Removed debug lines
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5b062803ba
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@ -39,16 +39,12 @@ sub initMonster() SHARED STATIC
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VOICE 2 OFF TONE 256 WAVE NOISE ADSR 0, 0, VOI2_S, VOI2_R 'monster sound
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VOICE 2 OFF TONE 256 WAVE NOISE ADSR 0, 0, VOI2_S, VOI2_R 'monster sound
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'~ textat 33, 3, " "
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'~ textat 33, 4, " "
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'~ textat 33, 21, " "
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end sub
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end sub
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sub handleMonster() SHARED STATIC
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sub handleMonster() SHARED STATIC
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Dim bMoveFrame as BYTE
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Dim bMoveFrame as BYTE
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bManhattanDistance = myByteABS(bPlayer_Row - bMonster_Row) + myByteABS(bPlayer_Col - bMonster_Col)
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bManhattanDistance = myByteABS(bPlayer_Row - bMonster_Row) + myByteABS(bPlayer_Col - bMonster_Col)
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'~ textat 33, 21, str$(bManhattanDistance) + " ", 11 'dark gray
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if bManhattanDistance > bMonster_Distance_TurnONSpeedUp then
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if bManhattanDistance > bMonster_Distance_TurnONSpeedUp then
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bMonster_SpeedUpMode = TRUE
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bMonster_SpeedUpMode = TRUE
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else
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else
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@ -78,8 +74,6 @@ sub handleMonster() SHARED STATIC
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if bMoveFrame = 0 then bMonster_DelayFrame = bMonster_Lag - 1
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if bMoveFrame = 0 then bMonster_DelayFrame = bMonster_Lag - 1
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end if
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end if
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'~ textat 33, 3, str$(bMonster_DelayFrame), 10 'light red
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'~ textat 33, 4, str$(bMoveFrame) + " ", 13 'light green
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end sub
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end sub
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sub monsterMovement() STATIC
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sub monsterMovement() STATIC
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@ -183,20 +177,5 @@ sub monsterMovement() STATIC
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charat bMonster_Col, bMonster_Row, MONSTER, 2 'red
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charat bMonster_Col, bMonster_Row, MONSTER, 2 'red
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VOICE 2 ON
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VOICE 2 ON
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'debug code right after -DRAW-
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'~ for bMonsterDebug as BYTE = 0 to 3
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'~ textat 33, 2 + bMonsterDebug, " "
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'~ next bMonsterDebug
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'~ if bWalkableDirections_Count <> MINUS_ONE then
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'~ for bMonsterDebug as BYTE = 0 to bWalkableDirections_Count
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'~ if bWalkableDirections(bMonsterDebug) = bMonster_Direction then
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'~ textat 33, 2 + bMonsterDebug, str$(bWalkableDirections(bMonsterDebug)), 1 'white
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'~ else
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'~ textat 33, 2 + bMonsterDebug, str$(bWalkableDirections(bMonsterDebug)), 11 'gray
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'~ end if
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'~ next bMonsterDebug
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'~ end if
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end sub
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end sub
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