Include debug symbols for all distributed binaries (fixes #2235)
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60ce575e53
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@ -884,8 +884,6 @@ if not options.nodocs:
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if platform == 'windows':
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libcef_dll = 'libcef.dll'
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libcef_dll_lib = '%s.lib' % libcef_dll
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libcef_dll_pdb = '%s.pdb' % libcef_dll
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# yapf: disable
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binaries = [
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{'path': 'chrome_elf.dll'},
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@ -901,6 +899,15 @@ if platform == 'windows':
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{'path': 'vk_swiftshader_icd.json'},
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{'path': 'vulkan-1.dll'},
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]
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pdb_files = [
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{'path': 'chrome_elf.dll.pdb'},
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{'path': 'dxcompiler.dll.pdb', 'conditional': True},
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{'path': '%s.pdb' % libcef_dll},
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{'path': 'libEGL.dll.pdb'},
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{'path': 'libGLESv2.dll.pdb'},
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{'path': 'vk_swiftshader.dll.pdb'},
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{'path': 'vulkan-1.dll.pdb'},
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]
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# yapf: enable
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if mode == 'client':
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@ -908,7 +915,7 @@ if platform == 'windows':
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'path': 'cefsimple.exe' if platform_arch == 'arm64' else 'cefclient.exe'
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})
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else:
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binaries.append({'path': libcef_dll_lib, 'out_path': 'libcef.lib'})
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binaries.append({'path': '%s.lib' % libcef_dll, 'out_path': 'libcef.lib'})
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# yapf: disable
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resources = [
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@ -971,9 +978,7 @@ if platform == 'windows':
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symbol_output_dir = create_output_dir(
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output_dir_name + '_debug_symbols', options.outputdir)
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# transfer contents
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copy_file(
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os.path.join(build_dir, libcef_dll_pdb), symbol_output_dir,
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options.quiet)
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copy_files_list(build_dir, symbol_output_dir, pdb_files)
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else:
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sys.stdout.write("No Debug build files.\n")
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@ -991,9 +996,7 @@ if platform == 'windows':
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symbol_output_dir = create_output_dir(
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output_dir_name + '_release_symbols', options.outputdir)
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# transfer contents
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copy_file(
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os.path.join(build_dir, libcef_dll_pdb), symbol_output_dir,
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options.quiet)
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copy_files_list(build_dir, symbol_output_dir, pdb_files)
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else:
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sys.stdout.write("No Release build files.\n")
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@ -1042,7 +1045,6 @@ if platform == 'windows':
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elif platform == 'mac':
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framework_name = 'Chromium Embedded Framework'
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framework_dsym = '%s.dSYM' % framework_name
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cefclient_app = 'cefclient.app'
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cef_sandbox_lib = 'obj/cef/libcef_sandbox.a'
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@ -1054,6 +1056,12 @@ elif platform == 'mac':
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'obj/buildtools/third_party/libc++/libc++/*.o',
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'obj/buildtools/third_party/libc++abi/libc++abi/*.o',
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]
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dsym_dirs = [
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'%s.dSYM' % framework_name,
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'libEGL.dylib.dSYM',
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'libGLESv2.dylib.dSYM',
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'libvk_swiftshader.dylib.dSYM',
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]
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# Generate the cef_sandbox.a merged library. A separate *_sandbox build
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# should exist when GN is_official_build=true.
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@ -1095,9 +1103,10 @@ elif platform == 'mac':
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# The real dSYM already exists, just copy it to the output directory.
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# dSYMs are only generated when is_official_build=true or enable_dsyms=true.
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# See //build/config/mac/symbols.gni.
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copy_dir(
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os.path.join(build_dir, framework_dsym),
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os.path.join(symbol_output_dir, framework_dsym), options.quiet)
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for dsym in dsym_dirs:
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copy_dir(
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os.path.join(build_dir, dsym),
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os.path.join(symbol_output_dir, dsym), options.quiet)
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else:
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sys.stdout.write("No Debug build files.\n")
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@ -1134,9 +1143,10 @@ elif platform == 'mac':
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# The real dSYM already exists, just copy it to the output directory.
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# dSYMs are only generated when is_official_build=true or enable_dsyms=true.
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# See //build/config/mac/symbols.gni.
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copy_dir(
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os.path.join(build_dir, framework_dsym),
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os.path.join(symbol_output_dir, framework_dsym), options.quiet)
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for dsym in dsym_dirs:
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copy_dir(
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os.path.join(build_dir, dsym),
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os.path.join(symbol_output_dir, dsym), options.quiet)
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else:
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sys.stdout.write("No Release build files.\n")
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