tests: Fix flaky FrameHandlerTest.Order* tests (fixes #3817)
The OnFrameAttached callback relies on a round-trip to the renderer process and may not be synchronized with OnLoadStart/ OnLoadEnd/OnMainFrameChanged callbacks.
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@ -392,10 +392,22 @@ struct FrameStatus {
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for (int i = 0; i <= CALLBACK_LAST; ++i) {
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if (i < current_callback && IsExpectedCallback(i)) {
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if (i == FRAME_ATTACHED &&
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(current_callback == MAIN_FRAME_CHANGED_ASSIGNED ||
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current_callback == LOAD_START || current_callback == LOAD_END)) {
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// Timing of OnFrameAttached is flaky. See issue #3817.
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continue;
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}
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EXPECT_TRUE(got_callback_[i])
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<< "inside " << func << " should already have gotten "
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<< GetCallbackName(i);
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} else {
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if (current_callback == FRAME_ATTACHED &&
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(i == MAIN_FRAME_CHANGED_ASSIGNED || i == LOAD_START ||
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i == LOAD_END)) {
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// Timing of OnFrameAttached is flaky. See issue #3817.
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continue;
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}
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EXPECT_FALSE(got_callback_[i])
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<< "inside " << func << " should not already have gotten "
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<< GetCallbackName(i);
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