cef/patch/patches/mac_chrome_locale_3623.patch

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diff --git chrome/browser/chrome_resource_bundle_helper.cc chrome/browser/chrome_resource_bundle_helper.cc
index 0cfc966050b60..8268a8b1f4fcb 100644
--- chrome/browser/chrome_resource_bundle_helper.cc
+++ chrome/browser/chrome_resource_bundle_helper.cc
@@ -82,16 +82,8 @@ std::string InitResourceBundleAndDetermineLocale(PrefService* local_state,
.empty());
#endif
- std::string preferred_locale;
-#if BUILDFLAG(IS_MAC)
- // TODO(markusheintz): Read preference pref::kApplicationLocale in order
- // to enforce the application locale.
- // Tests always get en-US.
- preferred_locale = is_running_tests ? "en-US" : std::string();
-#else
- preferred_locale =
+ std::string preferred_locale =
local_state->GetString(language::prefs::kApplicationLocale);
-#endif
#if BUILDFLAG(IS_CHROMEOS_ASH)
ui::ResourceBundle::SetLottieParsingFunctions(
diff --git components/language/core/browser/locale_util.cc components/language/core/browser/locale_util.cc
index aa43742055b04..e84f21ab963cc 100644
--- components/language/core/browser/locale_util.cc
+++ components/language/core/browser/locale_util.cc
@@ -17,11 +17,11 @@ std::string GetApplicationLocale(PrefService* local_state) {
// LoadLocaleResources(), which is how the global locale is set.
// TODO(asvitkine): We should try to refactor things so that the logic is not
// duplicated in multiple files.
-#if !BUILDFLAG(IS_APPLE)
+
// The pref isn't always registered in unit tests.
if (local_state->HasPrefPath(prefs::kApplicationLocale))
preferred_locale = local_state->GetString(prefs::kApplicationLocale);
-#endif
+
// Note: The call below is necessary even if |preferred_locale| is empty, as
// it will get the locale that should be used potentially from other sources,
// depending on the platform (e.g. the OS locale on Mac).