pachli-android/doc/ViewModelInterface.md

20 KiB

View model interface

Synopsis

This document explains how data flows between the view model and the UI it is serving (either an Activity or Fragment).

Note: At the time of writing this is correct for NotificationsViewModel and NotificationsFragment. Other components will be updated over time.

After reading this document you should understand:

  • How user actions in the UI are communicated to the view model
  • How changes in the view model are communicated to the UI

Before reading this document you should:

Action and UiState flows

The basics

Every action between the user and application can be reduced to the following:

sequenceDiagram
    actor user as User
    participant ui as Fragment
    participant vm as View Model
    user->>+ui: Performs UI action
    ui->>+vm: Sends action
    vm->>-ui: Sends new UI state
    ui->>ui: Updates visible UI
    ui-->>-user: Observes changes

In this model, actions always flow from left to right. The user tells the fragment to do something, then te fragment tells the view model to do something.

The view model does not tell the fragment to do something.

State always flows from right to left. The view model tells the fragment "Here's the new state, it's up to you how to display it."

Not shown on this diagram, but implicit, is these actions are asynchronous, and the view model may be making one or more requests to other components to gather the data to use for the new UI state.

Rather than modelling this transfer of data as function calls, and by passing callback functions from place to place they can be modelled as Kotlin flows between the Fragment and View Model.

For example:

  1. The View Model creates two flows and exposes them to the Fragment.
// In the View Model
data class UiAction(val action: String) { ... }

data class UiState(...) { ... }

val actionFlow = MutableSharedFlow<UiAction>()
val uiStateFlow = StateFlow<UiState>()

init {
    // ...

    viewModelScope.launch {
        actionFlow
            .collect {
                // Do work
                // ... work is complete

                // Update UI state
                uiStateFlow.emit(uiStatFlow.value.update { ... })
            }
    }

    // ...
}
  1. The fragment collects from uiStateFlow, and updates the visible UI, and emits new UiAction objects in to actionFlow in response to the user interacting with the UI.
// In the Fragment
fun onViewCreated(...) {
    // ...

    binding.button.setOnClickListener {
        // Won't work, see section "Accepting user actions from the UI" for why
        viewModel.actionFlow.emit(UiAction(action = "buttonClick"))
    }

    lifecycleScope.launch {
        viewModel.uiStateFlow.collectLatest { uiState ->
            updateUiWithState(uiState)
        }
    }

    // ...
}

This is a good start, but it can be improved.

Model actions with sealed classes

The prototypical example in the previous section suggested the UiAction could be modelled as

data class UiAction(val action: String) { ... }

This is not great.

  • It's stringly-typed, with opportunity for run time errors
  • Trying to store all possible UI actions in a single type will lead to a plethora of different properties, only some of which are valid for a given action.

These problems can be solved by making UiAction a sealed class, and defining subclasses, one per action.

In the case of NotificationsFragment the actions the user can take in the UI are:

  • Apply a filter to the set of notifications
  • Clear the current set of notifications
  • Save the ID of the currently visible notification in the list

NOTE: The user can also interact with items in the list of the notifications.

That is handled a little differently because of how code outside NotificationsFragment is currently written. It will be adjusted at a later time.

That becomes:

// In the View Model
sealed class UiAction {
    data class ApplyFilter(val filter: Set<Filter>) : UiAction()
    object ClearNotifications : UiAction()
    data class SaveVisibleId(val visibleId: String) : UiAction()
}

This has multiple benefits:

  • The actions the view model can perform are defined in a single place
  • Each action clearly describes the information it carries with it
  • Each action is strongly typed; it is impossible to create an action of the wrong type
  • As a sealed class, using the when statement to process actions gives us compile-time guarantees all actions are handled

In addition, the view model can spawn multiple coroutines to process the different actions, by filtering out actions dependent on their type, and using other convenience methods on flows. For example:

// In the View Model
val actionFlow = MutableSharedFlow<UiAction>() // As before

init {
    // ...

    handleApplyFilter()
    handleClearNotifications()
    handleSaveVisibleId()

    // ...
}

fun handleApplyFilter() = viewModelScope.launch {
    actionFlow
        .filterIsInstance<UiAction.ApplyFilter>()
        .distinctUntilChanged()
        .collect { action ->
            // Apply the filter, update state
        }
}

fun handleClearNotifications() = viewModelScope.launch {
    actionFlow
        .filterIsInstance<UiAction.ClearNotifications>()
        .distinctUntilChanged()
        .collect { action ->
            // Clear notifications, update state
        }
}

fun handleSaveVisibleId() = viewModelScope.launch {
    actionFlow
        .filterIsInstance<UiAction.SaveVisibleId>()
        .distinctUntilChanged()
        .collect { action ->
            // Save the ID, no need to update state
        }
}

Each of those runs in separate coroutines and ignores duplicate events.

Accepting user actions from the UI

Example code earlier had this snippet, which does not work.

// In the Fragment
binding.button.setOnClickListener {
    // Won't work, see section "Accepting user actions from the UI" for why
    viewModel.actionFlow.emit(UiAction(action = "buttonClick"))
}

This fails because emit() is a suspend fun, so it must be called from a coroutine scope.

To fix this, provide a function or property in the view model that accepts UiAction and emits them in actionFlow under the view model's scope.

// In the View Model
val accept: (UiAction) -> Unit = { action ->
    viewModelScope.launch { actionFlow.emit(action)}
}

When the Fragment wants to send a UiAction to the view model it can call this function.

// In the Fragment
binding.button.setOnClickListener {
    viewModel.accept(UiAction.ClearNotifications)
}

Model the difference between fallible and infallible actions

An infallible action either cannot fail, or, can fail but there are no user-visible changes to the UI.

Conversely, a fallible action can fail and the user should be notified.

I've found it helpful to distinguish between the two at the type level, as it simplifies error handling in the Fragment.

So the actions in NotificationFragment are modelled as:

// In the View Model
sealed class UiAction

sealed class FallibleUiAction : UiAction() {
    // Actions that can fail are modelled here
    // ...
}

sealed class InfallibleUiAction : UiAction() {
    // Actions that cannot fail are modelled here
    // ...
}

Additional UiAction subclasses

It can be useful to have a deeper UiAction class hierarchy, as filtering flows by the class of item in the flow is straightforward.

NotificationsViewModel splits the fallible actions the user can take as operating on three different parts of the UI:

  • Everything not the list of notifications
  • Notifications in the list of notifications
  • Statuses in the list of notifications

Those last two are modelled as:

// In the View Model
sealed class NotificationAction : FallibleUiAction() {
    // subclasses here
}

sealed class StatusAction(
    open val statusViewData: StatusViewData
) : FallibleUiAction() {
    // subclasses here
}

Separate handling for actions on notifications and statuses is then achieved with code like:

viewModelScope.launch {
    uiAction.filterIsInstance<NotificationAction>()
        .collect { action ->
            // Process notification actions here
        }
}

viewModelScope.launch {
    uiAction.filterIsInstance<StatusAction>()
        .collect { action ->
            // Process status actions where
        }
}

At the time of writing the UI action hierarchy for NotificationsViewModel is:

classDiagram
  direction LR
  UiAction <|-- InfallibleUiAction
  InfallibleUiAction <|-- SaveVisibleId
  InfallibleUiAction <|-- ApplyFilter
  UiAction <|-- FallibleUiAction
  FallibleUiAction <|-- ClearNotifications
  FallibleUiAction <|-- NotificationAction
  NotificationAction <|-- AcceptFollowRequest
  NotificationAction <|-- RejectFollowRequest
  FallibleUiAction <|-- StatusAction
  StatusAction <|-- Bookmark
  StatusAction <|-- Favourite
  StatusAction <|-- Reblog
  StatusAction <|-- VoteInPoll

Multiple output flows

So far the UI has been modelled as a single output flow of a single UiState type.

For simple UIs that can be sufficient. As the UI gets more complex it can be helpful to separate these in to different flows.

In some cases the Android framework requires you to do this. For example, the flow of PagingData in to the adapter is provided and managed by the PagingData class. You should not attempt to reassign it or update it during normal operation.

Similarly, RecyclerView.Adapter provides its own loadStateFlow, which communicates information about the loading state of data in to the adapter.

For NotificationsViewModel I have found it helpful to provide flows to separate the following types

  • PagingData in to the adapter
  • UiState, representing UI state outside the main RecyclerView
  • StatusDisplayOptions, representing the user's preferences for how all statuses should be displayed
  • UiSuccess, representing transient notifications about a fallible action succeeding
  • UiError, representing transient notifications about a fallible action failing

There are separated this way to roughly match how the Fragment will want to process them.

  • PagingData is handed to the adapter and not modified by the Fragment
  • UiState is generally updated no matter what has changed.
  • StatusDisplayOptions is handled by rebinding all visible items in the list, without disturbing the rest of the UI
  • UiSuccess show a brief snackbar without disturbing the rest of the UI
  • UiError show a fixed snackbar with a "Retry" option (if the operation can be retried)

They also have different statefulness requirements, which makes separating them in to different flows a sensible approach.

PagingData, UiState, and StatusDisplayOptions are stateful -- if the Fragment disconnects from the flow and then reconnects (e.g., because of a configuration change) the Fragment should receive the most recent state of each of these. So they are modeled as a StateFlow.

UiSuccess is not stateful. The success messages are transient; if one has been shown, and there is a subsequent configuration change the user should not see the success message again. So this is modeled as a SharedFlow.

UiError is not stateful, but it must be hot, otherwise error messages can be lost, so it is implemented as a channel and exposed as a flow.

It may be easier to explain what happens if you do not do this.

Suppose UiError is a SharedFlow. The view model initialises and performs some fallible operations, such as loading data from a repository that involves a network request.

This operation fails, so an error is sent to uiError. However, the fragment or activity has not yet started collecting from that flow. So as a SharedFlow the error is lost and not displayed to the user.

If UiError was implemented as a StateFlow this problem would not occur. However, the flow would need an initial value (an empty StateFlow is not possible) and there would need to be a mechanism to dismiss errors from the state.

Instead, the error flow is backed by a private channel and exposed as a flow. If an error is sent by the view model before the UI has collected from the flow the error will be persisted. And once the error has been collected it will not persist in the channel.

The implementation looks like this:

private val _uiErrorChannel = Channel<UiError>()
val uiError = _uiErrorChannel.receiveAsFlow()

// Later, to send an error
_uiErrorChannel.send(UiError.SomeError(/* ... */))

Modelling success and failure for fallible actions

A fallible action should have models capturing success and failure information, and be communicated to the UI.

Note: Infallible actions, by definition, neither succeed or fail, so there is no need to model those states for them.

Suppose the user has clicked on the "bookmark" button on a status, sending a UiAction.FallibleAction.StatusAction.Bookmark(...) to the view model.

The view model processes the action, and is successful.

To signal this back to the UI it emits a UiSuccess subclass for the action's type in to the uiSuccess flow, and includes the original action request.

You can read this as the action in the UiAction is a message from the Fragment saying "Here is the action I want to be performed" and the action in UiSuccess is the View Model saying "Here is the action that was carried out."

Including the original action in the successful response allows the UI to be updated in response to the success.

Unsurprisingly, this is modelled with a UiSuccess class, and per-action subclasses.

This shows typical code for a success class, in this case, bookmarking a status has succeeded.

sealed class StatusActionSuccess(open val action: StatusAction) : UiSuccess () {
    data class Bookmark(override val action: StatusAction.Bookmark) :
        StatusActionSuccess(action)

    // ... other action successes here

    companion object {
        fun from (action: StatusAction) = when (action) {
            is StatusAction.Bookmark -> Bookmark(action)
            // ... other actions here
        }
    }
}

Failures are modelled similarly, with a UiError class. However, details about the error are included, as well as the original action.

sealed class UiError(
    open val throwable: Throwable,
    @StringRes val message: Int,
    open val action: UiAction? = null
) {
    data class Bookmark(
      override val throwable: Throwable,
      override val action: StatusAction.Bookmark
    ) : UiError(throwable, R.string.ui_error_bookmark, action)

    // ... other action errors here

    companion object {
        fun make(throwable: Throwable, action: FallibleUiAction) = when (action) {
            is StatusAction.Bookmark -> Bookmark(throwable, action)
            // other actions here
      }
    }
}

So each fallible action has three associated classes; one for the action, one to represent the action succeeding, and one to represent the action failing.

For the single "bookmark a status" action the code for its three classes looks like this:

// In the View Model
sealed class StatusAction(
    open val statusViewData: StatusViewData
) : FallibleUiAction() {
    data class Bookmark(
        val state: Boolean,
        override val statusViewData: StatusViewData
    ) : StatusAction(statusViewData)

    // ... other actions here
}

sealed class StatusActionSuccess(open val action: StatusAction) : UiSuccess () {
    data class Bookmark(override val action: StatusAction.Bookmark) :
        StatusActionSuccess(action)

    // ... other action successes here

    companion object {
        fun from (action: StatusAction) = when (action) {
            is StatusAction.Bookmark -> Bookmark(action)
            // ... other actions here
        }
    }
}

sealed class UiError(
    open val throwable: Throwable,
    @StringRes val message: Int,
    open val action: UiAction? = null
) {
    data class Bookmark(
        override val throwable: Throwable,
        override val action: StatusAction.Bookmark
    ) : UiError(throwable, R.string.ui_error_bookmark, action)

    // ... other action errors here

    companion object {
        fun make(throwable: Throwable, action: FallibleUiAction) = when (action) {
            is StatusAction.Bookmark -> Bookmark(throwable, action)
            // other actions here
        }
    }
}

Note: I haven't found it necessary to create subclasses for UiError, as all fallible errors (so far) are handled identically. This may change in the future.

Receiving status actions in the view model (from the uiAction flow) is then:

// In the View Model
viewModelScope.launch {
    uiAction.filterIsInstance<StatusAction>()
      .collect { action ->
          try {
              when (action) {
                  is StatusAction.Bookmark -> {
                     // Process the request
                  }
                  // Other action types handled here
              }
              uiSuccess.emit(StatusActionSuccess.from(action))
          } catch (e: Exception) {
              uiError.emit(UiError.make(e, action))
          }
      }
}

Basic success handling in the fragment would be:

// In the Fragment
lifecycleScope.launch {
    // Show a generic message when an action succeeds
    this.launch {
        viewModel.uiSuccess.collect {
            Snackbar.make(binding.root, "Success!", LENGTH_SHORT).show()
        }
    }
}

In practice it is more complicated, with different actions depending on the type of success.

Basic error handling in the fragment would be:

lifecycleScope.launch {
    // Show a specific error when an action fails
    this.launch {
        viewModel.uiError.collect { error ->
            SnackBar.make(
                binding.root,
                getString(error.message),
                LENGTH_LONG
            ).show()
        }
    }
}

Supporting "retry" semantics

Including the original action in the UiError response means implementing a "retry" function is as simple as re-sending the original action (included in the error) back to the view model.

The previous code can be amended like so:

lifecycleScope.launch {
    // Show a specific error when an action fails. Provide a "Retry" option
    // on the snackbar, and re-send the original action to retry.
    this.launch {
        viewModel.uiError.collect { error ->
            val snackbar = SnackBar.make(
                binding.root,
                getString(error.message),
                LENGTH_LONG
            )
            // New code here -- add a button to the snackbar to retry
            // the operation by resending the action that failed.
            error.action?.let { action ->
                snackbar.setAction("Retry") { viewModel.accept(action) }
            }
            snackbar.show()
        }
    }
}

Updated sequence diagram

sequenceDiagram
    actor user as User
    participant ui as Fragment
    participant vm as View Model
    user->>ui: Performs UI action
    activate ui
    ui->>+vm: viewModel.accept(UiAction.*())
    deactivate ui
    vm->>vm: Perform action
    alt Update UI state?
      vm->>vm: emit(UiState(...))
      vm-->>ui: UiState(...)
      activate ui
      ui->>ui: collect UiState, update UI
      deactivate ui

    else Update StatusDisplayOptions?
      vm->>vm: emit(StatusDisplayOptions(...))
      vm-->>ui: StatusDisplayOption(...)
      activate ui
      ui->>ui: collect StatusDisplayOptions, rebind list items
      deactivate ui

    else Successful fallible action
      vm->>vm: emit(UiSuccess(...))
      vm-->>ui: UiSuccess(...)
      activate ui
      ui->>ui: collect UiSuccess, show snackbar
      deactivate ui

    else Failed fallible action
      vm->>vm: emit(UiError(...))
      vm-->>ui: UiError(...)
      activate ui
      deactivate vm
      ui->>ui: collect UiError, show snackbar with retry
      deactivate ui
      user->>ui: Presses "Retry"
      activate ui
      ui->>vm: viewModel.accept(error.action)
      deactivate ui
      activate vm
      vm->>vm: Perform action, emit response...
      deactivate vm
    end
    note over ui,vm: Type of UI change depends on type of object emitted<br>UiState, StatusDisplayOptions, UiSuccess, UiError

    ui-->>user: Observes changes