cef/tests/unittests/test_handler.h

363 lines
12 KiB
C++

// Copyright (c) 2013 The Chromium Embedded Framework Authors. All rights
// reserved. Use of this source code is governed by a BSD-style license that
// can be found in the LICENSE file.
#ifndef CEF_TESTS_UNITTESTS_TEST_HANDLER_H_
#define CEF_TESTS_UNITTESTS_TEST_HANDLER_H_
#pragma once
#include <list>
#include <map>
#include <string>
#include <utility>
#include "base/synchronization/waitable_event.h"
#include "include/base/cef_bind.h"
#include "include/cef_browser.h"
#include "include/cef_client.h"
#include "include/cef_frame.h"
#include "include/cef_task.h"
#include "testing/gtest/include/gtest/gtest.h"
class TrackCallback {
public:
TrackCallback(): gotit_(false) {}
void yes() { gotit_ = true; }
bool isSet() { return gotit_; }
void reset() { gotit_ = false; }
operator bool() const { return gotit_; }
protected:
bool gotit_;
};
// Base implementation of CefClient for unit tests. Add new interfaces as needed
// by test cases.
class TestHandler : public CefClient,
public CefDialogHandler,
public CefDisplayHandler,
public CefDownloadHandler,
public CefDragHandler,
public CefGeolocationHandler,
public CefJSDialogHandler,
public CefLifeSpanHandler,
public CefLoadHandler,
public CefRequestHandler {
public:
// Tracks the completion state of related test runs.
class CompletionState {
public:
// |total| is the number of times that TestComplete() must be called before
// WaitForTests() will return.
explicit CompletionState(int total);
// Call this method to indicate that a test has completed.
void TestComplete();
// This method blocks until TestComplete() has been called the required
// number of times.
void WaitForTests();
int total() const { return total_; }
int count() const { return count_; }
private:
int total_;
int count_;
// Handle used to notify when the test is complete
base::WaitableEvent event_;
};
// Represents a collection of related tests that need to be run
// simultaniously.
class Collection {
public:
// The |completion_state| object must outlive this class.
explicit Collection(CompletionState* completion_state);
// The |test_handler| object must outlive this class and it must share the
// same CompletionState object passed to the constructor.
void AddTestHandler(TestHandler* test_handler);
// Manages the test run.
// 1. Calls TestHandler::SetupTest() for all of the test objects.
// 2. Waits for all TestHandler objects to report that initial setup is
// complete by calling TestHandler::SetupComplete().
// 3. Calls TestHandler::RunTest() for all of the test objects.
// 4. Waits for all TestHandler objects to report that the test is
// complete by calling TestHandler::DestroyTest().
void ExecuteTests();
private:
CompletionState* completion_state_;
typedef std::list<TestHandler*> TestHandlerList;
TestHandlerList handler_list_;
};
typedef std::map<int, CefRefPtr<CefBrowser> > BrowserMap;
// Helper for executing methods using WeakPtr references to TestHandler.
class UIThreadHelper {
public:
UIThreadHelper();
// Pass in a |task| with an unretained reference to TestHandler. |task| will
// be executed only if TestHandler::DestroyTest has not yet been called.
// For example:
// GetUIThreadHelper()->PostTask(
// base::Bind(&TestHandler::DoSomething, base::Unretained(this)));
void PostTask(const base::Closure& task);
void PostDelayedTask(const base::Closure& task, int delay_ms);
private:
void TaskHelper(const base::Closure& task);
// Must be the last member.
base::WeakPtrFactory<UIThreadHelper> weak_ptr_factory_;
};
// The |completion_state| object if specified must outlive this class.
explicit TestHandler(CompletionState* completion_state = NULL);
~TestHandler() override;
// Implement this method to set up the test. Only used in combination with a
// Collection. Call SetupComplete() once the setup is complete.
virtual void SetupTest() {}
// Implement this method to run the test. Call DestroyTest() once the test is
// complete.
virtual void RunTest() =0;
// CefClient methods. Add new methods as needed by test cases.
CefRefPtr<CefDialogHandler> GetDialogHandler() override {
return this;
}
CefRefPtr<CefDisplayHandler> GetDisplayHandler() override {
return this;
}
CefRefPtr<CefDownloadHandler> GetDownloadHandler() override {
return this;
}
CefRefPtr<CefDragHandler> GetDragHandler() override {
return this;
}
CefRefPtr<CefGeolocationHandler> GetGeolocationHandler() override {
return this;
}
CefRefPtr<CefJSDialogHandler> GetJSDialogHandler() override {
return this;
}
CefRefPtr<CefLifeSpanHandler> GetLifeSpanHandler() override {
return this;
}
CefRefPtr<CefLoadHandler> GetLoadHandler() override {
return this;
}
CefRefPtr<CefRequestHandler> GetRequestHandler() override {
return this;
}
// CefDownloadHandler methods
void OnBeforeDownload(
CefRefPtr<CefBrowser> browser,
CefRefPtr<CefDownloadItem> download_item,
const CefString& suggested_name,
CefRefPtr<CefBeforeDownloadCallback> callback) override {}
// CefDragHandler methods
void OnDraggableRegionsChanged(
CefRefPtr<CefBrowser> browser,
const std::vector<CefDraggableRegion>& regions) override {}
// CefLifeSpanHandler methods
void OnAfterCreated(CefRefPtr<CefBrowser> browser) override;
void OnBeforeClose(CefRefPtr<CefBrowser> browser) override;
// CefRequestHandler methods
CefRefPtr<CefResourceHandler> GetResourceHandler(
CefRefPtr<CefBrowser> browser,
CefRefPtr<CefFrame> frame,
CefRefPtr<CefRequest> request) override;
// These methods should only be used if at most one non-popup browser exists.
CefRefPtr<CefBrowser> GetBrowser();
int GetBrowserId();
// Copies the map of all the currently existing browsers into |map|. Must be
// called on the UI thread.
void GetAllBrowsers(BrowserMap* map);
// Called by the test function to execute the test. This method blocks until
// the test is complete. Do not reference the object after this method
// returns. Do not use this method if the CompletionState object is shared by
// multiple handlers or when using a Collection object.
void ExecuteTest();
// Event that will be signaled from the TestHandler destructor.
// Used by ReleaseAndWaitForDestructor.
void SetDestroyEvent(base::WaitableEvent* event) { destroy_event_ = event; }
// If a test will not call DestroyTest() indicate so using this method.
void SetDestroyTestExpected(bool expected) {
destroy_test_expected_ = expected;
}
// Returns true if a browser currently exists.
static bool HasBrowser() { return browser_count_ > 0; }
protected:
// Indicate that test setup is complete. Only used in combination with a
// Collection.
virtual void SetupComplete();
// Close any existing non-popup browsers. Test completion will be signaled
// once all the browsers have closed if
// |signal_completion_when_all_browsers_close_| is true (default value).
// If no browsers exist then this method will do nothing and
// TestComplete() must be called manually.
virtual void DestroyTest();
// Called on the UI thread if the test times out as a result of calling
// SetTestTimeout(). Calls DestroyTest() by default.
virtual void OnTestTimeout(int timeout_ms, bool treat_as_error);
// Called from CreateBrowser() to optionally set per-browser settings.
virtual void PopulateBrowserSettings(CefBrowserSettings* settings) {}
void CreateBrowser(const CefString& url,
CefRefPtr<CefRequestContext> request_context = NULL);
void AddResource(const std::string& url,
const std::string& content,
const std::string& mimeType);
void ClearResources();
void SetSignalCompletionWhenAllBrowsersClose(bool val) {
signal_completion_when_all_browsers_close_ = val;
}
bool SignalCompletionWhenAllBrowsersClose() const {
return signal_completion_when_all_browsers_close_;
}
// Call OnTestTimeout() after the specified amount of time.
void SetTestTimeout(int timeout_ms = 5000, bool treat_as_error = true);
// Signal that the test is complete. This will be called automatically when
// all existing non-popup browsers are closed if
// |signal_completion_when_all_browsers_close_| is true (default value). It
// is an error to call this method before all browsers have closed.
void TestComplete();
// Returns the single UIThreadHelper instance, creating it if necessary. Must
// be called on the UI thread.
UIThreadHelper* GetUIThreadHelper();
private:
// Used to notify when the test is complete. Can be accessed on any thread.
CompletionState* completion_state_;
bool completion_state_owned_;
// Map browser ID to browser object for non-popup browsers. Only accessed on
// the UI thread.
BrowserMap browser_map_;
// Values for the first created browser. Modified on the UI thread but can be
// accessed on any thread.
int first_browser_id_;
CefRefPtr<CefBrowser> first_browser_;
// Map of resources that can be automatically loaded. Only accessed on the
// IO thread.
typedef std::map<std::string, std::pair<std::string, std::string> >
ResourceMap;
ResourceMap resource_map_;
// If true test completion will be signaled when all browsers have closed.
bool signal_completion_when_all_browsers_close_;
base::WaitableEvent* destroy_event_;
// Tracks whether DestroyTest() is expected or has been called.
bool destroy_test_expected_;
bool destroy_test_called_;
scoped_ptr<UIThreadHelper> ui_thread_helper_;
// Used to track the number of currently existing browser windows.
static int browser_count_;
DISALLOW_COPY_AND_ASSIGN(TestHandler);
};
// Release |handler| and wait for the destructor to be called.
// This function is used to avoid test state leakage and to verify that
// all Handler references have been released on test completion.
template<typename T>
void ReleaseAndWaitForDestructor(CefRefPtr<T>& handler, int delay_ms = 2000) {
base::WaitableEvent event(true, false);
handler->SetDestroyEvent(&event);
T* _handler_ptr = handler.get();
handler = NULL;
bool handler_destructed =
event.TimedWait(base::TimeDelta::FromMilliseconds(delay_ms));
EXPECT_TRUE(handler_destructed);
if (!handler_destructed) {
// |event| is a stack variable so clear the reference before returning.
_handler_ptr->SetDestroyEvent(NULL);
}
}
// Post a task to the specified thread and wait for the task to execute as
// indication that all previously pending tasks on that thread have completed.
void WaitForThread(CefThreadId thread_id);
void WaitForThread(CefRefPtr<CefTaskRunner> task_runner);
#define WaitForIOThread() WaitForThread(TID_IO)
#define WaitForUIThread() WaitForThread(TID_UI)
#define WaitForDBThread() WaitForThread(TID_DB)
// Returns true if the currently running test has failed.
bool TestFailed();
#define EXPECT_UI_THREAD() EXPECT_TRUE(CefCurrentlyOn(TID_UI));
#define EXPECT_IO_THREAD() EXPECT_TRUE(CefCurrentlyOn(TID_IO));
#define EXPECT_FILE_THREAD() EXPECT_TRUE(CefCurrentlyOn(TID_FILE));
#define EXPECT_RENDERER_THREAD() EXPECT_TRUE(CefCurrentlyOn(TID_RENDERER));
// Helper macros for executing checks in a method with a boolean return value.
// For example:
//
// bool VerifyVals(bool a, bool b) {
// V_DECLARE();
// V_EXPECT_TRUE(a);
// V_EXPECT_FALSE(b);
// V_RETURN();
// }
//
// EXPECT_TRUE(VerifyVals(true, false));
#define V_DECLARE() \
bool __verify = true; \
bool __result
#define V_RETURN() \
return __verify
#define V_EXPECT_TRUE(condition) \
__result = !!(condition); \
__verify &= __result; \
GTEST_TEST_BOOLEAN_(__result, #condition, false, true, \
GTEST_NONFATAL_FAILURE_)
#define V_EXPECT_FALSE(condition) \
__result = !!(condition); \
__verify &= !__result; \
GTEST_TEST_BOOLEAN_(!(__result), #condition, true, false, \
GTEST_NONFATAL_FAILURE_)
#endif // CEF_TESTS_UNITTESTS_TEST_HANDLER_H_