLeft = mesh.addVertex(meshingRectangle.bottomRight());
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uint32_t bottomRight = mesh.addVertex(meshingRectangle.bottomLeft());
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mesh.addQuad(topLeft, topRight, bottomRight, bottomLeft, m_backgroundColor.rgb());
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}
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// Create radial shading triangles
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QLineF rLine(QPointF(p1m.x(), r1), QPointF(p2m.x(), r2));
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const PDFReal rlength = rLine.length();
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for (auto it = std::next(filteredCoordinates.cbegin()); it != filteredCoordinates.cend(); ++it)
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{
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const std::pair<PDFReal, PDFColor>& leftItem = *std::prev(it);
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const std::pair<PDFReal, PDFColor>& rightItem = *it;
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const PDFReal x0 = leftItem.first;
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const PDFReal x1 = rightItem.first;
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const PDFColor mixedColor = PDFAbstractColorSpace::mixColors(leftItem.second, rightItem.second, 0.5);
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const PDFReal angleStep = 2 * M_PI / SLICES;
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const PDFReal r0 = rLine.pointAt((x0 - p1m.x()) / rlength).y();
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const PDFReal r1 = rLine.pointAt((x1 - p1m.x()) / rlength).y();
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PDFReal angle0 = 0;
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for (int i = 0; i < SLICES; ++i)
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{
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const PDFReal angle1 = angle0 + angleStep;
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const PDFReal cos0 = std::cos(angle0);
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const PDFReal sin0 = std::sin(angle0);
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const PDFReal cos1 = std::cos(angle1);
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const PDFReal sin1 = std::sin(angle1);
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QPointF p1(x0 + cos0 * r0, sin0 * r0);
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QPointF p2(x1 + cos0 * r1, sin0 * r1);
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QPointF p3(x1 + cos1 * r1, sin1 * r1);
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QPointF p4(x0 + cos1 * r0, sin1 * r0);
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uint32_t v1 = mesh.addVertex(p1);
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uint32_t v2 = mesh.addVertex(p2);
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uint32_t v3 = mesh.addVertex(p3);
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uint32_t v4 = mesh.addVertex(p4);
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QColor color = m_colorSpace->getColor(mixedColor);
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mesh.addQuad(v1, v2, v3, v4, color.rgb());
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angle0 = angle1;
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}
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}
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}
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// Transform mesh to the device space coordinates
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mesh.transform(p1p2LCS);
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// Create bounding path
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if (m_boundingBox.isValid())
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{
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QPainterPath boundingPath;
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boundingPath.addPolygon(settings.userSpaceToDeviceSpaceMatrix.map(m_boundingBox));
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mesh.setBoundingPath(boundingPath);
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}
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return mesh;
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}
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// TODO: Apply graphic state of the pattern
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} // namespace pdf
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@ -288,6 +288,21 @@ private:
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friend class PDFPattern;
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};
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class PDFRadialShading : public PDFSingleDimensionShading
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{
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public:
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explicit PDFRadialShading() = default;
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virtual ShadingType getShadingType() const override;
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virtual PDFMesh createMesh(const PDFMeshQualitySettings& settings) const override;
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private:
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friend class PDFPattern;
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PDFReal m_r0 = 0.0;
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PDFReal m_r1 = 0.0;
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};
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} // namespace pdf
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#endif // PDFPATTERN_H
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