Raccoon/docs/tech_manual/tech_stack.md
2024-01-23 13:49:48 +01:00

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Tech stack

Here is a list of the technologies used in the project, with a short historical explanation in the cases where the initial choice changed over time and the reasons why the change was made.

Dependency Injection
The choice here is the Koin library. The main reason it was selected because of its great multiplatform support and the integration with the navigation library (which at the beginning of the project was not there yet, but was added later and proved to work great). You can find module definitions (beware, Gradle modules and Koin modules are two different concepts and should not be confused) in a `di` package inside each subproject, modules can include each other and all top-level modules are included in the shared module, more on it in "Module overview and dependencies".
Navigation
For navigation the Voyager library has been selected. Again, the choice was driven by its multi-platform support, its very practical approach and ease to set up and get going, compared to other multi-platform libraries like Decompose that were used in the past. Nonetheless, and this lesson was learned the hard way, easiness of use and compactness mean that things will go smooth in the future, and as the project grew the navigation library started to show its limits. Part of them were addressed by encapsulating the transition logic (to push/pop screens into the navigation stack and open/close modal bottom sheets) into a centralized component NavigationCoordinator.kt. Something similar was done for the navigation drawer in DrawerCoordinator.kt. Even the DI integration with Koin was not pain-free, the `:core:navigation` module contains some glue code that is used to work around some of the issues that were encountered.
Networking
Here, at least for Android developers, no surprises: the choice was Ktor which has great multiplatform support. Instead of using Retrofit, to create network adapters the Ktorfit library is used, which uses KSP to parse annotations and generate code.
Resource management
The Moko resources library is used as part of the Moko project. This was a choice I never regretted, it works great (even in edge cases such as dynamic language configuration independent of device settings, which was a project must-have from the beginning) and makes it really easy to access strings, icons and fonts in a multiplatform environment.
Image loading
This was something that was expected to be simpler but unfortunately it wasn't. Popular kotlin libraries do not support multiplatform yet and the only library that advertised it was Kamel which had a major bug while rendering large images, which took a long time to be considered (and possibly has not been fixed yet). The project was already relying on Kamel for many things, from loading images on demand to Markdown rendering, so deciding to switch was not easy at all. In the end, the iOS part of the project continues using it (Raccoon for iOS has by far bigger problems than image rendering, being a virtually inexistent platform) while the Android counterpart was migrated to Coil. Things will change when Coil 3.x will be release, because it will go multiplatform as well.
Preference storage
Here the choice was the Multiplatform settings libary which not only works great but also offers support for encryption.
Primary persistence
This project was a chance to experiment with SQLDelight (in other multiplatform projects other libraries were tested like Exposed), whereas database encryption is obtained through SQLCipher Android, formerly Android Database SQLCipher.
Markdown rendering
This was another part, like image loading, where KMP is still lacking and things are far more complicated than it should be. The first approach that was used in the project, and which still survives in the iOS platform (being it "no man's land" currently) involved using JetBrain's Markdown library for parsing in conjunction with custom Compose rendering inspired by Multiplatform Markdown Renderer. This approach was promising in the beginning but it has proven to grow more and more difficult to support custom Markdown features, such as Lemmy spoilers. For this reason, the Android counterpart has been completely refactored and migrated to the Markwon library which is more flexible/extensible albeit more complicated to use, especially if called from a multiplatform environment with expect/actual functions (and image opening/URL opening/custom links like Lemmy URL references have to be managed). The big star here is MarkwonProvider and its implementation DefaultMarkwonProvider.kt. Parts of the Markwon configuration and usage is inspired by Jerboa for Lemmy.
Video playback
This had to be native, the Android implementation relies on Exoplayer whereas the iOS implementation on AVPlayer as usual.
Theme generation
The application allows to select a custom color and generate a Material 3 color scheme as a palette originate from that seed color. This is achieved by using the MaterialKolor library which was designed to be multiplatform and works as a charm for the purpose. Thanks!