2024-01-03 20:00:39 +01:00
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diff --git chrome/browser/chrome_resource_bundle_helper.cc chrome/browser/chrome_resource_bundle_helper.cc
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index 0cfc966050b60..8268a8b1f4fcb 100644
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--- chrome/browser/chrome_resource_bundle_helper.cc
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+++ chrome/browser/chrome_resource_bundle_helper.cc
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@@ -82,16 +82,8 @@ std::string InitResourceBundleAndDetermineLocale(PrefService* local_state,
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.empty());
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#endif
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- std::string preferred_locale;
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-#if BUILDFLAG(IS_MAC)
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- // TODO(markusheintz): Read preference pref::kApplicationLocale in order
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- // to enforce the application locale.
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- // Tests always get en-US.
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- preferred_locale = is_running_tests ? "en-US" : std::string();
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-#else
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- preferred_locale =
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+ std::string preferred_locale =
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local_state->GetString(language::prefs::kApplicationLocale);
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-#endif
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#if BUILDFLAG(IS_CHROMEOS_ASH)
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ui::ResourceBundle::SetLottieParsingFunctions(
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diff --git components/language/core/browser/locale_util.cc components/language/core/browser/locale_util.cc
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index aa43742055b04..e84f21ab963cc 100644
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--- components/language/core/browser/locale_util.cc
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+++ components/language/core/browser/locale_util.cc
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@@ -17,11 +17,11 @@ std::string GetApplicationLocale(PrefService* local_state) {
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// LoadLocaleResources(), which is how the global locale is set.
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// TODO(asvitkine): We should try to refactor things so that the logic is not
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// duplicated in multiple files.
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-#if !BUILDFLAG(IS_APPLE)
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+
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// The pref isn't always registered in unit tests.
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if (local_state->HasPrefPath(prefs::kApplicationLocale))
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preferred_locale = local_state->GetString(prefs::kApplicationLocale);
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-#endif
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+
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// Note: The call below is necessary even if |preferred_locale| is empty, as
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// it will get the locale that should be used potentially from other sources,
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// depending on the platform (e.g. the OS locale on Mac).
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2024-02-20 19:15:25 +01:00
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diff --git ui/base/l10n/l10n_util.cc ui/base/l10n/l10n_util.cc
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index efb5dd2cfe061..965106e026fa3 100644
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--- ui/base/l10n/l10n_util.cc
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+++ ui/base/l10n/l10n_util.cc
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@@ -501,25 +501,7 @@ bool CheckAndResolveLocale(const std::string& locale,
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return CheckAndResolveLocale(locale, resolved_locale, /*perform_io=*/true);
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}
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-#if BUILDFLAG(IS_APPLE)
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-std::string GetApplicationLocaleInternalMac(const std::string& pref_locale) {
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- // Use any override (Cocoa for the browser), otherwise use the preference
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- // passed to the function.
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- std::string app_locale = l10n_util::GetLocaleOverride();
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- if (app_locale.empty())
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- app_locale = pref_locale;
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-
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- // The above should handle all of the cases Chrome normally hits, but for some
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- // unit tests, we need something to fall back too.
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- if (app_locale.empty())
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- app_locale = "en-US";
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-
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- return app_locale;
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-}
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-#endif
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-
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-#if !BUILDFLAG(IS_APPLE)
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-std::string GetApplicationLocaleInternalNonMac(const std::string& pref_locale) {
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+std::string GetApplicationLocaleInternal(const std::string& pref_locale) {
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std::string resolved_locale;
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std::vector<std::string> candidates;
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@@ -584,15 +566,6 @@ std::string GetApplicationLocaleInternalNonMac(const std::string& pref_locale) {
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return std::string();
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}
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-#endif // !BUILDFLAG(IS_APPLE)
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-
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-std::string GetApplicationLocaleInternal(const std::string& pref_locale) {
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-#if BUILDFLAG(IS_APPLE)
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- return GetApplicationLocaleInternalMac(pref_locale);
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-#else
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- return GetApplicationLocaleInternalNonMac(pref_locale);
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-#endif
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-}
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std::string GetApplicationLocale(const std::string& pref_locale,
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bool set_icu_locale) {
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