SubwayTooter-Android-App/base/src/main/java/jp/juggler/util/ui/ViewUtils.kt

195 lines
6.3 KiB
Kotlin

package jp.juggler.util.ui
import android.app.Activity
import android.content.Context
import android.content.ContextWrapper
import android.graphics.Color
import android.os.Build
import android.view.View
import android.view.ViewGroup
import android.view.WindowInsetsController
import android.view.inputmethod.InputMethodManager
import android.widget.CompoundButton
import android.widget.TextView
import androidx.annotation.ColorInt
import androidx.appcompat.app.AppCompatActivity
import androidx.core.content.ContextCompat
import jp.juggler.util.log.LogCategory
import kotlin.math.pow
private val log = LogCategory("ViewUtils")
fun View?.scan(callback: (view: View) -> Unit) {
this ?: return
callback(this)
if (this is ViewGroup) {
for (i in 0 until this.childCount) {
this.getChildAt(i)?.scan(callback)
}
}
}
val View?.activity: Activity?
get() {
var context = this?.context
while (context is ContextWrapper) {
if (context is Activity) return context
context = context.baseContext
}
return null
}
fun View.hideKeyboard() {
try {
when (val imm = this.context?.getSystemService(Context.INPUT_METHOD_SERVICE)) {
is InputMethodManager ->
imm.hideSoftInputFromWindow(this.windowToken, InputMethodManager.HIDE_NOT_ALWAYS)
else -> log.e("hideKeyboard: can't get InputMethodManager")
}
} catch (ex: Throwable) {
log.e(ex, "hideKeyboard failed.")
}
}
fun View.showKeyboard() {
try {
ContextCompat.getSystemService(context, InputMethodManager::class.java)!!
.showSoftInput(this, InputMethodManager.HIDE_NOT_ALWAYS)
} catch (ex: Throwable) {
log.e(ex, "showKeyboard failed.")
}
}
// set visibility VISIBLE or GONE
// return this or null
// レシーバがnullableなのはplatform typeによるnull例外を避ける目的
fun <T : View> T?.vg(visible: Boolean): T? {
this?.visibility = if (visible) View.VISIBLE else View.GONE
return if (visible) this else null
}
// set visibility VISIBLE or INVISIBLE
// return this or null
// レシーバがnullableなのはplatform typeによるnull例外を避ける目的
fun <T : View> T?.visibleOrInvisible(visible: Boolean): T? {
this?.visibility = if (visible) View.VISIBLE else View.INVISIBLE
return if (visible) this else null
}
fun <T : View> T.visible(): T = apply { visibility = View.VISIBLE }
fun <T : View> T.invisible(): T = apply { visibility = View.INVISIBLE }
fun <T : View> T.gone(): T = apply { visibility = View.GONE }
// isChecked with skipping animation
var CompoundButton.isCheckedNoAnime: Boolean
get() = isChecked
set(value) {
isChecked = value
jumpDrawablesToCurrentState()
}
fun mixColor(col1: Int, col2: Int): Int = Color.rgb(
(Color.red(col1) + Color.red(col2)) ushr 1,
(Color.green(col1) + Color.green(col2)) ushr 1,
(Color.blue(col1) + Color.blue(col2)) ushr 1
)
private fun rgbToLab(rgb: Int): Triple<Float, Float, Float> {
fun Int.revGamma(): Float {
val v = toFloat() / 255f
return when {
v > 0.04045f -> ((v + 0.055f) / 1.055f).pow(2.4f)
else -> v / 12.92f
}
}
val r = Color.red(rgb).revGamma()
val g = Color.green(rgb).revGamma()
val b = Color.blue(rgb).revGamma()
//https://en.wikipedia.org/wiki/Lab_color_space#CIELAB-CIEXYZ_conversions
fun f(src: Float, k: Float): Float {
val v = src * k
return when {
v > 0.008856f -> v.pow(1f / 3f)
else -> (7.787f * v) + (4f / 29f)
}
}
val x = f(r * 0.4124f + g * 0.3576f + b * 0.1805f, 100f / 95.047f)
val y = f(r * 0.2126f + g * 0.7152f + b * 0.0722f, 100f / 100f)
val z = f(r * 0.0193f + g * 0.1192f + b * 0.9505f, 100f / 108.883f)
return Triple(
(116 * y) - 16, // L
500 * (x - y), // a
200 * (y - z) //b
)
}
fun Activity.setStatusBarColorCompat(@ColorInt c: Int) {
window?.apply {
statusBarColor = Color.BLACK or c
if (Build.VERSION.SDK_INT >= 30) {
decorView.windowInsetsController?.run {
val bit = WindowInsetsController.APPEARANCE_LIGHT_STATUS_BARS
setSystemBarsAppearance(if (rgbToLab(c).first >= 50f) bit else 0, bit)
}
} else {
@Suppress("DEPRECATION")
val bit = View.SYSTEM_UI_FLAG_LIGHT_STATUS_BAR
@Suppress("DEPRECATION")
decorView.systemUiVisibility =
when {
rgbToLab(c).first >= 50f -> {
//Dark Text to show up on your light status bar
decorView.systemUiVisibility or bit
}
else -> {
//Light Text to show up on your dark status bar
decorView.systemUiVisibility and bit.inv()
}
}
}
}
}
fun Activity.setNavigationBarColorCompat(@ColorInt c: Int) {
if (c == 0) {
// no way to restore to system default, need restart app.
return
}
window?.apply {
navigationBarColor = c or Color.BLACK
if (Build.VERSION.SDK_INT >= 30) {
decorView.windowInsetsController?.run {
val bit = WindowInsetsController.APPEARANCE_LIGHT_NAVIGATION_BARS
setSystemBarsAppearance(if (rgbToLab(c).first >= 50f) bit else 0, bit)
}
} else {
@Suppress("DEPRECATION")
val bit = View.SYSTEM_UI_FLAG_LIGHT_NAVIGATION_BAR
@Suppress("DEPRECATION")
decorView.systemUiVisibility = when {
//Dark Text to show up on your light status bar
rgbToLab(c).first >= 50f ->
decorView.systemUiVisibility or bit
//Light Text to show up on your dark status bar
else ->
decorView.systemUiVisibility and bit.inv()
}
}
}
}
var TextView.textOrGone: CharSequence?
get() = text
set(value) {
vg(value?.isNotEmpty() == true)?.text = value
}