Fix namespace issues in sinf, cosf and sincosf
Use const sincos_t for clarity instead of making the typedef const. Use __inv_pi4 and __sincosf_table to avoid namespace issues with static linking.
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@ -43,7 +43,7 @@ cosf (float y)
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double x = y;
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double s;
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int n;
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sincos_t *p = &sincosf_table[0];
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const sincos_t *p = &__sincosf_table[0];
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if (abstop12 (y) < abstop12 (pio4))
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{
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@ -62,7 +62,7 @@ cosf (float y)
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s = p->sign[n & 3];
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if (n & 2)
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p = &sincosf_table[1];
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p = &__sincosf_table[1];
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return sinf_poly (x * s, x * x, p, n ^ 1);
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}
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@ -77,7 +77,7 @@ cosf (float y)
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s = p->sign[(n + sign) & 3];
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if ((n + sign) & 2)
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p = &sincosf_table[1];
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p = &__sincosf_table[1];
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return sinf_poly (x * s, x * x, p, n ^ 1);
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}
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@ -43,7 +43,7 @@ sincosf (float y, float *sinp, float *cosp)
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double x = y;
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double s;
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int n;
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sincos_t *p = &sincosf_table[0];
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const sincos_t *p = &__sincosf_table[0];
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if (abstop12 (y) < abstop12 (pio4))
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{
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@ -69,7 +69,7 @@ sincosf (float y, float *sinp, float *cosp)
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s = p->sign[n & 3];
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if (n & 2)
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p = &sincosf_table[1];
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p = &__sincosf_table[1];
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sincosf_poly (x * s, x * x, p, n, sinp, cosp);
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}
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@ -84,7 +84,7 @@ sincosf (float y, float *sinp, float *cosp)
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s = p->sign[(n + sign) & 3];
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if ((n + sign) & 2)
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p = &sincosf_table[1];
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p = &__sincosf_table[1];
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sincosf_poly (x * s, x * x, p, n, sinp, cosp);
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}
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@ -33,15 +33,15 @@ static const double pi64 = 0x1.921FB54442D18p-62;
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/* PI / 4. */
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static const double pio4 = 0x1.921FB54442D18p-1;
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typedef const struct
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typedef struct
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{
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double sign[4];
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double hpi_inv, hpi, c0, c1, c2, c3, c4, s1, s2, s3;
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} sincos_t;
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extern sincos_t sincosf_table[2] HIDDEN;
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extern const sincos_t __sincosf_table[2] HIDDEN;
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extern const uint32_t inv_pio4[] HIDDEN;
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extern const uint32_t __inv_pio4[] HIDDEN;
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/* abstop12 assumes floating point reinterpret is fast by default.
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If floating point comparisons are faster, define PREFER_FLOAT_COMPARISON. */
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@ -63,7 +63,8 @@ abstop12 (float x)
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polynomial P and store the results in SINP and COSP. N is the quadrant,
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if odd the cosine and sine polynomials are swapped. */
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static inline void
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sincosf_poly (double x, double x2, sincos_t *p, int n, float *sinp, float *cosp)
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sincosf_poly (double x, double x2, const sincos_t *p, int n, float *sinp,
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float *cosp)
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{
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double x3, x4, x5, x6, s, c, c1, c2, s1;
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@ -91,7 +92,7 @@ sincosf_poly (double x, double x2, sincos_t *p, int n, float *sinp, float *cosp)
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/* Return the sine of inputs X and X2 (X squared) using the polynomial P.
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N is the quadrant, and if odd the cosine polynomial is used. */
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static inline float
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sinf_poly (double x, double x2, sincos_t *p, int n)
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sinf_poly (double x, double x2, const sincos_t *p, int n)
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{
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double x3, x4, x6, x7, s, c, c1, c2, s1;
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@ -126,7 +127,7 @@ sinf_poly (double x, double x2, sincos_t *p, int n)
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Use round/lround if inlined, otherwise convert to int. To avoid inaccuracies
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introduced by truncating negative values, compute the quadrant * 2^24. */
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static inline double
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reduce_fast (double x, sincos_t *p, int *np)
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reduce_fast (double x, const sincos_t *p, int *np)
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{
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double r;
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#if TOINT_INTRINSICS
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@ -151,7 +152,7 @@ reduce_fast (double x, sincos_t *p, int *np)
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static inline double
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reduce_large (uint32_t xi, int *np)
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{
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const uint32_t *arr = &inv_pio4[(xi >> 26) & 15];
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const uint32_t *arr = &__inv_pio4[(xi >> 26) & 15];
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int shift = (xi >> 23) & 7;
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uint64_t n, res0, res1, res2;
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@ -34,7 +34,7 @@
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/* The constants and polynomials for sine and cosine. The 2nd entry
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computes -cos (x) rather than cos (x) to get negation for free. */
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sincos_t sincosf_table[2] =
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const sincos_t __sincosf_table[2] =
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{
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{
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{ 1.0, -1.0, -1.0, 1.0 },
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@ -74,7 +74,7 @@ sincos_t sincosf_table[2] =
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/* Table with 4/PI to 192 bit precision. To avoid unaligned accesses
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only 8 new bits are added per entry, making the table 4 times larger. */
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const uint32_t inv_pio4[24] =
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const uint32_t __inv_pio4[24] =
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{
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0xa2, 0xa2f9, 0xa2f983, 0xa2f9836e,
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0xf9836e4e, 0x836e4e44, 0x6e4e4415, 0x4e441529,
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@ -42,7 +42,7 @@ sinf (float y)
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double x = y;
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double s;
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int n;
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sincos_t *p = &sincosf_table[0];
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const sincos_t *p = &__sincosf_table[0];
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if (abstop12 (y) < abstop12 (pio4))
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{
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@ -66,7 +66,7 @@ sinf (float y)
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s = p->sign[n & 3];
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if (n & 2)
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p = &sincosf_table[1];
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p = &__sincosf_table[1];
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return sinf_poly (x * s, x * x, p, n);
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}
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@ -81,7 +81,7 @@ sinf (float y)
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s = p->sign[(n + sign) & 3];
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if ((n + sign) & 2)
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p = &sincosf_table[1];
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p = &__sincosf_table[1];
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return sinf_poly (x * s, x * x, p, n);
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}
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